/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * \file effects.c "Special effects" other than compositor effects. * * Before we had a serious compositor, we supported swooping * rectangles for minimising and so on. These are still supported * today, even when the compositor is enabled. The file contains two * parts: * * 1) A set of functions, each of which implements a special effect. * (Only the minimize function does anything interesting; we should * probably get rid of the rest.) * * 2) A set of functions for moving a highlighted wireframe box around * the screen, optionally with height and width shown in the middle. * This is used for moving and resizing when reduced_resources is set. * * There was formerly a system which allowed callers to drop in their * own handlers for various things; it was never used (people who want * their own handlers can just modify this file, after all) and it added * a good deal of extra complexity, so it has been removed. If you want it, * it can be found in svn r3769. * * Once upon a time there were three different ways of drawing the box * animation: window wireframe, window opaque, and root. People who had * the shape extension theoretically had the choice of all three, and * people who didn't weren't given the choice of the wireframe option. * In practice, though, the opaque animation was never perfect, so it came * down to the wireframe option for those who had the extension and * the root option for those who didn't; there was actually no way of choosing * any other option anyway. Work on the opaque animation stopped in 2002; * anyone who wants something like that these days will be using the * compositor anyway. * * In svn r3769 this was made explicit. */ /* * Copyright (C) 2001 Anders Carlsson, Havoc Pennington * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301, USA. */ #include #include "effects.h" #include "display-private.h" #include "ui.h" #include "window-private.h" #include "prefs.h" #ifdef HAVE_SHAPE #include #endif #define META_MINIMIZE_ANIMATION_LENGTH 0.25 #define META_SHADE_ANIMATION_LENGTH 0.2 #include typedef struct MetaEffect MetaEffect; typedef struct MetaEffectPriv MetaEffectPriv; typedef struct { MetaScreen *screen; double millisecs_duration; gint64 start_time; #ifdef HAVE_SHAPE /** For wireframe window */ Window wireframe_xwindow; #else /** Rectangle to erase */ MetaRectangle last_rect; /** First time we've plotted anything in this animation? */ gboolean first_time; /** For wireframe drawn on root window */ GC gc; #endif MetaRectangle start_rect; MetaRectangle end_rect; } BoxAnimationContext; /** * Information we need to know during a maximise or minimise effect. */ typedef struct { /** This is the normal-size window. */ MetaRectangle window_rect; /** This is the size of the window when it's an icon. */ MetaRectangle icon_rect; } MetaMinimizeEffect, MetaUnminimizeEffect; struct MetaEffectPriv { MetaEffectFinished finished; gpointer finished_data; }; struct MetaEffect { /** The window the effect is applied to. */ MetaWindow *window; /** Which effect is happening here. */ MetaEffectType type; /** The effect handler can hang data here. */ gpointer info; union { MetaMinimizeEffect minimize; /* ... and theoretically anything else */ } u; MetaEffectPriv *priv; }; static void run_default_effect_handler (MetaEffect *effect); static void run_handler (MetaEffect *effect); static void effect_free (MetaEffect *effect); static MetaEffect * create_effect (MetaEffectType type, MetaWindow *window, MetaEffectFinished finished, gpointer finished_data); static void draw_box_animation (MetaScreen *screen, MetaRectangle *initial_rect, MetaRectangle *destination_rect, double seconds_duration); /** * Creates an effect. * */ static MetaEffect* create_effect (MetaEffectType type, MetaWindow *window, MetaEffectFinished finished, gpointer finished_data) { MetaEffect *effect = g_new (MetaEffect, 1); effect->type = type; effect->window = window; effect->priv = g_new (MetaEffectPriv, 1); effect->priv->finished = finished; effect->priv->finished_data = finished_data; return effect; } /** * Destroys an effect. If the effect has a "finished" hook, it will be * called before cleanup. * * \param effect The effect. */ static void effect_free (MetaEffect *effect) { if (effect->priv->finished) effect->priv->finished (effect->priv->finished_data); g_free (effect->priv); g_free (effect); } void meta_effect_run_focus (MetaWindow *window, MetaEffectFinished finished, gpointer data) { MetaEffect *effect; g_return_if_fail (window != NULL); effect = create_effect (META_EFFECT_FOCUS, window, finished, data); run_handler (effect); } void meta_effect_run_minimize (MetaWindow *window, MetaRectangle *window_rect, MetaRectangle *icon_rect, MetaEffectFinished finished, gpointer data) { MetaEffect *effect; g_return_if_fail (window != NULL); g_return_if_fail (icon_rect != NULL); effect = create_effect (META_EFFECT_MINIMIZE, window, finished, data); effect->u.minimize.window_rect = *window_rect; effect->u.minimize.icon_rect = *icon_rect; run_handler (effect); } void meta_effect_run_unminimize (MetaWindow *window, MetaRectangle *window_rect, MetaRectangle *icon_rect, MetaEffectFinished finished, gpointer data) { MetaEffect *effect; g_return_if_fail (window != NULL); g_return_if_fail (icon_rect != NULL); effect = create_effect (META_EFFECT_UNMINIMIZE, window, finished, data); effect->u.minimize.window_rect = *window_rect; effect->u.minimize.icon_rect = *icon_rect; run_handler (effect); } void meta_effect_run_close (MetaWindow *window, MetaEffectFinished finished, gpointer data) { MetaEffect *effect; g_return_if_fail (window != NULL); effect = create_effect (META_EFFECT_CLOSE, window, finished, data); run_handler (effect); } /* old ugly minimization effect */ #ifdef HAVE_SHAPE static void update_wireframe_window (MetaDisplay *display, Window xwindow, const MetaRectangle *rect) { XMoveResizeWindow (display->xdisplay, xwindow, rect->x, rect->y, rect->width, rect->height); #define OUTLINE_WIDTH 3 if (rect->width > OUTLINE_WIDTH * 2 && rect->height > OUTLINE_WIDTH * 2) { XRectangle xrect; Region inner_xregion; Region outer_xregion; inner_xregion = XCreateRegion (); outer_xregion = XCreateRegion (); xrect.x = 0; xrect.y = 0; xrect.width = rect->width; xrect.height = rect->height; XUnionRectWithRegion (&xrect, outer_xregion, outer_xregion); xrect.x += OUTLINE_WIDTH; xrect.y += OUTLINE_WIDTH; xrect.width -= OUTLINE_WIDTH * 2; xrect.height -= OUTLINE_WIDTH * 2; XUnionRectWithRegion (&xrect, inner_xregion, inner_xregion); XSubtractRegion (outer_xregion, inner_xregion, outer_xregion); XShapeCombineRegion (display->xdisplay, xwindow, ShapeBounding, 0, 0, outer_xregion, ShapeSet); XDestroyRegion (outer_xregion); XDestroyRegion (inner_xregion); } else { /* Unset the shape */ XShapeCombineMask (display->xdisplay, xwindow, ShapeBounding, 0, 0, None, ShapeSet); } } #endif static gboolean effects_draw_box_animation_timeout (BoxAnimationContext *context) { double elapsed; gint64 current_time; MetaRectangle draw_rect; double fraction; #ifndef HAVE_SHAPE if (!context->first_time) { /* Restore the previously drawn background */ XDrawRectangle (context->screen->display->xdisplay, context->screen->xroot, context->gc, context->last_rect.x, context->last_rect.y, context->last_rect.width, context->last_rect.height); } else context->first_time = FALSE; #endif /* !HAVE_SHAPE */ current_time = g_get_real_time (); /* We use milliseconds for all times */ elapsed = (current_time - context->start_time) / 1000.0; if (elapsed < 0) { /* Probably the system clock was set backwards? */ meta_warning ("System clock seemed to go backwards?\n"); elapsed = G_MAXDOUBLE; /* definitely done. */ } if (elapsed > context->millisecs_duration) { /* All done */ #ifdef HAVE_SHAPE XDestroyWindow (context->screen->display->xdisplay, context->wireframe_xwindow); #else meta_display_ungrab (context->screen->display); meta_ui_pop_delay_exposes (context->screen->ui); XFreeGC (context->screen->display->xdisplay, context->gc); #endif /* !HAVE_SHAPE */ g_free (context); return FALSE; } g_assert (context->millisecs_duration > 0.0); fraction = elapsed / context->millisecs_duration; draw_rect = context->start_rect; /* Now add a delta proportional to elapsed time. */ draw_rect.x += (context->end_rect.x - context->start_rect.x) * fraction; draw_rect.y += (context->end_rect.y - context->start_rect.y) * fraction; draw_rect.width += (context->end_rect.width - context->start_rect.width) * fraction; draw_rect.height += (context->end_rect.height - context->start_rect.height) * fraction; /* don't confuse X or gdk-pixbuf with bogus rectangles */ if (draw_rect.width < 1) draw_rect.width = 1; if (draw_rect.height < 1) draw_rect.height = 1; #ifdef HAVE_SHAPE update_wireframe_window (context->screen->display, context->wireframe_xwindow, &draw_rect); #else context->last_rect = draw_rect; /* Draw the rectangle */ XDrawRectangle (context->screen->display->xdisplay, context->screen->xroot, context->gc, draw_rect.x, draw_rect.y, draw_rect.width, draw_rect.height); #endif /* !HAVE_SHAPE */ /* kick changes onto the server */ XFlush (context->screen->display->xdisplay); return TRUE; } void draw_box_animation (MetaScreen *screen, MetaRectangle *initial_rect, MetaRectangle *destination_rect, double seconds_duration) { BoxAnimationContext *context; #ifdef HAVE_SHAPE XSetWindowAttributes attrs; #else XGCValues gc_values; #endif g_return_if_fail (seconds_duration > 0.0); if (g_getenv ("MARCO_DEBUG_EFFECTS")) seconds_duration *= 10; /* slow things down */ /* Create the animation context */ context = g_new0 (BoxAnimationContext, 1); context->screen = screen; context->millisecs_duration = seconds_duration * 1000.0; context->start_rect = *initial_rect; context->end_rect = *destination_rect; #ifdef HAVE_SHAPE attrs.override_redirect = True; attrs.background_pixel = BlackPixel (screen->display->xdisplay, screen->number); context->wireframe_xwindow = XCreateWindow (screen->display->xdisplay, screen->xroot, initial_rect->x, initial_rect->y, initial_rect->width, initial_rect->height, 0, CopyFromParent, CopyFromParent, (Visual *)CopyFromParent, CWOverrideRedirect | CWBackPixel, &attrs); update_wireframe_window (screen->display, context->wireframe_xwindow, initial_rect); XMapWindow (screen->display->xdisplay, context->wireframe_xwindow); #else /* !HAVE_SHAPE */ context->first_time = TRUE; gc_values.subwindow_mode = IncludeInferiors; gc_values.function = GXinvert; context->gc = XCreateGC (screen->display->xdisplay, screen->xroot, GCSubwindowMode | GCFunction, &gc_values); /* Grab the X server to avoid screen dirt */ meta_display_grab (context->screen->display); meta_ui_push_delay_exposes (context->screen->ui); #endif /* Do this only after we get the pixbuf from the server, * so that the animation doesn't get truncated. */ context->start_time = g_get_real_time (); /* Add the timeout - a short one, could even use an idle, * but this is maybe more CPU-friendly. */ g_timeout_add (15, (GSourceFunc)effects_draw_box_animation_timeout, context); /* kick changes onto the server */ XFlush (context->screen->display->xdisplay); } void meta_effects_begin_wireframe (MetaScreen *screen, const MetaRectangle *rect, int width, int height) { /* Grab the X server to avoid screen dirt */ meta_display_grab (screen->display); meta_ui_push_delay_exposes (screen->ui); meta_effects_update_wireframe (screen, NULL, -1, -1, rect, width, height); } static void draw_xor_rect (MetaScreen *screen, const MetaRectangle *rect, int width, int height) { /* The lines in the center can't overlap the rectangle or each * other, or the XOR gets reversed. So we have to draw things * a bit oddly. */ XSegment segments[8]; MetaRectangle shrunk_rect; int i; #define LINE_WIDTH META_WIREFRAME_XOR_LINE_WIDTH /* We don't want the wireframe going outside the window area. * It makes it harder for the user to position windows and it exposes other * annoying bugs. */ shrunk_rect = *rect; shrunk_rect.x += LINE_WIDTH / 2 + LINE_WIDTH % 2; shrunk_rect.y += LINE_WIDTH / 2 + LINE_WIDTH % 2; shrunk_rect.width -= LINE_WIDTH + 2 * (LINE_WIDTH % 2); shrunk_rect.height -= LINE_WIDTH + 2 * (LINE_WIDTH % 2); XDrawRectangle (screen->display->xdisplay, screen->xroot, screen->root_xor_gc, shrunk_rect.x, shrunk_rect.y, shrunk_rect.width, shrunk_rect.height); /* Don't put lines inside small rectangles where they won't fit */ if (shrunk_rect.width < (LINE_WIDTH * 4) || shrunk_rect.height < (LINE_WIDTH * 4)) return; if ((width >= 0) && (height >= 0)) { XGCValues gc_values = { 0 }; if (XGetGCValues (screen->display->xdisplay, screen->root_xor_gc, GCFont, &gc_values)) { char *text; int text_length; XFontStruct *font_struct; int text_width, text_height; int box_x, box_y; int box_width, box_height; font_struct = XQueryFont (screen->display->xdisplay, gc_values.font); if (font_struct != NULL) { text = g_strdup_printf ("%d x %d", width, height); text_length = strlen (text); text_width = text_length * font_struct->max_bounds.width; text_height = font_struct->max_bounds.descent + font_struct->max_bounds.ascent; box_width = text_width + 2 * LINE_WIDTH; box_height = text_height + 2 * LINE_WIDTH; box_x = shrunk_rect.x + (shrunk_rect.width - box_width) / 2; box_y = shrunk_rect.y + (shrunk_rect.height - box_height) / 2; if ((box_width < shrunk_rect.width) && (box_height < shrunk_rect.height)) { XFillRectangle (screen->display->xdisplay, screen->xroot, screen->root_xor_gc, box_x, box_y, box_width, box_height); XDrawString (screen->display->xdisplay, screen->xroot, screen->root_xor_gc, box_x + LINE_WIDTH, box_y + LINE_WIDTH + font_struct->max_bounds.ascent, text, text_length); } g_free (text); XFreeFontInfo (NULL, font_struct, 1); if ((box_width + LINE_WIDTH) >= (shrunk_rect.width / 3)) return; if ((box_height + LINE_WIDTH) >= (shrunk_rect.height / 3)) return; } } } /* Two vertical lines at 1/3 and 2/3 */ segments[0].x1 = shrunk_rect.x + shrunk_rect.width / 3; segments[0].y1 = shrunk_rect.y + LINE_WIDTH / 2 + LINE_WIDTH % 2; segments[0].x2 = segments[0].x1; segments[0].y2 = shrunk_rect.y + shrunk_rect.height - LINE_WIDTH / 2; segments[1] = segments[0]; segments[1].x1 = shrunk_rect.x + (shrunk_rect.width / 3) * 2; segments[1].x2 = segments[1].x1; /* Now make two horizontal lines at 1/3 and 2/3, but not * overlapping the verticals */ segments[2].x1 = shrunk_rect.x + LINE_WIDTH / 2 + LINE_WIDTH % 2; segments[2].x2 = segments[0].x1 - LINE_WIDTH / 2; segments[2].y1 = shrunk_rect.y + shrunk_rect.height / 3; segments[2].y2 = segments[2].y1; segments[3] = segments[2]; segments[3].x1 = segments[2].x2 + LINE_WIDTH; segments[3].x2 = segments[1].x1 - LINE_WIDTH / 2; segments[4] = segments[3]; segments[4].x1 = segments[3].x2 + LINE_WIDTH; segments[4].x2 = shrunk_rect.x + shrunk_rect.width - LINE_WIDTH / 2; /* Second horizontal line is just like the first, but * shifted down */ i = 5; while (i < 8) { segments[i] = segments[i - 3]; segments[i].y1 = shrunk_rect.y + (shrunk_rect.height / 3) * 2; segments[i].y2 = segments[i].y1; ++i; } XDrawSegments (screen->display->xdisplay, screen->xroot, screen->root_xor_gc, segments, G_N_ELEMENTS (segments)); } void meta_effects_update_wireframe (MetaScreen *screen, const MetaRectangle *old_rect, int old_width, int old_height, const MetaRectangle *new_rect, int new_width, int new_height) { if (old_rect) draw_xor_rect (screen, old_rect, old_width, old_height); if (new_rect) draw_xor_rect (screen, new_rect, new_width, new_height); XFlush (screen->display->xdisplay); } void meta_effects_end_wireframe (MetaScreen *screen, const MetaRectangle *old_rect, int old_width, int old_height) { meta_effects_update_wireframe (screen, old_rect, old_width, old_height, NULL, -1, -1); meta_display_ungrab (screen->display); meta_ui_pop_delay_exposes (screen->ui); } static void run_default_effect_handler (MetaEffect *effect) { switch (effect->type) { case META_EFFECT_MINIMIZE: draw_box_animation (effect->window->screen, &(effect->u.minimize.window_rect), &(effect->u.minimize.icon_rect), META_MINIMIZE_ANIMATION_LENGTH); break; default: break; } } static void run_handler (MetaEffect *effect) { if (meta_prefs_get_mate_animations ()) run_default_effect_handler (effect); effect_free (effect); }