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&applet; Manual 2015 MATE Documentation Project 2009 Paul Cutler 2002 2003 Sun Microsystems 2000 Telsa Gwynne MATE Documentation Project GNOME Documentation Project &legal; MATE Documentation Project MATE Documentation Project Paul Cutler GNOME Documentation Project
pcutler@gnome.org
Sun GNOME Documentation Team Sun Microsystems
Telsa Gwynne GNOME Documentation Project
hobbit@aloss.ukuu.org.uk
&applet; Applet Manual V&manrevision; &date; MATE Documentation Team MATE Documentation Project &applet; Applet Manual V2.5; &date; Sun GNOME Documentation Team GNOME Documentation Project Fish Applet Manual V2.4 &date; Sun GNOME Documentation Team GNOME Documentation Project Fish Applet Manual V2.2 January 2003 Sun GNOME Documentation Team GNOME Documentation Project Fish Applet Manual V2.1 August 2002 Sun GNOME Documentation Team GNOME Documentation Project Fish Applet Manual V2.0 May 2002 Sun GNOME Documentation Team GNOME Documentation Project Fish Applet Manual 2000 Telsa Gwynne hobbit@aloss.ukuu.org.uk GNOME Documentation Project This manual describes version &appletversion; of &applet;. Feedback To report a bug or make a suggestion regarding the &applet; applet or this manual, follow the directions in the MATE Feedback Page. The &applet; applet displays an animated image in the panel and gives you your fortune when clicked.
Fish Introduction
&applet; Applet Shows Fish applet.
The &applet; applet displays an animated fish in the panel. You can customize the fish's name and the program that is run when the fish is clicked in the panel. By default, the program that is run when the fish is clicked is Fortune, which displays a usually comical random message from a database of quotations. You can customize the image shown and the command that is run when it is clicked. To Add &applet; to a Panel Perform the following steps: Right-click on the panel. Choose Add to Panel. Scroll down the list of items in the Add to Panel dialog, then select Fish. Click Add.
Usage Click on the applet to display the Wanda the Fish dialog. The dialog typically displays a fortune cookie. You can configure the applet to specify the command to run when you click on the applet. See for more information. Preferences To configure &applet;, right-click on the &applet; applet, then choose Preferences. Name of fish Use this text box to specify the name of the fish. Command to run when clicked By default, &applet; runs the fortune command when you click on the applet. Use this text box to specify an alternative command to run. File Use this field to select the image to display in the applet. You can select an image that is supplied with the applet or a personal image. Total frames in animation Use this spin box to specify the number of frames in the animation. Pause per frame Use this spin box to specify the pause in seconds between each frame in the animation. Rotate on vertical panels Select this option to rotate the applet image when you add the applet to a vertical panel.