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/*
 *    Copyright (C) 2001 Nikos Mavroyanopoulos
 *    Copyright (C) 2012-2021 MATE Developers
 *
 *    This library is free software; you can redistribute it and/or modify it
 *    under the terms of the GNU Library General Public License as published
 *    by the Free Software Foundation; either version 3 of the License, or
 *    (at your option) any later version.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Library General Public License for more details.
 *
 *    You should have received a copy of the GNU Library General Public
 *    License along with this library; if not, write to the
 *    Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
 *    Boston, MA 02110-1301, USA.
 */

/*
 * The algorithm is due to Ron Rivest.  This code is based on code
 * written by Colin Plumb in 1993.
 */

#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "skey.h"
#include "skeyutil.h"
#include "md4.h"

#ifndef WORDS_BIGENDIAN
#define byteReverse(buf, len)	/* Nothing */
#else
static void byteReverse(unsigned char *buf, unsigned longs);

/*
 * Note: this code is harmless on little-endian machines.
 */
static void byteReverse(unsigned char *buf, unsigned longs)
{
	guint32 t;
	do
	{
		t = (guint32) ((unsigned) buf[3] << 8 | buf[2]) << 16 |
		    ((unsigned) buf[1] << 8 | buf[0]);
		*(guint32 *) buf = t;
		buf += 4;
	}
	while (--longs);
}
#endif

#define rotl32(x,n)   (((x) << ((guint32)(n))) | ((x) >> (32 - (guint32)(n))))

/*
 * Start MD4 accumulation.  Set bit count to 0 and buffer to mysterious
 * initialization constants.
 */
void MD4Init(MD4_CTX *ctx)
{
	ctx->buf[0] = 0x67452301;
	ctx->buf[1] = 0xefcdab89;
	ctx->buf[2] = 0x98badcfe;
	ctx->buf[3] = 0x10325476;

	ctx->bits[0] = 0;
	ctx->bits[1] = 0;
}

/*
 * Update context to reflect the concatenation of another buffer full
 * of bytes.
 */
void MD4Update(MD4_CTX *ctx, unsigned char const *buf,
               unsigned len)
{
	register guint32 t;

	/* Update bitcount */

	t = ctx->bits[0];
	if ((ctx->bits[0] = t + ((guint32) len << 3)) < t)
		ctx->bits[1]++;	/* Carry from low to high */
	ctx->bits[1] += len >> 29;

	t = (t >> 3) & 0x3f;	/* Bytes already in shsInfo->data */

	/* Handle any leading odd-sized chunks */

	if (t)
	{
		unsigned char *p = (unsigned char *) ctx->in + t;

		t = 64 - t;
		if (len < t)
		{
			memcpy(p, buf, len);
			return;
		}
		memcpy(p, buf, t);
		byteReverse(ctx->in, 16);
		MD4Transform(ctx->buf, (guint32 *) ctx->in);
		buf += t;
		len -= t;
	}
	/* Process data in 64-byte chunks */

	while (len >= 64)
	{
		memcpy(ctx->in, buf, 64);
		byteReverse(ctx->in, 16);
		MD4Transform(ctx->buf, (guint32 *) ctx->in);
		buf += 64;
		len -= 64;
	}

	/* Handle any remaining bytes of data. */

	memcpy(ctx->in, buf, len);
}

/*
 * Final wrapup - pad to 64-byte boundary with the bit pattern
 * 1 0* (64-bit count of bits processed, MSB-first)
 */
void MD4Final(unsigned char* digest, MD4_CTX *ctx)
{
	unsigned int count;
	unsigned char *p;

	/* Compute number of bytes mod 64 */
	count = (ctx->bits[0] >> 3) & 0x3F;

	/* Set the first char of padding to 0x80.  This is safe since there is
	   always at least one byte free */
	p = ctx->in + count;
	*p++ = 0x80;

	/* Bytes of padding needed to make 64 bytes */
	count = 64 - 1 - count;

	/* Pad out to 56 mod 64 */
	if (count < 8)
	{
		/* Two lots of padding:  Pad the first block to 64 bytes */
		memset(p, 0, count);
		byteReverse(ctx->in, 16);
		MD4Transform(ctx->buf, (guint32 *) ctx->in);

		/* Now fill the next block with 56 bytes */
		memset(ctx->in, 0, 56);
	}
	else
	{
		/* Pad block to 56 bytes */
		memset(p, 0, count - 8);
	}
	byteReverse(ctx->in, 14);

	/* Append length in bits and transform */
	((guint32 *) ctx->in)[14] = ctx->bits[0];
	((guint32 *) ctx->in)[15] = ctx->bits[1];

	MD4Transform(ctx->buf, (guint32 *) ctx->in);
	byteReverse((unsigned char *) ctx->buf, 4);

	if (digest!=NULL)
		memcpy(digest, ctx->buf, 16);
	memset(ctx, 0, sizeof(*ctx));	/* In case it's sensitive */
}

/* The three core functions */

#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
#define G(x, y, z) (((x) & (y)) | ((x) & (z)) | ((y) & (z)))
#define H(x, y, z) ((x) ^ (y) ^ (z))

#define FF(a, b, c, d, x, s) { \
    (a) += F ((b), (c), (d)) + (x); \
    (a) = rotl32 ((a), (s)); \
  }
#define GG(a, b, c, d, x, s) { \
    (a) += G ((b), (c), (d)) + (x) + (guint32)0x5a827999; \
    (a) = rotl32 ((a), (s)); \
  }
#define HH(a, b, c, d, x, s) { \
    (a) += H ((b), (c), (d)) + (x) + (guint32)0x6ed9eba1; \
    (a) = rotl32 ((a), (s)); \
  }

/*
 * The core of the MD4 algorithm
 */
void MD4Transform(guint32 buf[4], guint32 const in[16])
{
	register guint32 a, b, c, d;

	a = buf[0];
	b = buf[1];
	c = buf[2];
	d = buf[3];

	FF(a, b, c, d, in[0], 3);	/* 1 */
	FF(d, a, b, c, in[1], 7);	/* 2 */
	FF(c, d, a, b, in[2], 11);	/* 3 */
	FF(b, c, d, a, in[3], 19);	/* 4 */
	FF(a, b, c, d, in[4], 3);	/* 5 */
	FF(d, a, b, c, in[5], 7);	/* 6 */
	FF(c, d, a, b, in[6], 11);	/* 7 */
	FF(b, c, d, a, in[7], 19);	/* 8 */
	FF(a, b, c, d, in[8], 3);	/* 9 */
	FF(d, a, b, c, in[9], 7);	/* 10 */
	FF(c, d, a, b, in[10], 11);	/* 11 */
	FF(b, c, d, a, in[11], 19);	/* 12 */
	FF(a, b, c, d, in[12], 3);	/* 13 */
	FF(d, a, b, c, in[13], 7);	/* 14 */
	FF(c, d, a, b, in[14], 11);	/* 15 */
	FF(b, c, d, a, in[15], 19);	/* 16 */

	GG(a, b, c, d, in[0], 3);	/* 17 */
	GG(d, a, b, c, in[4], 5);	/* 18 */
	GG(c, d, a, b, in[8], 9);	/* 19 */
	GG(b, c, d, a, in[12], 13);	/* 20 */
	GG(a, b, c, d, in[1], 3);	/* 21 */
	GG(d, a, b, c, in[5], 5);	/* 22 */
	GG(c, d, a, b, in[9], 9);	/* 23 */
	GG(b, c, d, a, in[13], 13);	/* 24 */
	GG(a, b, c, d, in[2], 3);	/* 25 */
	GG(d, a, b, c, in[6], 5);	/* 26 */
	GG(c, d, a, b, in[10], 9);	/* 27 */
	GG(b, c, d, a, in[14], 13);	/* 28 */
	GG(a, b, c, d, in[3], 3);	/* 29 */
	GG(d, a, b, c, in[7], 5);	/* 30 */
	GG(c, d, a, b, in[11], 9);	/* 31 */
	GG(b, c, d, a, in[15], 13);	/* 32 */

	HH(a, b, c, d, in[0], 3);	/* 33 */
	HH(d, a, b, c, in[8], 9);	/* 34 */
	HH(c, d, a, b, in[4], 11);	/* 35 */
	HH(b, c, d, a, in[12], 15);	/* 36 */
	HH(a, b, c, d, in[2], 3);	/* 37 */
	HH(d, a, b, c, in[10], 9);	/* 38 */
	HH(c, d, a, b, in[6], 11);	/* 39 */
	HH(b, c, d, a, in[14], 15);	/* 40 */
	HH(a, b, c, d, in[1], 3);	/* 41 */
	HH(d, a, b, c, in[9], 9);	/* 42 */
	HH(c, d, a, b, in[5], 11);	/* 43 */
	HH(b, c, d, a, in[13], 15);	/* 44 */
	HH(a, b, c, d, in[3], 3);	/* 45 */
	HH(d, a, b, c, in[11], 9);	/* 46 */
	HH(c, d, a, b, in[7], 11);	/* 47 */
	HH(b, c, d, a, in[15], 15);	/* 48 */

	buf[0] += a;
	buf[1] += b;
	buf[2] += c;
	buf[3] += d;
}

int MD4Keycrunch( char *result, const char *seed, const char *passphrase)
{
	int len;
	char *buf;
	MD4_CTX md;
	guint32 results[4];

	len = strlen(seed) + strlen(passphrase);
	buf = (char *)malloc(len+1);
	if (buf == NULL)
		return -1;

	strcpy(buf, seed);
	skey_lowcase(buf);
	strcat(buf, passphrase);
	skey_sevenbit(buf);

	MD4Init(&md);
	MD4Update(&md, (unsigned char *)buf, len);
	MD4Final((unsigned char *)results, &md);
	free(buf);

	results[0] ^= results[2];
	results[1] ^= results[3];
	memcpy((void *)result, (void *)results, SKEY_SIZE);

	return 0;
}

void MD4SKey(char *x)
{
	MD4_CTX md;
	guint32 results[4];

	MD4Init(&md);
	MD4Update(&md, (unsigned char *)x, SKEY_SIZE);
	MD4Final((unsigned char *)results, &md);

	results[0] ^= results[2];
	results[1] ^= results[3];

	memcpy((void *)x, (void *)results, SKEY_SIZE);
}

#ifdef MD4_MAIN

#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>

int main(int argc, char *argv[])
{
	MD4_CTX *md4;
	unsigned char digest[16];
	unsigned char data[1024];
	int i, r;

	memset(digest, 0, 16);
	printf("MD4 digest algorithm. End with Ctrl-D:\n");

	md4 = (MD4_CTX *)malloc(sizeof(MD4_CTX));
	MD4Init(md4);
	do
	{
		r = read(0, data, sizeof data);
		MD4Update(md4, data, r);
	}
	while (r);

	MD4Final(digest, md4);
	printf("MD4 Digest is: ");
	for (i = 0; i < 16; i++)
		printf("%02X", digest[i]);

	printf("\n");
	free(md4);
	return 0;
}

#endif