diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/core/frame.c | 38 | 
1 files changed, 1 insertions, 37 deletions
| diff --git a/src/core/frame.c b/src/core/frame.c index 855dc50d..f6e884a5 100644 --- a/src/core/frame.c +++ b/src/core/frame.c @@ -62,10 +62,7 @@ void  meta_window_ensure_frame (MetaWindow *window)  {    MetaFrame *frame; -  MetaScreen *screen;    XSetWindowAttributes attrs; -  XVisualInfo visual_info; -  Visual *visual;    int status;    if (window->frame) @@ -90,47 +87,14 @@ meta_window_ensure_frame (MetaWindow *window)    frame->need_reapply_frame_shape = TRUE;    frame->is_flashing = FALSE; -  meta_verbose ("Framing window %s: visual %s default, depth %d default depth %d\n", -                window->desc, -                XVisualIDFromVisual (window->xvisual) == -                XVisualIDFromVisual (window->screen->default_xvisual) ? -                "is" : "is not", -                window->depth, window->screen->default_depth);    meta_verbose ("Frame geometry %d,%d  %dx%d\n",                  frame->rect.x, frame->rect.y,                  frame->rect.width, frame->rect.height); -  /* Default depth/visual handles clients with weird visuals; they can -   * always be children of the root depth/visual obviously, but -   * e.g. DRI games can't be children of a parent that has the same -   * visual as the client. NULL means default visual. -   * -   * We look for an ARGB visual if we can find one, otherwise use -   * the default of NULL. -   */ - -  screen = meta_window_get_screen (window); -  status = XMatchVisualInfo (window->display->xdisplay, -                             XScreenNumberOfScreen (screen->xscreen), -                             32, TrueColor, -                             &visual_info); - -  if (!status) -    { -      /* Special case for depth 32 windows (assumed to be ARGB), -       * we use the window's visual. Otherwise we just use the system visual. -       */ -      if (window->depth == 32) -        visual = window->xvisual; -      else -        visual = NULL; -    } -  else -    visual = visual_info.visual;    frame->xwindow = meta_ui_create_frame_window (window->screen->ui,                                                  window->display->xdisplay, -                                                visual, +                                                window->xvisual,                                                  frame->rect.x,                                                  frame->rect.y,  						frame->rect.width, | 
