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author | Andrea Azzarone <[email protected]> | 2016-07-30 17:33:40 +0200 |
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committer | lukefromdc <[email protected]> | 2018-04-04 21:53:21 -0400 |
commit | 35eb4160b389bce690202122f4c5d802e226a0d4 (patch) | |
tree | 5e0950b1cc7e62fbcf2eced02f261a042dad17c7 /libcaja-private/caja-dnd.h | |
parent | 37ebfa8b62085e5c9593ebb9fa73c7744ba78508 (diff) | |
download | caja-35eb4160b389bce690202122f4c5d802e226a0d4.tar.bz2 caja-35eb4160b389bce690202122f4c5d802e226a0d4.tar.xz |
desktop-canvas-view: scale desktop workarea
The problem is that in the function canvas_container_set_workarea the screen width
and height are in "application pixels" while the workarea ones are in "device
pixels" so when the scaling is > 1, the margins are not properly setted.
We need to scale-down the workarea geometries to "application pixels".
https://bugzilla.gnome.org/show_bug.cgi?id=769302
origin commit:
https://gitlab.gnome.org/GNOME/nautilus/commit/315a55df
Diffstat (limited to 'libcaja-private/caja-dnd.h')
0 files changed, 0 insertions, 0 deletions