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authorPerberos <[email protected]>2011-12-01 23:52:01 -0300
committerPerberos <[email protected]>2011-12-01 23:52:01 -0300
commit28a029a4990d2a84f9d6a0b890eba812ea503998 (patch)
tree7a69477d0dd6bf351801fa9698d95224e4fe47b6 /src/core/edge-resistance.c
downloadmarco-28a029a4990d2a84f9d6a0b890eba812ea503998.tar.bz2
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moving from https://github.com/perberos/mate-desktop-environment
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+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+
+/* Edge resistance for move/resize operations */
+
+/*
+ * Copyright (C) 2005, 2006 Elijah Newren
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+#include <config.h>
+#include "edge-resistance.h"
+#include "boxes.h"
+#include "display-private.h"
+#include "workspace.h"
+
+/* A simple macro for whether a given window's edges are potentially
+ * relevant for resistance/snapping during a move/resize operation
+ */
+#define WINDOW_EDGES_RELEVANT(window, display) \
+ meta_window_should_be_showing (window) && \
+ window->screen == display->grab_screen && \
+ window != display->grab_window && \
+ window->type != META_WINDOW_DESKTOP && \
+ window->type != META_WINDOW_MENU && \
+ window->type != META_WINDOW_SPLASHSCREEN
+
+struct ResistanceDataForAnEdge
+{
+ gboolean timeout_setup;
+ guint timeout_id;
+ int timeout_edge_pos;
+ gboolean timeout_over;
+ GSourceFunc timeout_func;
+ MetaWindow *window;
+ int keyboard_buildup;
+};
+typedef struct ResistanceDataForAnEdge ResistanceDataForAnEdge;
+
+struct MetaEdgeResistanceData
+{
+ GArray *left_edges;
+ GArray *right_edges;
+ GArray *top_edges;
+ GArray *bottom_edges;
+
+ ResistanceDataForAnEdge left_data;
+ ResistanceDataForAnEdge right_data;
+ ResistanceDataForAnEdge top_data;
+ ResistanceDataForAnEdge bottom_data;
+};
+
+/* !WARNING!: this function can return invalid indices (namely, either -1 or
+ * edges->len); this is by design, but you need to remember this.
+ */
+static int
+find_index_of_edge_near_position (const GArray *edges,
+ int position,
+ gboolean want_interval_min,
+ gboolean horizontal)
+{
+ /* This is basically like a binary search, except that we're trying to
+ * find a range instead of an exact value. So, if we have in our array
+ * Value: 3 27 316 316 316 505 522 800 1213
+ * Index: 0 1 2 3 4 5 6 7 8
+ * and we call this function with position=500 & want_interval_min=TRUE
+ * then we should get 5 (because 505 is the first value bigger than 500).
+ * If we call this function with position=805 and want_interval_min=FALSE
+ * then we should get 7 (because 800 is the last value smaller than 800).
+ * A couple more, to make things clear:
+ * position want_interval_min correct_answer
+ * 316 TRUE 2
+ * 316 FALSE 4
+ * 2 FALSE -1
+ * 2000 TRUE 9
+ */
+ int low, high, mid;
+ int compare;
+ MetaEdge *edge;
+
+ /* Initialize mid, edge, & compare in the off change that the array only
+ * has one element.
+ */
+ mid = 0;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+
+ /* Begin the search... */
+ low = 0;
+ high = edges->len - 1;
+ while (low < high)
+ {
+ mid = low + (high - low)/2;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+
+ if (compare == position)
+ break;
+
+ if (compare > position)
+ high = mid - 1;
+ else
+ low = mid + 1;
+ }
+
+ /* mid should now be _really_ close to the index we want, so we start
+ * linearly searching. However, note that we don't know if mid is less
+ * than or greater than what we need and it's possible that there are
+ * several equal values equal to what we were searching for and we ended
+ * up in the middle of them instead of at the end. So we may need to
+ * move mid multiple locations over.
+ */
+ if (want_interval_min)
+ {
+ while (compare >= position && mid > 0)
+ {
+ mid--;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+ }
+ while (compare < position && mid < (int)edges->len - 1)
+ {
+ mid++;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+ }
+
+ /* Special case for no values in array big enough */
+ if (compare < position)
+ return edges->len;
+
+ /* Return the found value */
+ return mid;
+ }
+ else
+ {
+ while (compare <= position && mid < (int)edges->len - 1)
+ {
+ mid++;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+ }
+ while (compare > position && mid > 0)
+ {
+ mid--;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+ }
+
+ /* Special case for no values in array small enough */
+ if (compare > position)
+ return -1;
+
+ /* Return the found value */
+ return mid;
+ }
+}
+
+static gboolean
+points_on_same_side (int ref, int pt1, int pt2)
+{
+ return (pt1 - ref) * (pt2 - ref) > 0;
+}
+
+static int
+find_nearest_position (const GArray *edges,
+ int position,
+ int old_position,
+ const MetaRectangle *new_rect,
+ gboolean horizontal,
+ gboolean only_forward)
+{
+ /* This is basically just a binary search except that we're looking
+ * for the value closest to position, rather than finding that
+ * actual value. Also, we ignore any edges that aren't relevant
+ * given the horizontal/vertical position of new_rect.
+ */
+ int low, high, mid;
+ int compare;
+ MetaEdge *edge;
+ int best, best_dist, i;
+ gboolean edges_align;
+
+ /* Initialize mid, edge, & compare in the off change that the array only
+ * has one element.
+ */
+ mid = 0;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+
+ /* Begin the search... */
+ low = 0;
+ high = edges->len - 1;
+ while (low < high)
+ {
+ mid = low + (high - low)/2;
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+
+ if (compare == position)
+ break;
+
+ if (compare > position)
+ high = mid - 1;
+ else
+ low = mid + 1;
+ }
+
+ /* mid should now be _really_ close to the index we want, so we
+ * start searching nearby for something that overlaps and is closer
+ * than the original position.
+ */
+ best = old_position;
+ best_dist = INT_MAX;
+
+ /* Start the search at mid */
+ edge = g_array_index (edges, MetaEdge*, mid);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+ edges_align = meta_rectangle_edge_aligns (new_rect, edge);
+ if (edges_align &&
+ (!only_forward || !points_on_same_side (position, compare, old_position)))
+ {
+ int dist = ABS (compare - position);
+ if (dist < best_dist)
+ {
+ best = compare;
+ best_dist = dist;
+ }
+ }
+
+ /* Now start searching higher than mid */
+ for (i = mid + 1; i < (int)edges->len; i++)
+ {
+ edge = g_array_index (edges, MetaEdge*, i);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+
+ edges_align = horizontal ?
+ meta_rectangle_vert_overlap (&edge->rect, new_rect) :
+ meta_rectangle_horiz_overlap (&edge->rect, new_rect);
+
+ if (edges_align &&
+ (!only_forward ||
+ !points_on_same_side (position, compare, old_position)))
+ {
+ int dist = ABS (compare - position);
+ if (dist < best_dist)
+ {
+ best = compare;
+ best_dist = dist;
+ }
+ break;
+ }
+ }
+
+ /* Now start searching lower than mid */
+ for (i = mid-1; i >= 0; i--)
+ {
+ edge = g_array_index (edges, MetaEdge*, i);
+ compare = horizontal ? edge->rect.x : edge->rect.y;
+
+ edges_align = horizontal ?
+ meta_rectangle_vert_overlap (&edge->rect, new_rect) :
+ meta_rectangle_horiz_overlap (&edge->rect, new_rect);
+
+ if (edges_align &&
+ (!only_forward ||
+ !points_on_same_side (position, compare, old_position)))
+ {
+ int dist = ABS (compare - position);
+ if (dist < best_dist)
+ {
+ best = compare;
+ best_dist = dist;
+ }
+ break;
+ }
+ }
+
+ /* Return the best one found */
+ return best;
+}
+
+static gboolean
+movement_towards_edge (MetaSide side, int increment)
+{
+ switch (side)
+ {
+ case META_SIDE_LEFT:
+ case META_SIDE_TOP:
+ return increment < 0;
+ case META_SIDE_RIGHT:
+ case META_SIDE_BOTTOM:
+ return increment > 0;
+ default:
+ g_assert_not_reached ();
+ }
+}
+
+static gboolean
+edge_resistance_timeout (gpointer data)
+{
+ ResistanceDataForAnEdge *resistance_data = data;
+
+ resistance_data->timeout_over = TRUE;
+ resistance_data->timeout_id = 0;
+ (*resistance_data->timeout_func)(resistance_data->window);
+
+ return FALSE;
+}
+
+static int
+apply_edge_resistance (MetaWindow *window,
+ int old_pos,
+ int new_pos,
+ const MetaRectangle *old_rect,
+ const MetaRectangle *new_rect,
+ GArray *edges,
+ ResistanceDataForAnEdge *resistance_data,
+ GSourceFunc timeout_func,
+ gboolean xdir,
+ gboolean keyboard_op)
+{
+ int i, begin, end;
+ int last_edge;
+ gboolean increasing = new_pos > old_pos;
+ int increment = increasing ? 1 : -1;
+
+ const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW = 16;
+ const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW = 0;
+ const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_XINERAMA = 32;
+ const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_XINERAMA = 0;
+ const int PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN = 32;
+ const int PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN = 0;
+ const int TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW = 0;
+ const int TIMEOUT_RESISTANCE_LENGTH_MS_XINERAMA = 0;
+ const int TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN = 0;
+
+ /* Quit if no movement was specified */
+ if (old_pos == new_pos)
+ return new_pos;
+
+ /* Remove the old timeout if it's no longer relevant */
+ if (resistance_data->timeout_setup &&
+ ((resistance_data->timeout_edge_pos > old_pos &&
+ resistance_data->timeout_edge_pos > new_pos) ||
+ (resistance_data->timeout_edge_pos < old_pos &&
+ resistance_data->timeout_edge_pos < new_pos)))
+ {
+ resistance_data->timeout_setup = FALSE;
+ if (resistance_data->timeout_id != 0)
+ {
+ g_source_remove (resistance_data->timeout_id);
+ resistance_data->timeout_id = 0;
+ }
+ }
+
+ /* Get the range of indices in the edge array that we move past/to. */
+ begin = find_index_of_edge_near_position (edges, old_pos, increasing, xdir);
+ end = find_index_of_edge_near_position (edges, new_pos, !increasing, xdir);
+
+ /* begin and end can be outside the array index, if the window is partially
+ * off the screen
+ */
+ last_edge = edges->len - 1;
+ begin = CLAMP (begin, 0, last_edge);
+ end = CLAMP (end, 0, last_edge);
+
+ /* Loop over all these edges we're moving past/to. */
+ i = begin;
+ while ((increasing && i <= end) ||
+ (!increasing && i >= end))
+ {
+ gboolean edges_align;
+ MetaEdge *edge = g_array_index (edges, MetaEdge*, i);
+ int compare = xdir ? edge->rect.x : edge->rect.y;
+
+ /* Find out if this edge is relevant */
+ edges_align = meta_rectangle_edge_aligns (new_rect, edge) ||
+ meta_rectangle_edge_aligns (old_rect, edge);
+
+ /* Nothing to do unless the edges align */
+ if (!edges_align)
+ {
+ /* Go to the next edge in the range */
+ i += increment;
+ continue;
+ }
+
+ /* Rest is easier to read if we split on keyboard vs. mouse op */
+ if (keyboard_op)
+ {
+ if ((old_pos < compare && compare < new_pos) ||
+ (old_pos > compare && compare > new_pos))
+ return compare;
+ }
+ else /* mouse op */
+ {
+ int threshold;
+
+ /* TIMEOUT RESISTANCE: If the edge is relevant and we're moving
+ * towards it, then we may want to have some kind of time delay
+ * before the user can move past this edge.
+ */
+ if (movement_towards_edge (edge->side_type, increment))
+ {
+ /* First, determine the length of time for the resistance */
+ int timeout_length_ms = 0;
+ switch (edge->edge_type)
+ {
+ case META_EDGE_WINDOW:
+ timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_WINDOW;
+ break;
+ case META_EDGE_XINERAMA:
+ timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_XINERAMA;
+ break;
+ case META_EDGE_SCREEN:
+ timeout_length_ms = TIMEOUT_RESISTANCE_LENGTH_MS_SCREEN;
+ break;
+ }
+
+ if (!resistance_data->timeout_setup &&
+ timeout_length_ms != 0)
+ {
+ resistance_data->timeout_id =
+ g_timeout_add (timeout_length_ms,
+ edge_resistance_timeout,
+ resistance_data);
+ resistance_data->timeout_setup = TRUE;
+ resistance_data->timeout_edge_pos = compare;
+ resistance_data->timeout_over = FALSE;
+ resistance_data->timeout_func = timeout_func;
+ resistance_data->window = window;
+ }
+ if (!resistance_data->timeout_over &&
+ timeout_length_ms != 0)
+ return compare;
+ }
+
+ /* PIXEL DISTANCE MOUSE RESISTANCE: If the edge matters and the
+ * user hasn't moved at least threshold pixels past this edge,
+ * stop movement at this edge. (Note that this is different from
+ * keyboard resistance precisely because keyboard move ops are
+ * relative to previous positions, whereas mouse move ops are
+ * relative to differences in mouse position and mouse position
+ * is an absolute quantity rather than a relative quantity)
+ */
+
+ /* First, determine the threshold */
+ threshold = 0;
+ switch (edge->edge_type)
+ {
+ case META_EDGE_WINDOW:
+ if (movement_towards_edge (edge->side_type, increment))
+ threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_WINDOW;
+ else
+ threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_WINDOW;
+ break;
+ case META_EDGE_XINERAMA:
+ if (movement_towards_edge (edge->side_type, increment))
+ threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_XINERAMA;
+ else
+ threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_XINERAMA;
+ break;
+ case META_EDGE_SCREEN:
+ if (movement_towards_edge (edge->side_type, increment))
+ threshold = PIXEL_DISTANCE_THRESHOLD_TOWARDS_SCREEN;
+ else
+ threshold = PIXEL_DISTANCE_THRESHOLD_AWAYFROM_SCREEN;
+ break;
+ }
+
+ if (ABS (compare - new_pos) < threshold)
+ return compare;
+ }
+
+ /* Go to the next edge in the range */
+ i += increment;
+ }
+
+ return new_pos;
+}
+
+static int
+apply_edge_snapping (int old_pos,
+ int new_pos,
+ const MetaRectangle *new_rect,
+ GArray *edges,
+ gboolean xdir,
+ gboolean keyboard_op)
+{
+ int snap_to;
+
+ if (old_pos == new_pos)
+ return new_pos;
+
+ snap_to = find_nearest_position (edges,
+ new_pos,
+ old_pos,
+ new_rect,
+ xdir,
+ keyboard_op);
+
+ /* If mouse snap-moving, the user could easily accidentally move just a
+ * couple pixels in a direction they didn't mean to move; so ignore snap
+ * movement in those cases unless it's only a small number of pixels
+ * anyway.
+ */
+ if (!keyboard_op &&
+ ABS (snap_to - old_pos) >= 8 &&
+ ABS (new_pos - old_pos) < 8)
+ return old_pos;
+ else
+ /* Otherwise, return the snapping position found */
+ return snap_to;
+}
+
+/* This function takes the position (including any frame) of the window and
+ * a proposed new position (ignoring edge resistance/snapping), and then
+ * applies edge resistance to EACH edge (separately) updating new_outer.
+ * It returns true if new_outer is modified, false otherwise.
+ *
+ * display->grab_edge_resistance_data MUST already be setup or calling this
+ * function will cause a crash.
+ */
+static gboolean
+apply_edge_resistance_to_each_side (MetaDisplay *display,
+ MetaWindow *window,
+ const MetaRectangle *old_outer,
+ MetaRectangle *new_outer,
+ GSourceFunc timeout_func,
+ gboolean auto_snap,
+ gboolean keyboard_op,
+ gboolean is_resize)
+{
+ MetaEdgeResistanceData *edge_data;
+ MetaRectangle modified_rect;
+ gboolean modified;
+ int new_left, new_right, new_top, new_bottom;
+
+ g_assert (display->grab_edge_resistance_data != NULL);
+ edge_data = display->grab_edge_resistance_data;
+
+ if (auto_snap)
+ {
+ /* Do the auto snapping instead of normal edge resistance; in all
+ * cases, we allow snapping to opposite kinds of edges (e.g. left
+ * sides of windows to both left and right edges.
+ */
+
+ new_left = apply_edge_snapping (BOX_LEFT (*old_outer),
+ BOX_LEFT (*new_outer),
+ new_outer,
+ edge_data->left_edges,
+ TRUE,
+ keyboard_op);
+
+ new_right = apply_edge_snapping (BOX_RIGHT (*old_outer),
+ BOX_RIGHT (*new_outer),
+ new_outer,
+ edge_data->right_edges,
+ TRUE,
+ keyboard_op);
+
+ new_top = apply_edge_snapping (BOX_TOP (*old_outer),
+ BOX_TOP (*new_outer),
+ new_outer,
+ edge_data->top_edges,
+ FALSE,
+ keyboard_op);
+
+ new_bottom = apply_edge_snapping (BOX_BOTTOM (*old_outer),
+ BOX_BOTTOM (*new_outer),
+ new_outer,
+ edge_data->bottom_edges,
+ FALSE,
+ keyboard_op);
+ }
+ else
+ {
+ /* Disable edge resistance for resizes when windows have size
+ * increment hints; see #346782. For all other cases, apply
+ * them.
+ */
+ if (!is_resize || window->size_hints.width_inc == 1)
+ {
+ /* Now, apply the normal horizontal edge resistance */
+ new_left = apply_edge_resistance (window,
+ BOX_LEFT (*old_outer),
+ BOX_LEFT (*new_outer),
+ old_outer,
+ new_outer,
+ edge_data->left_edges,
+ &edge_data->left_data,
+ timeout_func,
+ TRUE,
+ keyboard_op);
+ new_right = apply_edge_resistance (window,
+ BOX_RIGHT (*old_outer),
+ BOX_RIGHT (*new_outer),
+ old_outer,
+ new_outer,
+ edge_data->right_edges,
+ &edge_data->right_data,
+ timeout_func,
+ TRUE,
+ keyboard_op);
+ }
+ else
+ {
+ new_left = new_outer->x;
+ new_right = new_outer->x + new_outer->width;
+ }
+ /* Same for vertical resizes... */
+ if (!is_resize || window->size_hints.height_inc == 1)
+ {
+ new_top = apply_edge_resistance (window,
+ BOX_TOP (*old_outer),
+ BOX_TOP (*new_outer),
+ old_outer,
+ new_outer,
+ edge_data->top_edges,
+ &edge_data->top_data,
+ timeout_func,
+ FALSE,
+ keyboard_op);
+ new_bottom = apply_edge_resistance (window,
+ BOX_BOTTOM (*old_outer),
+ BOX_BOTTOM (*new_outer),
+ old_outer,
+ new_outer,
+ edge_data->bottom_edges,
+ &edge_data->bottom_data,
+ timeout_func,
+ FALSE,
+ keyboard_op);
+ }
+ else
+ {
+ new_top = new_outer->y;
+ new_bottom = new_outer->y + new_outer->height;
+ }
+ }
+
+ /* Determine whether anything changed, and save the changes */
+ modified_rect = meta_rect (new_left,
+ new_top,
+ new_right - new_left,
+ new_bottom - new_top);
+ modified = !meta_rectangle_equal (new_outer, &modified_rect);
+ *new_outer = modified_rect;
+ return modified;
+}
+
+void
+meta_display_cleanup_edges (MetaDisplay *display)
+{
+ guint i,j;
+ MetaEdgeResistanceData *edge_data = display->grab_edge_resistance_data;
+ GHashTable *edges_to_be_freed;
+
+ g_assert (edge_data != NULL);
+
+ /* We first need to clean out any window edges */
+ edges_to_be_freed = g_hash_table_new_full (g_direct_hash, g_direct_equal,
+ g_free, NULL);
+ for (i = 0; i < 4; i++)
+ {
+ GArray *tmp = NULL;
+ MetaSide side;
+ switch (i)
+ {
+ case 0:
+ tmp = edge_data->left_edges;
+ side = META_SIDE_LEFT;
+ break;
+ case 1:
+ tmp = edge_data->right_edges;
+ side = META_SIDE_RIGHT;
+ break;
+ case 2:
+ tmp = edge_data->top_edges;
+ side = META_SIDE_TOP;
+ break;
+ case 3:
+ tmp = edge_data->bottom_edges;
+ side = META_SIDE_BOTTOM;
+ break;
+ default:
+ g_assert_not_reached ();
+ }
+
+ for (j = 0; j < tmp->len; j++)
+ {
+ MetaEdge *edge = g_array_index (tmp, MetaEdge*, j);
+ if (edge->edge_type == META_EDGE_WINDOW &&
+ edge->side_type == side)
+ {
+ /* The same edge will appear in two arrays, and we can't free
+ * it yet we still need to compare edge->side_type for the other
+ * array that it is in. So store it in a hash table for later
+ * freeing. Could also do this in a simple linked list.
+ */
+ g_hash_table_insert (edges_to_be_freed, edge, edge);
+ }
+ }
+ }
+
+ /* Now free all the window edges (the key destroy function is g_free) */
+ g_hash_table_destroy (edges_to_be_freed);
+
+ /* Now free the arrays and data */
+ g_array_free (edge_data->left_edges, TRUE);
+ g_array_free (edge_data->right_edges, TRUE);
+ g_array_free (edge_data->top_edges, TRUE);
+ g_array_free (edge_data->bottom_edges, TRUE);
+ edge_data->left_edges = NULL;
+ edge_data->right_edges = NULL;
+ edge_data->top_edges = NULL;
+ edge_data->bottom_edges = NULL;
+
+ /* Cleanup the timeouts */
+ if (edge_data->left_data.timeout_setup &&
+ edge_data->left_data.timeout_id != 0)
+ g_source_remove (edge_data->left_data.timeout_id);
+ if (edge_data->right_data.timeout_setup &&
+ edge_data->right_data.timeout_id != 0)
+ g_source_remove (edge_data->right_data.timeout_id);
+ if (edge_data->top_data.timeout_setup &&
+ edge_data->top_data.timeout_id != 0)
+ g_source_remove (edge_data->top_data.timeout_id);
+ if (edge_data->bottom_data.timeout_setup &&
+ edge_data->bottom_data.timeout_id != 0)
+ g_source_remove (edge_data->bottom_data.timeout_id);
+
+ g_free (display->grab_edge_resistance_data);
+ display->grab_edge_resistance_data = NULL;
+}
+
+static int
+stupid_sort_requiring_extra_pointer_dereference (gconstpointer a,
+ gconstpointer b)
+{
+ const MetaEdge * const *a_edge = a;
+ const MetaEdge * const *b_edge = b;
+ return meta_rectangle_edge_cmp_ignore_type (*a_edge, *b_edge);
+}
+
+static void
+cache_edges (MetaDisplay *display,
+ GList *window_edges,
+ GList *xinerama_edges,
+ GList *screen_edges)
+{
+ MetaEdgeResistanceData *edge_data;
+ GList *tmp;
+ int num_left, num_right, num_top, num_bottom;
+ int i;
+
+ /*
+ * 0th: Print debugging information to the log about the edges
+ */
+#ifdef WITH_VERBOSE_MODE
+ if (meta_is_verbose())
+ {
+ int max_edges = MAX (MAX( g_list_length (window_edges),
+ g_list_length (xinerama_edges)),
+ g_list_length (screen_edges));
+ char big_buffer[(EDGE_LENGTH+2)*max_edges];
+
+ meta_rectangle_edge_list_to_string (window_edges, ", ", big_buffer);
+ meta_topic (META_DEBUG_EDGE_RESISTANCE,
+ "Window edges for resistance : %s\n", big_buffer);
+
+ meta_rectangle_edge_list_to_string (xinerama_edges, ", ", big_buffer);
+ meta_topic (META_DEBUG_EDGE_RESISTANCE,
+ "Xinerama edges for resistance: %s\n", big_buffer);
+
+ meta_rectangle_edge_list_to_string (screen_edges, ", ", big_buffer);
+ meta_topic (META_DEBUG_EDGE_RESISTANCE,
+ "Screen edges for resistance : %s\n", big_buffer);
+ }
+#endif
+
+ /*
+ * 1st: Get the total number of each kind of edge
+ */
+ num_left = num_right = num_top = num_bottom = 0;
+ for (i = 0; i < 3; i++)
+ {
+ tmp = NULL;
+ switch (i)
+ {
+ case 0:
+ tmp = window_edges;
+ break;
+ case 1:
+ tmp = xinerama_edges;
+ break;
+ case 2:
+ tmp = screen_edges;
+ break;
+ default:
+ g_assert_not_reached ();
+ }
+
+ while (tmp)
+ {
+ MetaEdge *edge = tmp->data;
+ switch (edge->side_type)
+ {
+ case META_SIDE_LEFT:
+ num_left++;
+ break;
+ case META_SIDE_RIGHT:
+ num_right++;
+ break;
+ case META_SIDE_TOP:
+ num_top++;
+ break;
+ case META_SIDE_BOTTOM:
+ num_bottom++;
+ break;
+ default:
+ g_assert_not_reached ();
+ }
+ tmp = tmp->next;
+ }
+ }
+
+ /*
+ * 2nd: Allocate the edges
+ */
+ g_assert (display->grab_edge_resistance_data == NULL);
+ display->grab_edge_resistance_data = g_new (MetaEdgeResistanceData, 1);
+ edge_data = display->grab_edge_resistance_data;
+ edge_data->left_edges = g_array_sized_new (FALSE,
+ FALSE,
+ sizeof(MetaEdge*),
+ num_left + num_right);
+ edge_data->right_edges = g_array_sized_new (FALSE,
+ FALSE,
+ sizeof(MetaEdge*),
+ num_left + num_right);
+ edge_data->top_edges = g_array_sized_new (FALSE,
+ FALSE,
+ sizeof(MetaEdge*),
+ num_top + num_bottom);
+ edge_data->bottom_edges = g_array_sized_new (FALSE,
+ FALSE,
+ sizeof(MetaEdge*),
+ num_top + num_bottom);
+
+ /*
+ * 3rd: Add the edges to the arrays
+ */
+ for (i = 0; i < 3; i++)
+ {
+ tmp = NULL;
+ switch (i)
+ {
+ case 0:
+ tmp = window_edges;
+ break;
+ case 1:
+ tmp = xinerama_edges;
+ break;
+ case 2:
+ tmp = screen_edges;
+ break;
+ default:
+ g_assert_not_reached ();
+ }
+
+ while (tmp)
+ {
+ MetaEdge *edge = tmp->data;
+ switch (edge->side_type)
+ {
+ case META_SIDE_LEFT:
+ case META_SIDE_RIGHT:
+ g_array_append_val (edge_data->left_edges, edge);
+ g_array_append_val (edge_data->right_edges, edge);
+ break;
+ case META_SIDE_TOP:
+ case META_SIDE_BOTTOM:
+ g_array_append_val (edge_data->top_edges, edge);
+ g_array_append_val (edge_data->bottom_edges, edge);
+ break;
+ default:
+ g_assert_not_reached ();
+ }
+ tmp = tmp->next;
+ }
+ }
+
+ /*
+ * 4th: Sort the arrays (FIXME: This is kinda dumb since the arrays were
+ * individually sorted earlier and we could have done this faster and
+ * avoided this sort by sticking them into the array with some simple
+ * merging of the lists).
+ */
+ g_array_sort (display->grab_edge_resistance_data->left_edges,
+ stupid_sort_requiring_extra_pointer_dereference);
+ g_array_sort (display->grab_edge_resistance_data->right_edges,
+ stupid_sort_requiring_extra_pointer_dereference);
+ g_array_sort (display->grab_edge_resistance_data->top_edges,
+ stupid_sort_requiring_extra_pointer_dereference);
+ g_array_sort (display->grab_edge_resistance_data->bottom_edges,
+ stupid_sort_requiring_extra_pointer_dereference);
+}
+
+static void
+initialize_grab_edge_resistance_data (MetaDisplay *display)
+{
+ MetaEdgeResistanceData *edge_data = display->grab_edge_resistance_data;
+
+ edge_data->left_data.timeout_setup = FALSE;
+ edge_data->right_data.timeout_setup = FALSE;
+ edge_data->top_data.timeout_setup = FALSE;
+ edge_data->bottom_data.timeout_setup = FALSE;
+
+ edge_data->left_data.keyboard_buildup = 0;
+ edge_data->right_data.keyboard_buildup = 0;
+ edge_data->top_data.keyboard_buildup = 0;
+ edge_data->bottom_data.keyboard_buildup = 0;
+}
+
+void
+meta_display_compute_resistance_and_snapping_edges (MetaDisplay *display)
+{
+ GList *stacked_windows;
+ GList *cur_window_iter;
+ GList *edges;
+ /* Lists of window positions (rects) and their relative stacking positions */
+ int stack_position;
+ GSList *obscuring_windows, *window_stacking;
+ /* The portions of the above lists that still remain at the stacking position
+ * in the layer that we are working on
+ */
+ GSList *rem_windows, *rem_win_stacking;
+
+ /*
+ * 1st: Get the list of relevant windows, from bottom to top
+ */
+ stacked_windows =
+ meta_stack_list_windows (display->grab_screen->stack,
+ display->grab_screen->active_workspace);
+
+ /*
+ * 2nd: we need to separate that stacked list into a list of windows that
+ * can obscure other edges. To make sure we only have windows obscuring
+ * those below it instead of going both ways, we also need to keep a
+ * counter list. Messy, I know.
+ */
+ obscuring_windows = window_stacking = NULL;
+ cur_window_iter = stacked_windows;
+ stack_position = 0;
+ while (cur_window_iter != NULL)
+ {
+ MetaWindow *cur_window = cur_window_iter->data;
+ if (WINDOW_EDGES_RELEVANT (cur_window, display))
+ {
+ MetaRectangle *new_rect;
+ new_rect = g_new (MetaRectangle, 1);
+ meta_window_get_outer_rect (cur_window, new_rect);
+ obscuring_windows = g_slist_prepend (obscuring_windows, new_rect);
+ window_stacking =
+ g_slist_prepend (window_stacking, GINT_TO_POINTER (stack_position));
+ }
+
+ stack_position++;
+ cur_window_iter = cur_window_iter->next;
+ }
+ /* Put 'em in bottom to top order */
+ rem_windows = obscuring_windows = g_slist_reverse (obscuring_windows);
+ rem_win_stacking = window_stacking = g_slist_reverse (window_stacking);
+
+ /*
+ * 3rd: loop over the windows again, this time getting the edges from
+ * them and removing intersections with the relevant obscuring_windows &
+ * obscuring_docks.
+ */
+ edges = NULL;
+ stack_position = 0;
+ cur_window_iter = stacked_windows;
+ while (cur_window_iter != NULL)
+ {
+ MetaRectangle cur_rect;
+ MetaWindow *cur_window = cur_window_iter->data;
+ meta_window_get_outer_rect (cur_window, &cur_rect);
+
+ /* Check if we want to use this window's edges for edge
+ * resistance (note that dock edges are considered screen edges
+ * which are handled separately
+ */
+ if (WINDOW_EDGES_RELEVANT (cur_window, display) &&
+ cur_window->type != META_WINDOW_DOCK)
+ {
+ GList *new_edges;
+ MetaEdge *new_edge;
+ MetaRectangle reduced;
+
+ /* We don't care about snapping to any portion of the window that
+ * is offscreen (we also don't care about parts of edges covered
+ * by other windows or DOCKS, but that's handled below).
+ */
+ meta_rectangle_intersect (&cur_rect,
+ &display->grab_screen->rect,
+ &reduced);
+
+ new_edges = NULL;
+
+ /* Left side of this window is resistance for the right edge of
+ * the window being moved.
+ */
+ new_edge = g_new (MetaEdge, 1);
+ new_edge->rect = reduced;
+ new_edge->rect.width = 0;
+ new_edge->side_type = META_SIDE_RIGHT;
+ new_edge->edge_type = META_EDGE_WINDOW;
+ new_edges = g_list_prepend (new_edges, new_edge);
+
+ /* Right side of this window is resistance for the left edge of
+ * the window being moved.
+ */
+ new_edge = g_new (MetaEdge, 1);
+ new_edge->rect = reduced;
+ new_edge->rect.x += new_edge->rect.width;
+ new_edge->rect.width = 0;
+ new_edge->side_type = META_SIDE_LEFT;
+ new_edge->edge_type = META_EDGE_WINDOW;
+ new_edges = g_list_prepend (new_edges, new_edge);
+
+ /* Top side of this window is resistance for the bottom edge of
+ * the window being moved.
+ */
+ new_edge = g_new (MetaEdge, 1);
+ new_edge->rect = reduced;
+ new_edge->rect.height = 0;
+ new_edge->side_type = META_SIDE_BOTTOM;
+ new_edge->edge_type = META_EDGE_WINDOW;
+ new_edges = g_list_prepend (new_edges, new_edge);
+
+ /* Top side of this window is resistance for the bottom edge of
+ * the window being moved.
+ */
+ new_edge = g_new (MetaEdge, 1);
+ new_edge->rect = reduced;
+ new_edge->rect.y += new_edge->rect.height;
+ new_edge->rect.height = 0;
+ new_edge->side_type = META_SIDE_TOP;
+ new_edge->edge_type = META_EDGE_WINDOW;
+ new_edges = g_list_prepend (new_edges, new_edge);
+
+ /* Update the remaining windows to only those at a higher
+ * stacking position than this one.
+ */
+ while (rem_win_stacking &&
+ stack_position >= GPOINTER_TO_INT (rem_win_stacking->data))
+ {
+ rem_windows = rem_windows->next;
+ rem_win_stacking = rem_win_stacking->next;
+ }
+
+ /* Remove edge portions overlapped by rem_windows and rem_docks */
+ new_edges =
+ meta_rectangle_remove_intersections_with_boxes_from_edges (
+ new_edges,
+ rem_windows);
+
+ /* Save the new edges */
+ edges = g_list_concat (new_edges, edges);
+ }
+
+ stack_position++;
+ cur_window_iter = cur_window_iter->next;
+ }
+
+ /*
+ * 4th: Free the extra memory not needed and sort the list
+ */
+ g_list_free (stacked_windows);
+ /* Free the memory used by the obscuring windows/docks lists */
+ g_slist_free (window_stacking);
+ /* FIXME: Shouldn't there be a helper function to make this one line of code
+ * to free a list instead of four ugly ones?
+ */
+ g_slist_foreach (obscuring_windows,
+ (void (*)(gpointer,gpointer))&g_free, /* ew, for ugly */
+ NULL);
+ g_slist_free (obscuring_windows);
+
+ /* Sort the list. FIXME: Should I bother with this sorting? I just
+ * sort again later in cache_edges() anyway...
+ */
+ edges = g_list_sort (edges, meta_rectangle_edge_cmp);
+
+ /*
+ * 5th: Cache the combination of these edges with the onscreen and
+ * xinerama edges in an array for quick access. Free the edges since
+ * they've been cached elsewhere.
+ */
+ cache_edges (display,
+ edges,
+ display->grab_screen->active_workspace->xinerama_edges,
+ display->grab_screen->active_workspace->screen_edges);
+ g_list_free (edges);
+
+ /*
+ * 6th: Initialize the resistance timeouts and buildups
+ */
+ initialize_grab_edge_resistance_data (display);
+}
+
+/* Note that old_[xy] and new_[xy] are with respect to inner positions of
+ * the window.
+ */
+void
+meta_window_edge_resistance_for_move (MetaWindow *window,
+ int old_x,
+ int old_y,
+ int *new_x,
+ int *new_y,
+ GSourceFunc timeout_func,
+ gboolean snap,
+ gboolean is_keyboard_op)
+{
+ MetaRectangle old_outer, proposed_outer, new_outer;
+ gboolean is_resize;
+
+ if (window == window->display->grab_window &&
+ window->display->grab_wireframe_active)
+ {
+ meta_window_get_xor_rect (window,
+ &window->display->grab_wireframe_rect,
+ &old_outer);
+ }
+ else
+ {
+ meta_window_get_outer_rect (window, &old_outer);
+ }
+ proposed_outer = old_outer;
+ proposed_outer.x += (*new_x - old_x);
+ proposed_outer.y += (*new_y - old_y);
+ new_outer = proposed_outer;
+
+ window->display->grab_last_user_action_was_snap = snap;
+ is_resize = FALSE;
+ if (apply_edge_resistance_to_each_side (window->display,
+ window,
+ &old_outer,
+ &new_outer,
+ timeout_func,
+ snap,
+ is_keyboard_op,
+ is_resize))
+ {
+ /* apply_edge_resistance_to_each_side independently applies
+ * resistance to both the right and left edges of new_outer as both
+ * could meet areas of resistance. But we don't want a resize, so we
+ * just have both edges move according to the stricter of the
+ * resistances. Same thing goes for top & bottom edges.
+ */
+ MetaRectangle *reference;
+ int left_change, right_change, smaller_x_change;
+ int top_change, bottom_change, smaller_y_change;
+
+ if (snap && !is_keyboard_op)
+ reference = &proposed_outer;
+ else
+ reference = &old_outer;
+
+ left_change = BOX_LEFT (new_outer) - BOX_LEFT (*reference);
+ right_change = BOX_RIGHT (new_outer) - BOX_RIGHT (*reference);
+ if ( snap && is_keyboard_op && left_change == 0)
+ smaller_x_change = right_change;
+ else if (snap && is_keyboard_op && right_change == 0)
+ smaller_x_change = left_change;
+ else if (ABS (left_change) < ABS (right_change))
+ smaller_x_change = left_change;
+ else
+ smaller_x_change = right_change;
+
+ top_change = BOX_TOP (new_outer) - BOX_TOP (*reference);
+ bottom_change = BOX_BOTTOM (new_outer) - BOX_BOTTOM (*reference);
+ if ( snap && is_keyboard_op && top_change == 0)
+ smaller_y_change = bottom_change;
+ else if (snap && is_keyboard_op && bottom_change == 0)
+ smaller_y_change = top_change;
+ else if (ABS (top_change) < ABS (bottom_change))
+ smaller_y_change = top_change;
+ else
+ smaller_y_change = bottom_change;
+
+ *new_x = old_x + smaller_x_change +
+ (BOX_LEFT (*reference) - BOX_LEFT (old_outer));
+ *new_y = old_y + smaller_y_change +
+ (BOX_TOP (*reference) - BOX_TOP (old_outer));
+
+ meta_topic (META_DEBUG_EDGE_RESISTANCE,
+ "outer x & y move-to coordinate changed from %d,%d to %d,%d\n",
+ proposed_outer.x, proposed_outer.y,
+ old_outer.x + (*new_x - old_x),
+ old_outer.y + (*new_y - old_y));
+ }
+}
+
+/* Note that old_(width|height) and new_(width|height) are with respect to
+ * sizes of the inner window.
+ */
+void
+meta_window_edge_resistance_for_resize (MetaWindow *window,
+ int old_width,
+ int old_height,
+ int *new_width,
+ int *new_height,
+ int gravity,
+ GSourceFunc timeout_func,
+ gboolean snap,
+ gboolean is_keyboard_op)
+{
+ MetaRectangle old_outer, new_outer;
+ int proposed_outer_width, proposed_outer_height;
+ gboolean is_resize;
+
+ if (window == window->display->grab_window &&
+ window->display->grab_wireframe_active)
+ {
+ meta_window_get_xor_rect (window,
+ &window->display->grab_wireframe_rect,
+ &old_outer);
+ }
+ else
+ {
+ meta_window_get_outer_rect (window, &old_outer);
+ }
+ proposed_outer_width = old_outer.width + (*new_width - old_width);
+ proposed_outer_height = old_outer.height + (*new_height - old_height);
+ meta_rectangle_resize_with_gravity (&old_outer,
+ &new_outer,
+ gravity,
+ proposed_outer_width,
+ proposed_outer_height);
+
+ window->display->grab_last_user_action_was_snap = snap;
+ is_resize = TRUE;
+ if (apply_edge_resistance_to_each_side (window->display,
+ window,
+ &old_outer,
+ &new_outer,
+ timeout_func,
+ snap,
+ is_keyboard_op,
+ is_resize))
+ {
+ *new_width = old_width + (new_outer.width - old_outer.width);
+ *new_height = old_height + (new_outer.height - old_outer.height);
+
+ meta_topic (META_DEBUG_EDGE_RESISTANCE,
+ "outer width & height got changed from %d,%d to %d,%d\n",
+ proposed_outer_width, proposed_outer_height,
+ new_outer.width, new_outer.height);
+ }
+}