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Diffstat (limited to 'src/core/place.c')
-rw-r--r-- | src/core/place.c | 932 |
1 files changed, 932 insertions, 0 deletions
diff --git a/src/core/place.c b/src/core/place.c new file mode 100644 index 00000000..cb1458f0 --- /dev/null +++ b/src/core/place.c @@ -0,0 +1,932 @@ +/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ + +/* Marco window placement */ + +/* + * Copyright (C) 2001 Havoc Pennington + * Copyright (C) 2002, 2003 Red Hat, Inc. + * Copyright (C) 2003 Rob Adams + * Copyright (C) 2005 Elijah Newren + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + */ + +#include <config.h> + +#include "place.h" +#include "workspace.h" +#include "prefs.h" +#include <gdk/gdk.h> +#include <math.h> +#include <stdlib.h> + +typedef enum +{ + META_LEFT, + META_RIGHT, + META_TOP, + META_BOTTOM +} MetaWindowDirection; + +static gint +northwestcmp (gconstpointer a, gconstpointer b) +{ + MetaWindow *aw = (gpointer) a; + MetaWindow *bw = (gpointer) b; + int from_origin_a; + int from_origin_b; + int ax, ay, bx, by; + + /* we're interested in the frame position for cascading, + * not meta_window_get_position() + */ + if (aw->frame) + { + ax = aw->frame->rect.x; + ay = aw->frame->rect.y; + } + else + { + ax = aw->rect.x; + ay = aw->rect.y; + } + + if (bw->frame) + { + bx = bw->frame->rect.x; + by = bw->frame->rect.y; + } + else + { + bx = bw->rect.x; + by = bw->rect.y; + } + + /* probably there's a fast good-enough-guess we could use here. */ + from_origin_a = sqrt (ax * ax + ay * ay); + from_origin_b = sqrt (bx * bx + by * by); + + if (from_origin_a < from_origin_b) + return -1; + else if (from_origin_a > from_origin_b) + return 1; + else + return 0; +} + +static void +find_next_cascade (MetaWindow *window, + MetaFrameGeometry *fgeom, + /* visible windows on relevant workspaces */ + GList *windows, + int x, + int y, + int *new_x, + int *new_y) +{ + GList *tmp; + GList *sorted; + int cascade_x, cascade_y; + int x_threshold, y_threshold; + int window_width, window_height; + int cascade_stage; + MetaRectangle work_area; + const MetaXineramaScreenInfo* current; + + sorted = g_list_copy (windows); + sorted = g_list_sort (sorted, northwestcmp); + + /* This is a "fuzzy" cascade algorithm. + * For each window in the list, we find where we'd cascade a + * new window after it. If a window is already nearly at that + * position, we move on. + */ + + /* arbitrary-ish threshold, honors user attempts to + * manually cascade. + */ +#define CASCADE_FUZZ 15 + if (fgeom) + { + x_threshold = MAX (fgeom->left_width, CASCADE_FUZZ); + y_threshold = MAX (fgeom->top_height, CASCADE_FUZZ); + } + else + { + x_threshold = CASCADE_FUZZ; + y_threshold = CASCADE_FUZZ; + } + + /* Find furthest-SE origin of all workspaces. + * cascade_x, cascade_y are the target position + * of NW corner of window frame. + */ + + current = meta_screen_get_current_xinerama (window->screen); + meta_window_get_work_area_for_xinerama (window, current->number, &work_area); + + cascade_x = MAX (0, work_area.x); + cascade_y = MAX (0, work_area.y); + + /* Find first cascade position that's not used. */ + + window_width = window->frame ? window->frame->rect.width : window->rect.width; + window_height = window->frame ? window->frame->rect.height : window->rect.height; + + cascade_stage = 0; + tmp = sorted; + while (tmp != NULL) + { + MetaWindow *w; + int wx, wy; + + w = tmp->data; + + /* we want frame position, not window position */ + if (w->frame) + { + wx = w->frame->rect.x; + wy = w->frame->rect.y; + } + else + { + wx = w->rect.x; + wy = w->rect.y; + } + + if (ABS (wx - cascade_x) < x_threshold && + ABS (wy - cascade_y) < y_threshold) + { + /* This window is "in the way", move to next cascade + * point. The new window frame should go at the origin + * of the client window we're stacking above. + */ + meta_window_get_position (w, &wx, &wy); + cascade_x = wx; + cascade_y = wy; + + /* If we go off the screen, start over with a new cascade */ + if (((cascade_x + window_width) > + (work_area.x + work_area.width)) || + ((cascade_y + window_height) > + (work_area.y + work_area.height))) + { + cascade_x = MAX (0, work_area.x); + cascade_y = MAX (0, work_area.y); + +#define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */ + cascade_stage += 1; + cascade_x += CASCADE_INTERVAL * cascade_stage; + + /* start over with a new cascade translated to the right, unless + * we are out of space + */ + if ((cascade_x + window_width) < + (work_area.x + work_area.width)) + { + tmp = sorted; + continue; + } + else + { + /* All out of space, this cascade_x won't work */ + cascade_x = MAX (0, work_area.x); + break; + } + } + } + else + { + /* Keep searching for a further-down-the-diagonal window. */ + } + + tmp = tmp->next; + } + + /* cascade_x and cascade_y will match the last window in the list + * that was "in the way" (in the approximate cascade diagonal) + */ + + g_list_free (sorted); + + /* Convert coords to position of window, not position of frame. */ + if (fgeom == NULL) + { + *new_x = cascade_x; + *new_y = cascade_y; + } + else + { + *new_x = cascade_x + fgeom->left_width; + *new_y = cascade_y + fgeom->top_height; + } +} + +static void +find_most_freespace (MetaWindow *window, + MetaFrameGeometry *fgeom, + /* visible windows on relevant workspaces */ + MetaWindow *focus_window, + int x, + int y, + int *new_x, + int *new_y) +{ + MetaWindowDirection side; + int max_area; + int max_width, max_height, left, right, top, bottom; + int left_space, right_space, top_space, bottom_space; + int frame_size_left, frame_size_top; + MetaRectangle work_area; + MetaRectangle avoid; + MetaRectangle outer; + + frame_size_left = fgeom ? fgeom->left_width : 0; + frame_size_top = fgeom ? fgeom->top_height : 0; + + meta_window_get_work_area_current_xinerama (focus_window, &work_area); + meta_window_get_outer_rect (focus_window, &avoid); + meta_window_get_outer_rect (window, &outer); + + /* Find the areas of choosing the various sides of the focus window */ + max_width = MIN (avoid.width, outer.width); + max_height = MIN (avoid.height, outer.height); + left_space = avoid.x - work_area.x; + right_space = work_area.width - (avoid.x + avoid.width - work_area.x); + top_space = avoid.y - work_area.y; + bottom_space = work_area.height - (avoid.y + avoid.height - work_area.y); + left = MIN (left_space, outer.width); + right = MIN (right_space, outer.width); + top = MIN (top_space, outer.height); + bottom = MIN (bottom_space, outer.height); + + /* Find out which side of the focus_window can show the most of the window */ + side = META_LEFT; + max_area = left*max_height; + if (right*max_height > max_area) + { + side = META_RIGHT; + max_area = right*max_height; + } + if (top*max_width > max_area) + { + side = META_TOP; + max_area = top*max_width; + } + if (bottom*max_width > max_area) + { + side = META_BOTTOM; + max_area = bottom*max_width; + } + + /* Give up if there's no where to put it (i.e. focus window is maximized) */ + if (max_area == 0) + return; + + /* Place the window on the relevant side; if the whole window fits, + * make it adjacent to the focus window; if not, make sure the + * window doesn't go off the edge of the screen. + */ + switch (side) + { + case META_LEFT: + *new_y = avoid.y + frame_size_top; + if (left_space > outer.width) + *new_x = avoid.x - outer.width + frame_size_left; + else + *new_x = work_area.x + frame_size_left; + break; + case META_RIGHT: + *new_y = avoid.y + frame_size_top; + if (right_space > outer.width) + *new_x = avoid.x + avoid.width + frame_size_left; + else + *new_x = work_area.x + work_area.width - outer.width + frame_size_left; + break; + case META_TOP: + *new_x = avoid.x + frame_size_left; + if (top_space > outer.height) + *new_y = avoid.y - outer.height + frame_size_top; + else + *new_y = work_area.y + frame_size_top; + break; + case META_BOTTOM: + *new_x = avoid.x + frame_size_left; + if (bottom_space > outer.height) + *new_y = avoid.y + avoid.height + frame_size_top; + else + *new_y = work_area.y + work_area.height - outer.height + frame_size_top; + break; + } +} + +static void +avoid_being_obscured_as_second_modal_dialog (MetaWindow *window, + MetaFrameGeometry *fgeom, + int *x, + int *y) +{ + /* We can't center this dialog if it was denied focus and it + * overlaps with the focus window and this dialog is modal and this + * dialog is in the same app as the focus window (*phew*...please + * don't make me say that ten times fast). See bug 307875 comment 11 + * and 12 for details, but basically it means this is probably a + * second modal dialog for some app while the focus window is the + * first modal dialog. We should probably make them simultaneously + * visible in general, but it becomes mandatory to do so due to + * buggy apps (e.g. those using gtk+ *sigh*) because in those cases + * this second modal dialog also happens to be modal to the first + * dialog in addition to the main window, while it has only let us + * know about the modal-to-the-main-window part. + */ + + MetaWindow *focus_window; + MetaRectangle overlap; + + focus_window = window->display->focus_window; + + if (window->denied_focus_and_not_transient && + window->wm_state_modal && /* FIXME: Maybe do this for all transients? */ + meta_window_same_application (window, focus_window) && + meta_rectangle_intersect (&window->rect, + &focus_window->rect, + &overlap)) + { + find_most_freespace (window, fgeom, focus_window, *x, *y, x, y); + meta_topic (META_DEBUG_PLACEMENT, + "Dialog window %s was denied focus but may be modal " + "to the focus window; had to move it to avoid the " + "focus window\n", + window->desc); + } +} + +static gboolean +rectangle_overlaps_some_window (MetaRectangle *rect, + GList *windows) +{ + GList *tmp; + MetaRectangle dest; + + tmp = windows; + while (tmp != NULL) + { + MetaWindow *other = tmp->data; + MetaRectangle other_rect; + + switch (other->type) + { + case META_WINDOW_DOCK: + case META_WINDOW_SPLASHSCREEN: + case META_WINDOW_DESKTOP: + case META_WINDOW_DIALOG: + case META_WINDOW_MODAL_DIALOG: + break; + + case META_WINDOW_NORMAL: + case META_WINDOW_UTILITY: + case META_WINDOW_TOOLBAR: + case META_WINDOW_MENU: + meta_window_get_outer_rect (other, &other_rect); + + if (meta_rectangle_intersect (rect, &other_rect, &dest)) + return TRUE; + break; + } + + tmp = tmp->next; + } + + return FALSE; +} + +static gint +leftmost_cmp (gconstpointer a, gconstpointer b) +{ + MetaWindow *aw = (gpointer) a; + MetaWindow *bw = (gpointer) b; + int ax, bx; + + /* we're interested in the frame position for cascading, + * not meta_window_get_position() + */ + if (aw->frame) + ax = aw->frame->rect.x; + else + ax = aw->rect.x; + + if (bw->frame) + bx = bw->frame->rect.x; + else + bx = bw->rect.x; + + if (ax < bx) + return -1; + else if (ax > bx) + return 1; + else + return 0; +} + +static gint +topmost_cmp (gconstpointer a, gconstpointer b) +{ + MetaWindow *aw = (gpointer) a; + MetaWindow *bw = (gpointer) b; + int ay, by; + + /* we're interested in the frame position for cascading, + * not meta_window_get_position() + */ + if (aw->frame) + ay = aw->frame->rect.y; + else + ay = aw->rect.y; + + if (bw->frame) + by = bw->frame->rect.y; + else + by = bw->rect.y; + + if (ay < by) + return -1; + else if (ay > by) + return 1; + else + return 0; +} + +static void +center_tile_rect_in_area (MetaRectangle *rect, + MetaRectangle *work_area) +{ + int fluff; + + /* The point here is to tile a window such that "extra" + * space is equal on either side (i.e. so a full screen + * of windows tiled this way would center the windows + * as a group) + */ + + fluff = (work_area->width % (rect->width+1)) / 2; + rect->x = work_area->x + fluff; + fluff = (work_area->height % (rect->height+1)) / 3; + rect->y = work_area->y + fluff; +} + +/* Find the leftmost, then topmost, empty area on the workspace + * that can contain the new window. + * + * Cool feature to have: if we can't fit the current window size, + * try shrinking the window (within geometry constraints). But + * beware windows such as Emacs with no sane minimum size, we + * don't want to create a 1x1 Emacs. + */ +static gboolean +find_first_fit (MetaWindow *window, + MetaFrameGeometry *fgeom, + /* visible windows on relevant workspaces */ + GList *windows, + int xinerama, + int x, + int y, + int *new_x, + int *new_y) +{ + /* This algorithm is limited - it just brute-force tries + * to fit the window in a small number of locations that are aligned + * with existing windows. It tries to place the window on + * the bottom of each existing window, and then to the right + * of each existing window, aligned with the left/top of the + * existing window in each of those cases. + */ + int retval; + GList *below_sorted; + GList *right_sorted; + GList *tmp; + MetaRectangle rect; + MetaRectangle work_area; + + retval = FALSE; + + /* Below each window */ + below_sorted = g_list_copy (windows); + below_sorted = g_list_sort (below_sorted, leftmost_cmp); + below_sorted = g_list_sort (below_sorted, topmost_cmp); + + /* To the right of each window */ + right_sorted = g_list_copy (windows); + right_sorted = g_list_sort (right_sorted, topmost_cmp); + right_sorted = g_list_sort (right_sorted, leftmost_cmp); + + rect.width = window->rect.width; + rect.height = window->rect.height; + + if (fgeom) + { + rect.width += fgeom->left_width + fgeom->right_width; + rect.height += fgeom->top_height + fgeom->bottom_height; + } + +#ifdef WITH_VERBOSE_MODE + { + char xinerama_location_string[RECT_LENGTH]; + meta_rectangle_to_string (&window->screen->xinerama_infos[xinerama].rect, + xinerama_location_string); + meta_topic (META_DEBUG_XINERAMA, + "Natural xinerama is %s\n", + xinerama_location_string); + } +#endif + + meta_window_get_work_area_for_xinerama (window, xinerama, &work_area); + + center_tile_rect_in_area (&rect, &work_area); + + if (meta_rectangle_contains_rect (&work_area, &rect) && + !rectangle_overlaps_some_window (&rect, windows)) + { + *new_x = rect.x; + *new_y = rect.y; + if (fgeom) + { + *new_x += fgeom->left_width; + *new_y += fgeom->top_height; + } + + retval = TRUE; + + goto out; + } + + /* try below each window */ + tmp = below_sorted; + while (tmp != NULL) + { + MetaWindow *w = tmp->data; + MetaRectangle outer_rect; + + meta_window_get_outer_rect (w, &outer_rect); + + rect.x = outer_rect.x; + rect.y = outer_rect.y + outer_rect.height; + + if (meta_rectangle_contains_rect (&work_area, &rect) && + !rectangle_overlaps_some_window (&rect, below_sorted)) + { + *new_x = rect.x; + *new_y = rect.y; + if (fgeom) + { + *new_x += fgeom->left_width; + *new_y += fgeom->top_height; + } + + retval = TRUE; + + goto out; + } + + tmp = tmp->next; + } + + /* try to the right of each window */ + tmp = right_sorted; + while (tmp != NULL) + { + MetaWindow *w = tmp->data; + MetaRectangle outer_rect; + + meta_window_get_outer_rect (w, &outer_rect); + + rect.x = outer_rect.x + outer_rect.width; + rect.y = outer_rect.y; + + if (meta_rectangle_contains_rect (&work_area, &rect) && + !rectangle_overlaps_some_window (&rect, right_sorted)) + { + *new_x = rect.x; + *new_y = rect.y; + if (fgeom) + { + *new_x += fgeom->left_width; + *new_y += fgeom->top_height; + } + + retval = TRUE; + + goto out; + } + + tmp = tmp->next; + } + + out: + + g_list_free (below_sorted); + g_list_free (right_sorted); + return retval; +} + +void +meta_window_place (MetaWindow *window, + MetaFrameGeometry *fgeom, + int x, + int y, + int *new_x, + int *new_y) +{ + GList *windows; + const MetaXineramaScreenInfo *xi; + + /* frame member variables should NEVER be used in here, only + * MetaFrameGeometry. But remember fgeom == NULL + * for undecorated windows. Also, this function should + * NEVER have side effects other than computing the + * placement coordinates. + */ + + meta_topic (META_DEBUG_PLACEMENT, "Placing window %s\n", window->desc); + + windows = NULL; + + switch (window->type) + { + /* Run placement algorithm on these. */ + case META_WINDOW_NORMAL: + case META_WINDOW_DIALOG: + case META_WINDOW_MODAL_DIALOG: + case META_WINDOW_SPLASHSCREEN: + break; + + /* Assume the app knows best how to place these, no placement + * algorithm ever (other than "leave them as-is") + */ + case META_WINDOW_DESKTOP: + case META_WINDOW_DOCK: + case META_WINDOW_TOOLBAR: + case META_WINDOW_MENU: + case META_WINDOW_UTILITY: + goto done_no_constraints; + } + + if (meta_prefs_get_disable_workarounds ()) + { + switch (window->type) + { + /* Only accept USPosition on normal windows because the app is full + * of shit claiming the user set -geometry for a dialog or dock + */ + case META_WINDOW_NORMAL: + if (window->size_hints.flags & USPosition) + { + /* don't constrain with placement algorithm */ + meta_topic (META_DEBUG_PLACEMENT, + "Honoring USPosition for %s instead of using placement algorithm\n", window->desc); + + goto done; + } + break; + + /* Ignore even USPosition on dialogs, splashscreen */ + case META_WINDOW_DIALOG: + case META_WINDOW_MODAL_DIALOG: + case META_WINDOW_SPLASHSCREEN: + break; + + /* Assume the app knows best how to place these. */ + case META_WINDOW_DESKTOP: + case META_WINDOW_DOCK: + case META_WINDOW_TOOLBAR: + case META_WINDOW_MENU: + case META_WINDOW_UTILITY: + if (window->size_hints.flags & PPosition) + { + meta_topic (META_DEBUG_PLACEMENT, + "Not placing non-normal non-dialog window with PPosition set\n"); + goto done_no_constraints; + } + break; + } + } + else + { + /* workarounds enabled */ + + if ((window->size_hints.flags & PPosition) || + (window->size_hints.flags & USPosition)) + { + meta_topic (META_DEBUG_PLACEMENT, + "Not placing window with PPosition or USPosition set\n"); + avoid_being_obscured_as_second_modal_dialog (window, fgeom, &x, &y); + goto done_no_constraints; + } + } + + if ((window->type == META_WINDOW_DIALOG || + window->type == META_WINDOW_MODAL_DIALOG) && + window->xtransient_for != None) + { + /* Center horizontally, at top of parent vertically */ + + MetaWindow *parent; + + parent = + meta_display_lookup_x_window (window->display, + window->xtransient_for); + + if (parent) + { + int w; + + meta_window_get_position (parent, &x, &y); + w = parent->rect.width; + + /* center of parent */ + x = x + w / 2; + /* center of child over center of parent */ + x -= window->rect.width / 2; + + /* "visually" center window over parent, leaving twice as + * much space below as on top. + */ + y += (parent->rect.height - window->rect.height)/3; + + /* put top of child's frame, not top of child's client */ + if (fgeom) + y += fgeom->top_height; + + meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent\n", + window->desc); + + avoid_being_obscured_as_second_modal_dialog (window, fgeom, &x, &y); + + goto done; + } + } + + /* FIXME UTILITY with transient set should be stacked up + * on the sides of the parent window or something. + */ + + if (window->type == META_WINDOW_DIALOG || + window->type == META_WINDOW_MODAL_DIALOG || + window->type == META_WINDOW_SPLASHSCREEN) + { + /* Center on current xinerama (i.e. on current monitor) */ + int w, h; + + /* Warning, this function is a round trip! */ + xi = meta_screen_get_current_xinerama (window->screen); + + w = xi->rect.width; + h = xi->rect.height; + + x = (w - window->rect.width) / 2; + y = (h - window->rect.height) / 2; + + x += xi->rect.x; + y += xi->rect.y; + + meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on screen %d xinerama %d\n", + window->desc, window->screen->number, xi->number); + + goto done_check_denied_focus; + } + + /* Find windows that matter (not minimized, on same workspace + * as placed window, may be shaded - if shaded we pretend it isn't + * for placement purposes) + */ + { + GSList *all_windows; + GSList *tmp; + + all_windows = meta_display_list_windows (window->display); + + tmp = all_windows; + while (tmp != NULL) + { + MetaWindow *w = tmp->data; + + if (meta_window_showing_on_its_workspace (w) && + w != window && + (window->workspace == w->workspace || + window->on_all_workspaces || w->on_all_workspaces)) + windows = g_list_prepend (windows, w); + + tmp = tmp->next; + } + + g_slist_free (all_windows); + } + + /* Warning, this is a round trip! */ + xi = meta_screen_get_current_xinerama (window->screen); + + /* "Origin" placement algorithm */ + x = xi->rect.x; + y = xi->rect.y; + + if (find_first_fit (window, fgeom, windows, + xi->number, + x, y, &x, &y)) + goto done_check_denied_focus; + + /* Maximize windows if they are too big for their work area (bit of + * a hack here). Assume undecorated windows probably don't intend to + * be maximized. + */ + if (window->has_maximize_func && window->decorated && + !window->fullscreen) + { + MetaRectangle workarea; + MetaRectangle outer; + + meta_window_get_work_area_for_xinerama (window, + xi->number, + &workarea); + meta_window_get_outer_rect (window, &outer); + + /* If the window is bigger than the screen, then automaximize. Do NOT + * auto-maximize the directions independently. See #419810. + */ + if (outer.width >= workarea.width && outer.height >= workarea.height) + { + window->maximize_horizontally_after_placement = TRUE; + window->maximize_vertically_after_placement = TRUE; + } + } + + /* If no placement has been done, revert to cascade to avoid + * fully overlapping window (e.g. starting multiple terminals) + * */ + if (x == xi->rect.x && y == xi->rect.y) + find_next_cascade (window, fgeom, windows, x, y, &x, &y); + + done_check_denied_focus: + /* If the window is being denied focus and isn't a transient of the + * focus window, we do NOT want it to overlap with the focus window + * if at all possible. This is guaranteed to only be called if the + * focus_window is non-NULL, and we try to avoid that window. + */ + if (window->denied_focus_and_not_transient) + { + gboolean found_fit; + MetaWindow *focus_window; + MetaRectangle overlap; + + focus_window = window->display->focus_window; + g_assert (focus_window != NULL); + + /* No need to do anything if the window doesn't overlap at all */ + found_fit = !meta_rectangle_intersect (&window->rect, + &focus_window->rect, + &overlap); + + /* Try to do a first fit again, this time only taking into account the + * focus window. + */ + if (!found_fit) + { + GList *focus_window_list; + focus_window_list = g_list_prepend (NULL, focus_window); + + /* Reset x and y ("origin" placement algorithm) */ + x = xi->rect.x; + y = xi->rect.y; + + found_fit = find_first_fit (window, fgeom, focus_window_list, + xi->number, + x, y, &x, &y); + g_list_free (focus_window_list); + } + + /* If that still didn't work, just place it where we can see as much + * as possible. + */ + if (!found_fit) + find_most_freespace (window, fgeom, focus_window, x, y, &x, &y); + } + + done: + g_list_free (windows); + + done_no_constraints: + + *new_x = x; + *new_y = y; +} |