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authorAndrea Azzarone <[email protected]>2016-07-30 17:33:40 +0200
committerraveit65 <[email protected]>2018-04-05 09:06:38 +0200
commitefb0d54b3bf73655f1e30c5e182c9239cb4fc61a (patch)
tree54241b8588c3ce621d0cae7cab1b1dca4c195edf /src/file-manager
parent7f22b3020c3b8acd1c062abc5f98fa5c2b38b544 (diff)
downloadcaja-efb0d54b3bf73655f1e30c5e182c9239cb4fc61a.tar.bz2
caja-efb0d54b3bf73655f1e30c5e182c9239cb4fc61a.tar.xz
desktop-canvas-view: scale desktop workarea
The problem is that in the function canvas_container_set_workarea the screen width and height are in "application pixels" while the workarea ones are in "device pixels" so when the scaling is > 1, the margins are not properly setted. We need to scale-down the workarea geometries to "application pixels". https://bugzilla.gnome.org/show_bug.cgi?id=769302 origin commit: https://gitlab.gnome.org/GNOME/nautilus/commit/315a55df
Diffstat (limited to 'src/file-manager')
-rw-r--r--src/file-manager/fm-desktop-icon-view.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/file-manager/fm-desktop-icon-view.c b/src/file-manager/fm-desktop-icon-view.c
index a790d3f8..98a0258e 100644
--- a/src/file-manager/fm-desktop-icon-view.c
+++ b/src/file-manager/fm-desktop-icon-view.c
@@ -115,6 +115,7 @@ icon_container_set_workarea (CajaIconContainer *icon_container,
{
int left, right, top, bottom;
int screen_width, screen_height;
+ int scale;
int i;
left = right = top = bottom = 0;
@@ -122,12 +123,15 @@ icon_container_set_workarea (CajaIconContainer *icon_container,
screen_width = WidthOfScreen (gdk_x11_screen_get_xscreen (screen));
screen_height = HeightOfScreen (gdk_x11_screen_get_xscreen (screen));
+ scale = gdk_window_get_scale_factor (gdk_screen_get_root_window (screen));
+ scale = scale ? scale : 1;
+
for (i = 0; i < n_items; i += 4)
{
- int x = workareas [i];
- int y = workareas [i + 1];
- int width = workareas [i + 2];
- int height = workareas [i + 3];
+ int x = workareas [i] / scale;
+ int y = workareas [i + 1] / scale;
+ int width = workareas [i + 2] / scale;
+ int height = workareas [i + 3] / scale;
if ((x + width) > screen_width || (y + height) > screen_height)
continue;