This is not meant to be comprehensive by any means. Rather it is meant as just a brief overview of some of the bigger structures and files, with guides for a variety of task categories providing places to start looking in the code and things to look for. Overview Jobs of various files Major data structures and their relationships Getting started -- where to look Jobs of various files src/window.c is where all the guts of the window manager live. This is basically the only remotely scary file. src/frames.c is the GtkWidget that handles drawing window frames. src/core.h defines the interface used by the GTK portion of the window manager to talk to the other portions. There's some cruft in here that's unused, since nearly all window operations have moved out of this file so frameless apps can have window operations. src/ui.h defines the interface the plain Xlib portion of the window manager uses to talk to the GTK portion. src/theme.c and src/theme-parser.c have the theme system; this is well-modularized from the rest of the code, since the theme viewer app links to these files in addition to the WM itself. Major data structures and their relationships Major structs have a "Meta" prefix, thus MetaDisplay, MetaScreen, MetaWindow, etc. This serves as a way of namespacing in C. It also has the side effect of avoiding conflicts with common names that X already uses such as Display, Screen, Window, etc. Note that when I refer to a display below, I'm meaning a MetaDisplay and not a Display. Don't confuse displays and screens. While Marco can run with multiple displays, it is kind of useless since you might as well just run two copies of Marco. However, having multiple screens per display is useful and increasingly common (known as "multiscreen" and "xinerama" setups, where users make use of more than one monitor). You should basically think of a display as a combination of one or more monitors with a single keyboard (...and usually only one mouse). There is also a significant difference between multiscreen and xinerama as well. Basically, each MetaScreen is a root window (root node in the tree of windows). With Xinerama, a single root window appears to span multiple monitors, whereas with multiscreen a root window is confined to a single monitor. To re-emphasize the distinction between a display and a screen, the pointer and keyboard are shared between all root windows for a given display. The display keeps track of a lot of various global quantities, but in particular has a compositor and a list (GList) of screens. A compositor is an opaque structure (only defined in compositor.c), meaning that you'll only reference the API for it. It handles (or will handle) cool stuff with the new X extensions, such as smooth resizing and alpha transparency. A screen keeps track of a number of quantities as well, in particular a stack and a list of workspaces. A stack is basically a list of windows, and the depth order they have relative to each other (which thus determines which windows are on top and which are obscured). A workspace mostly contains a list of windows for the workspace, but also has a few other quantities as well (a list of struts which are areas where windows should not be placed and an mru_list or "most recently used window list"). A window has a huge list of quantities for keeping track of things about a window on the screen. (We want to avoid making this list larger because the memory for all these quantities is per window.) One item in particular that a window has, though, is a frame. A frame is the decorations that surround the window (i.e. the titlebar and the minimize and close buttons and the part that you can use to resize), and contains a handful of variables related to that, but no other major structures. Getting started -- where to look Getting started on developing free software projects can often be like being dropped off in a town that is unknown to you and being told to make a map, when various road and building signs are missing or fading. To try to alleviate that initial difficulty in orientation, below I list a variety of general task categories with file, function, variable, and x property names that may be useful to fixing bugs or writing features that fall within that category. First, though, it's useful to note that most event and message passing goes through display.c:event_callback(), so that's often a good place to start reading for general familiarity with the code (actually, I'd suggest skipping down to the first switch statement within that function). Of course, not all events go through that function, as there are a few other places that handle events too such as frames.c. Anyway, without further ado, here are the categories and (hopefully) useful things to look at for each: Focus issues (i.e. issues with which window is active): doc/how-to-get-focus-right.txt meta_workspace_focus_default_window _NET_ACTIVE_WINDOW _NET_WM_USER_TIME meta_window_focus meta_display_(set_input|focus_the_no)_focus_window XSetInputFocus (only for purposes of understanding how X focus/input works) CurrentTime (mostly, you should just think "Bad; don't use it") Compositor stuff (X extension for eye candy like transparency): compositor.c The luminocity module in CVS Window depth (i.e. stacking or lowering/raising) issues: stack.c _NET_CLIENT_LIST_STACKING transient_for WM_TRANSIENT_FOR meta_window_(raise|lower) _NET_WM_WINDOW_TYPE _NET_WM_MOUSE_ACTION/_NET_WM_TAKE_ACTIVITY? (aren't yet in EWMH) Window placement issues: place.c constraints.c _NET_WM_STRUT WM_SIZE_HINTS Moving and resizing issues: constraints.c update_move update_resize meta_window_handle_mouse_grab_op_event _NET_MOVERESIZE_WINDOW _NET_WM_STRUT Drag and drop issues: the XDND protocol (see http://www.newplanetsoftware.com/xdnd/ and http://freedesktop.org/Standards/XDND) _NET_WM_MOUSE_ACTION/_NET_WM_TAKE_ACTIVITY (aren't yet in EWMH) A general pointer: what causes the difficulty here is that when the application receives a mouse click to start a drag, it does a grab so that the window manager doesn't get any further events; thus correcting things require standards so that applications and window managers can collaborate correctly Theme issues: ??? doc/theme-format.txt theme.c theme-parser.c (ui.c, core.c, frames.c, frame.c? I dunno...) Session management issues: ??? session.c http://www.x.org/X11R6.8.1/doc/SM/xsmp.pdf ? http://www.x.org/X11R6.8.1/doc/SM/SMlib.pdf ? meta_window_apply_session_info Tasklist and Workspace switcher issues: window-props.c various functions in screen.c (especially ones using XChangeProperty) xprops.c The libwnck module in cvs meta_window_client_message Lots of the EWMH Window and workspace selection/changing issues: tabpopup.c keybindings.c, functions: *_workspace*, *_tab_* meta_screen_ensure_*_popup display.c, functions: *_tab* Key and mouse binding actions: keybindings.c meta_frames_button_(press|release)_event display.c: event_callback, but only the (Key|Button)_(Press|Release) cases Xinerama and multiscreen: ??? In general, just search for Xinerama, but in particular see screen.c window.c place.c constraints.c