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&applet; Manual &applet; provides an entertaining way to track the mouse pointer around your screen, through a pair of moving eyes. 2002 2003 2004 Sun Microsystems 2000 Telsa Gwynne 2000 Arjan Scherpenisse MATE Documentation Project &legal; Sun MATE Documentation Team Sun Microsystems
Telsa Gwynne MATE Documentation Project
hobbit@aloss.ukuu.org.uk
Arjan Scherpenisse MATE Documentation Project
acscherp@wins.uva.nl
Version &manrevision; &date; MATE Documentation Team MATE Documentation Project &applet; Applet Manual V2.6 February 2004 Sun GNOME Documentation Team MATE Documentation Project Geyes Applet Manual V2.5 September 2003 Sun GNOME Documentation Team MATE Documentation Project Geyes Applet Manual V2.4 August 2003 Sun GNOME Documentation Team MATE Documentation Project Geyes Applet Manual V2.3 January 2003 Sun GNOME Documentation Team MATE Documentation Project Geyes Applet Manual V2.2 August 2002 Sun GNOME Documentation Team MATE Documentation Project Geyes Applet Manual V2.1 June 2002 Sun GNOME Documentation Team MATE Documentation Project Geyes Applet Manual V2.0 March 2002 Sun GNOME Documentation Team MATE Documentation Project gEyes Applet 2000 Telsa Gwynne hobbit@aloss.ukuu.org.uk Arjan Scherpenisse acscherp@wins.uva.nl MATE Documentation Project This manual describes version &appletversion; of &applet;.
Geyes Introduction
&applet; Applet Shows Geyes applet.
The &applet; applet provides an entertaining way to track the movement of the mouse pointer around your screen. The applet is an image of one or more eyes that follow the mouse pointer around the screen. To add &applet; to a panel, right-click on the panel, then choose Add to Panel. Select &applet; in the Add to the panel dialog, then click OK.
Preferences To configure &applet;, right-click on the &applet; applet, then choose Preferences. You can choose from a number of different themes. Each theme affects how the eyes look.