/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* Marco X window decorations */ /* * Copyright (C) 2001 Havoc Pennington * Copyright (C) 2003, 2004 Red Hat, Inc. * Copyright (C) 2005 Elijah Newren * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301, USA. */ #include #include "frame-private.h" #include "bell.h" #include "errors.h" #include "keybindings.h" #ifdef HAVE_RENDER #include #endif #define EVENT_MASK (SubstructureRedirectMask | \ StructureNotifyMask | SubstructureNotifyMask | \ ExposureMask | \ ButtonPressMask | ButtonReleaseMask | \ PointerMotionMask | PointerMotionHintMask | \ EnterWindowMask | LeaveWindowMask | \ FocusChangeMask | \ ColormapChangeMask) void meta_window_ensure_frame (MetaWindow *window) { MetaFrame *frame; XSetWindowAttributes attrs; Visual *visual; if (window->frame) return; /* See comment below for why this is required. */ meta_display_grab (window->display); frame = g_new (MetaFrame, 1); frame->window = window; frame->xwindow = None; frame->rect = window->rect; frame->child_x = 0; frame->child_y = 0; frame->bottom_height = 0; frame->right_width = 0; frame->current_cursor = 0; frame->mapped = FALSE; frame->need_reapply_frame_shape = TRUE; frame->is_flashing = FALSE; meta_verbose ("Framing window %s: visual %s default, depth %d default depth %d\n", window->desc, XVisualIDFromVisual (window->xvisual) == XVisualIDFromVisual (window->screen->default_xvisual) ? "is" : "is not", window->depth, window->screen->default_depth); meta_verbose ("Frame geometry %d,%d %dx%d\n", frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height); /* Default depth/visual handles clients with weird visuals; they can * always be children of the root depth/visual obviously, but * e.g. DRI games can't be children of a parent that has the same * visual as the client. NULL means default visual. * * We look for an ARGB visual if we can find one, otherwise use * the default of NULL. */ /* Special case for depth 32 windows (assumed to be ARGB), * we use the window's visual. Otherwise we just use the system visual. */ if (window->depth == 32) visual = window->xvisual; else visual = NULL; frame->xwindow = meta_ui_create_frame_window (window->screen->ui, window->display->xdisplay, visual, frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height); meta_verbose ("Frame for %s is 0x%lx\n", frame->window->desc, frame->xwindow); attrs.event_mask = EVENT_MASK; XChangeWindowAttributes (window->display->xdisplay, frame->xwindow, CWEventMask, &attrs); meta_display_register_x_window (window->display, &frame->xwindow, window); /* Now that frame->xwindow is registered with window, we can set its * background. */ meta_ui_reset_frame_bg (window->screen->ui, frame->xwindow); /* Reparent the client window; it may be destroyed, * thus the error trap. We'll get a destroy notify later * and free everything. Comment in FVWM source code says * we need a server grab or the child can get its MapNotify * before we've finished reparenting and getting the decoration * window onscreen, so ensure_frame must be called with * a grab. */ meta_error_trap_push (window->display); if (window->mapped) { window->mapped = FALSE; /* the reparent will unmap the window, * we don't want to take that as a withdraw */ meta_topic (META_DEBUG_WINDOW_STATE, "Incrementing unmaps_pending on %s for reparent\n", window->desc); window->unmaps_pending += 1; } /* window was reparented to this position */ window->rect.x = 0; window->rect.y = 0; XReparentWindow (window->display->xdisplay, window->xwindow, frame->xwindow, window->rect.x, window->rect.y); /* FIXME handle this error */ meta_error_trap_pop (window->display, FALSE); /* stick frame to the window */ window->frame = frame; if (window->title) meta_ui_set_frame_title (window->screen->ui, window->frame->xwindow, window->title); /* Move keybindings to frame instead of window */ meta_window_grab_keys (window); /* Shape mask */ meta_ui_apply_frame_shape (frame->window->screen->ui, frame->xwindow, frame->rect.width, frame->rect.height, frame->window->has_shape); frame->need_reapply_frame_shape = FALSE; meta_display_ungrab (window->display); } void meta_window_destroy_frame (MetaWindow *window) { MetaFrame *frame; if (window->frame == NULL) return; meta_verbose ("Unframing window %s\n", window->desc); frame = window->frame; meta_bell_notify_frame_destroy (frame); /* Unparent the client window; it may be destroyed, * thus the error trap. */ meta_error_trap_push (window->display); if (window->mapped) { window->mapped = FALSE; /* Keep track of unmapping it, so we * can identify a withdraw initiated * by the client. */ meta_topic (META_DEBUG_WINDOW_STATE, "Incrementing unmaps_pending on %s for reparent back to root\n", window->desc); window->unmaps_pending += 1; } XReparentWindow (window->display->xdisplay, window->xwindow, window->screen->xroot, /* Using anything other than meta_window_get_position() * coordinates here means we'll need to ensure a configure * notify event is sent; see bug 399552. */ window->frame->rect.x, window->frame->rect.y); meta_error_trap_pop (window->display, FALSE); meta_ui_destroy_frame_window (window->screen->ui, frame->xwindow); meta_display_unregister_x_window (window->display, frame->xwindow); window->frame = NULL; /* Move keybindings to window instead of frame */ meta_window_grab_keys (window); g_free (frame); /* Put our state back where it should be */ meta_window_queue (window, META_QUEUE_CALC_SHOWING); meta_window_queue (window, META_QUEUE_MOVE_RESIZE); } MetaFrameFlags meta_frame_get_flags (MetaFrame *frame) { MetaFrameFlags flags; flags = 0; if (frame->window->border_only) { ; /* FIXME this may disable the _function_ as well as decor * in some cases, which is sort of wrong. */ } else { flags |= META_FRAME_ALLOWS_MENU; if (frame->window->has_close_func) flags |= META_FRAME_ALLOWS_DELETE; if (frame->window->has_maximize_func) flags |= META_FRAME_ALLOWS_MAXIMIZE; if (frame->window->has_minimize_func) flags |= META_FRAME_ALLOWS_MINIMIZE; if (frame->window->has_shade_func) flags |= META_FRAME_ALLOWS_SHADE; } if (META_WINDOW_ALLOWS_MOVE (frame->window)) flags |= META_FRAME_ALLOWS_MOVE; if (META_WINDOW_ALLOWS_HORIZONTAL_RESIZE (frame->window)) flags |= META_FRAME_ALLOWS_HORIZONTAL_RESIZE; if (META_WINDOW_ALLOWS_VERTICAL_RESIZE (frame->window)) flags |= META_FRAME_ALLOWS_VERTICAL_RESIZE; if (frame->window->has_focus) flags |= META_FRAME_HAS_FOCUS; if (frame->window->shaded) flags |= META_FRAME_SHADED; if (frame->window->on_all_workspaces) flags |= META_FRAME_STUCK; /* FIXME: Should we have some kind of UI for windows that are just vertically * maximized or just horizontally maximized? */ if (META_WINDOW_MAXIMIZED (frame->window)) flags |= META_FRAME_MAXIMIZED; if (META_WINDOW_TILED_LEFT (frame->window)) flags |= META_FRAME_TILED_LEFT; if (META_WINDOW_TILED_RIGHT (frame->window)) flags |= META_FRAME_TILED_RIGHT; if (frame->window->fullscreen) flags |= META_FRAME_FULLSCREEN; if (frame->is_flashing) flags |= META_FRAME_IS_FLASHING; if (frame->window->wm_state_above) flags |= META_FRAME_ABOVE; return flags; } void meta_frame_calc_geometry (MetaFrame *frame, MetaFrameGeometry *geomp) { MetaFrameGeometry geom; MetaWindow *window; window = frame->window; meta_ui_get_frame_geometry (window->screen->ui, frame->xwindow, &geom.top_height, &geom.bottom_height, &geom.left_width, &geom.right_width); *geomp = geom; } static void update_shape (MetaFrame *frame) { if (frame->need_reapply_frame_shape) { meta_ui_apply_frame_shape (frame->window->screen->ui, frame->xwindow, frame->rect.width, frame->rect.height, frame->window->has_shape); frame->need_reapply_frame_shape = FALSE; } } void meta_frame_sync_to_window (MetaFrame *frame, int resize_gravity, gboolean need_move, gboolean need_resize) { if (!(need_move || need_resize)) { update_shape (frame); return; } meta_topic (META_DEBUG_GEOMETRY, "Syncing frame geometry %d,%d %dx%d (SE: %d,%d)\n", frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height, frame->rect.x + frame->rect.width, frame->rect.y + frame->rect.height); /* set bg to none to avoid flicker */ if (need_resize) { meta_ui_unflicker_frame_bg (frame->window->screen->ui, frame->xwindow, frame->rect.width, frame->rect.height); /* we need new shape if we're resized */ frame->need_reapply_frame_shape = TRUE; } /* Done before the window resize, because doing it before means * part of the window being resized becomes unshaped, which may * be sort of hard to see with bg = None. If we did it after * window resize, part of the window being resized would become * shaped, which might be more visible. */ update_shape (frame); meta_ui_move_resize_frame (frame->window->screen->ui, frame->xwindow, frame->rect.x, frame->rect.y, frame->rect.width, frame->rect.height); if (need_resize) { meta_ui_reset_frame_bg (frame->window->screen->ui, frame->xwindow); /* If we're interactively resizing the frame, repaint * it immediately so we don't start to lag. */ if (frame->window->display->grab_window == frame->window) meta_ui_repaint_frame (frame->window->screen->ui, frame->xwindow); } } void meta_frame_queue_draw (MetaFrame *frame) { meta_ui_queue_frame_draw (frame->window->screen->ui, frame->xwindow); } void meta_frame_set_screen_cursor (MetaFrame *frame, MetaCursor cursor) { Cursor xcursor; if (cursor == frame->current_cursor) return; frame->current_cursor = cursor; if (cursor == META_CURSOR_DEFAULT) XUndefineCursor (frame->window->display->xdisplay, frame->xwindow); else { xcursor = meta_display_create_x_cursor (frame->window->display, cursor); XDefineCursor (frame->window->display->xdisplay, frame->xwindow, xcursor); XFlush (frame->window->display->xdisplay); XFreeCursor (frame->window->display->xdisplay, xcursor); } } Window meta_frame_get_xwindow (MetaFrame *frame) { return frame->xwindow; }