diff options
| -rw-r--r-- | src/ui/frames.c | 34 | 
1 files changed, 16 insertions, 18 deletions
| diff --git a/src/ui/frames.c b/src/ui/frames.c index 8fcdd9fa..3cd7b81c 100644 --- a/src/ui/frames.c +++ b/src/ui/frames.c @@ -2368,7 +2368,6 @@ populate_cache (MetaFrames *frames,    MetaFrameBorders borders;    int width, height;    int frame_width, frame_height, screen_width, screen_height; -  gint scale;    CachedPixels *pixels;    MetaFrameType frame_type;    MetaFrameFlags frame_flags; @@ -2399,7 +2398,6 @@ populate_cache (MetaFrames *frames,                                  &borders);    pixels = get_cache (frames, frame); -  scale = gdk_window_get_scale_factor (frame->window);    /* Setup the rectangles for the four visible frame borders. First top, then     * left, right and bottom. Top and bottom extend to the invisible borders @@ -2413,28 +2411,28 @@ populate_cache (MetaFrames *frames,     * size without any border added. */    /* top */ -  pixels->piece[0].rect.x = borders.invisible.left / scale; -  pixels->piece[0].rect.y = borders.invisible.top / scale; -  pixels->piece[0].rect.width = (width + borders.visible.left + borders.visible.right) * scale; -  pixels->piece[0].rect.height = borders.visible.top * scale; +  pixels->piece[0].rect.x = borders.invisible.left; +  pixels->piece[0].rect.y = borders.invisible.top; +  pixels->piece[0].rect.width = width + borders.visible.left + borders.visible.right; +  pixels->piece[0].rect.height = borders.visible.top;    /* left */ -  pixels->piece[1].rect.x = borders.invisible.left / scale; -  pixels->piece[1].rect.y = borders.total.top / scale; -  pixels->piece[1].rect.width = borders.visible.left * scale; -  pixels->piece[1].rect.height = height * scale; +  pixels->piece[1].rect.x = borders.invisible.left; +  pixels->piece[1].rect.y = borders.total.top; +  pixels->piece[1].rect.width = borders.visible.left; +  pixels->piece[1].rect.height = height;    /* right */ -  pixels->piece[2].rect.x = (borders.total.left + width) / scale; -  pixels->piece[2].rect.y = borders.total.top / scale; -  pixels->piece[2].rect.width = borders.visible.right * scale; -  pixels->piece[2].rect.height = height * scale; +  pixels->piece[2].rect.x = borders.total.left + width; +  pixels->piece[2].rect.y = borders.total.top; +  pixels->piece[2].rect.width = borders.visible.right; +  pixels->piece[2].rect.height = height;    /* bottom */ -  pixels->piece[3].rect.x = borders.invisible.left / scale; -  pixels->piece[3].rect.y = (borders.total.top + height) / scale; -  pixels->piece[3].rect.width = (width + borders.visible.left + borders.visible.right) * scale; -  pixels->piece[3].rect.height = borders.visible.bottom * scale; +  pixels->piece[3].rect.x = borders.invisible.left; +  pixels->piece[3].rect.y = borders.total.top + height; +  pixels->piece[3].rect.width = width + borders.visible.left + borders.visible.right; +  pixels->piece[3].rect.height = borders.visible.bottom;    for (i = 0; i < 4; i++)      { | 
