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|
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/**
* \file effects.c "Special effects" other than compositor effects.
*
* Before we had a serious compositor, we supported swooping
* rectangles for minimising and so on. These are still supported
* today, even when the compositor is enabled. The file contains two
* parts:
*
* 1) A set of functions, each of which implements a special effect.
* (Only the minimize function does anything interesting; we should
* probably get rid of the rest.)
*
* 2) A set of functions for moving a highlighted wireframe box around
* the screen, optionally with height and width shown in the middle.
* This is used for moving and resizing when reduced_resources is set.
*
* There was formerly a system which allowed callers to drop in their
* own handlers for various things; it was never used (people who want
* their own handlers can just modify this file, after all) and it added
* a good deal of extra complexity, so it has been removed. If you want it,
* it can be found in svn r3769.
*
* Once upon a time there were three different ways of drawing the box
* animation: window wireframe, window opaque, and root. People who had
* the shape extension theoretically had the choice of all three, and
* people who didn't weren't given the choice of the wireframe option.
* In practice, though, the opaque animation was never perfect, so it came
* down to the wireframe option for those who had the extension and
* the root option for those who didn't; there was actually no way of choosing
* any other option anyway. Work on the opaque animation stopped in 2002;
* anyone who wants something like that these days will be using the
* compositor anyway.
*
* In svn r3769 this was made explicit.
*/
/*
* Copyright (C) 2001 Anders Carlsson, Havoc Pennington
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301, USA.
*/
#include <config.h>
#include "effects.h"
#include "display-private.h"
#include "ui.h"
#include "window-private.h"
#include "prefs.h"
#ifdef HAVE_SHAPE
#include <X11/extensions/shape.h>
#endif
#define META_MINIMIZE_ANIMATION_LENGTH 0.25
#define META_SHADE_ANIMATION_LENGTH 0.2
#include <string.h>
typedef struct MetaEffect MetaEffect;
typedef struct MetaEffectPriv MetaEffectPriv;
typedef struct
{
MetaScreen *screen;
double millisecs_duration;
gint64 start_time;
#ifdef HAVE_SHAPE
/** For wireframe window */
Window wireframe_xwindow;
#else
/** Rectangle to erase */
MetaRectangle last_rect;
/** First time we've plotted anything in this animation? */
gboolean first_time;
/** For wireframe drawn on root window */
GC gc;
#endif
MetaRectangle start_rect;
MetaRectangle end_rect;
} BoxAnimationContext;
/**
* Information we need to know during a maximise or minimise effect.
*/
typedef struct
{
/** This is the normal-size window. */
MetaRectangle window_rect;
/** This is the size of the window when it's an icon. */
MetaRectangle icon_rect;
} MetaMinimizeEffect, MetaUnminimizeEffect;
struct MetaEffectPriv
{
MetaEffectFinished finished;
gpointer finished_data;
};
struct MetaEffect
{
/** The window the effect is applied to. */
MetaWindow *window;
/** Which effect is happening here. */
MetaEffectType type;
/** The effect handler can hang data here. */
gpointer info;
union
{
MetaMinimizeEffect minimize;
/* ... and theoretically anything else */
} u;
MetaEffectPriv *priv;
};
static void run_default_effect_handler (MetaEffect *effect);
static void run_handler (MetaEffect *effect);
static void effect_free (MetaEffect *effect);
static MetaEffect *
create_effect (MetaEffectType type,
MetaWindow *window,
MetaEffectFinished finished,
gpointer finished_data);
static void
draw_box_animation (MetaScreen *screen,
MetaRectangle *initial_rect,
MetaRectangle *destination_rect,
double seconds_duration);
/**
* Creates an effect.
*
*/
static MetaEffect*
create_effect (MetaEffectType type,
MetaWindow *window,
MetaEffectFinished finished,
gpointer finished_data)
{
MetaEffect *effect = g_new (MetaEffect, 1);
effect->type = type;
effect->window = window;
effect->priv = g_new (MetaEffectPriv, 1);
effect->priv->finished = finished;
effect->priv->finished_data = finished_data;
return effect;
}
/**
* Destroys an effect. If the effect has a "finished" hook, it will be
* called before cleanup.
*
* \param effect The effect.
*/
static void
effect_free (MetaEffect *effect)
{
if (effect->priv->finished)
effect->priv->finished (effect->priv->finished_data);
g_free (effect->priv);
g_free (effect);
}
void
meta_effect_run_focus (MetaWindow *window,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
effect = create_effect (META_EFFECT_FOCUS, window, finished, data);
run_handler (effect);
}
void
meta_effect_run_minimize (MetaWindow *window,
MetaRectangle *window_rect,
MetaRectangle *icon_rect,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
g_return_if_fail (icon_rect != NULL);
effect = create_effect (META_EFFECT_MINIMIZE, window, finished, data);
effect->u.minimize.window_rect = *window_rect;
effect->u.minimize.icon_rect = *icon_rect;
run_handler (effect);
}
void
meta_effect_run_unminimize (MetaWindow *window,
MetaRectangle *window_rect,
MetaRectangle *icon_rect,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
g_return_if_fail (icon_rect != NULL);
effect = create_effect (META_EFFECT_UNMINIMIZE, window, finished, data);
effect->u.minimize.window_rect = *window_rect;
effect->u.minimize.icon_rect = *icon_rect;
run_handler (effect);
}
void
meta_effect_run_close (MetaWindow *window,
MetaEffectFinished finished,
gpointer data)
{
MetaEffect *effect;
g_return_if_fail (window != NULL);
effect = create_effect (META_EFFECT_CLOSE, window,
finished, data);
run_handler (effect);
}
/* old ugly minimization effect */
#ifdef HAVE_SHAPE
static void
update_wireframe_window (MetaDisplay *display,
Window xwindow,
const MetaRectangle *rect)
{
XMoveResizeWindow (display->xdisplay,
xwindow,
rect->x, rect->y,
rect->width, rect->height);
#define OUTLINE_WIDTH 3
if (rect->width > OUTLINE_WIDTH * 2 &&
rect->height > OUTLINE_WIDTH * 2)
{
XRectangle xrect;
Region inner_xregion;
Region outer_xregion;
inner_xregion = XCreateRegion ();
outer_xregion = XCreateRegion ();
xrect.x = 0;
xrect.y = 0;
xrect.width = rect->width;
xrect.height = rect->height;
XUnionRectWithRegion (&xrect, outer_xregion, outer_xregion);
xrect.x += OUTLINE_WIDTH;
xrect.y += OUTLINE_WIDTH;
xrect.width -= OUTLINE_WIDTH * 2;
xrect.height -= OUTLINE_WIDTH * 2;
XUnionRectWithRegion (&xrect, inner_xregion, inner_xregion);
XSubtractRegion (outer_xregion, inner_xregion, outer_xregion);
XShapeCombineRegion (display->xdisplay, xwindow,
ShapeBounding, 0, 0, outer_xregion, ShapeSet);
XDestroyRegion (outer_xregion);
XDestroyRegion (inner_xregion);
}
else
{
/* Unset the shape */
XShapeCombineMask (display->xdisplay, xwindow,
ShapeBounding, 0, 0, None, ShapeSet);
}
}
#endif
static gboolean
effects_draw_box_animation_timeout (BoxAnimationContext *context)
{
double elapsed;
gint64 current_time;
MetaRectangle draw_rect;
double fraction;
#ifndef HAVE_SHAPE
if (!context->first_time)
{
/* Restore the previously drawn background */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
context->last_rect.x, context->last_rect.y,
context->last_rect.width, context->last_rect.height);
}
else
context->first_time = FALSE;
#endif /* !HAVE_SHAPE */
current_time = g_get_real_time ();
/* We use milliseconds for all times */
elapsed = (current_time - context->start_time) / 1000.0;
if (elapsed < 0)
{
/* Probably the system clock was set backwards? */
meta_warning ("System clock seemed to go backwards?\n");
elapsed = G_MAXDOUBLE; /* definitely done. */
}
if (elapsed > context->millisecs_duration)
{
/* All done */
#ifdef HAVE_SHAPE
XDestroyWindow (context->screen->display->xdisplay,
context->wireframe_xwindow);
#else
meta_display_ungrab (context->screen->display);
meta_ui_pop_delay_exposes (context->screen->ui);
XFreeGC (context->screen->display->xdisplay,
context->gc);
#endif /* !HAVE_SHAPE */
g_free (context);
return FALSE;
}
g_assert (context->millisecs_duration > 0.0);
fraction = elapsed / context->millisecs_duration;
draw_rect = context->start_rect;
/* Now add a delta proportional to elapsed time. */
draw_rect.x += (context->end_rect.x - context->start_rect.x) * fraction;
draw_rect.y += (context->end_rect.y - context->start_rect.y) * fraction;
draw_rect.width += (context->end_rect.width - context->start_rect.width) * fraction;
draw_rect.height += (context->end_rect.height - context->start_rect.height) * fraction;
/* don't confuse X or gdk-pixbuf with bogus rectangles */
if (draw_rect.width < 1)
draw_rect.width = 1;
if (draw_rect.height < 1)
draw_rect.height = 1;
#ifdef HAVE_SHAPE
update_wireframe_window (context->screen->display,
context->wireframe_xwindow,
&draw_rect);
#else
context->last_rect = draw_rect;
/* Draw the rectangle */
XDrawRectangle (context->screen->display->xdisplay,
context->screen->xroot,
context->gc,
draw_rect.x, draw_rect.y,
draw_rect.width, draw_rect.height);
#endif /* !HAVE_SHAPE */
/* kick changes onto the server */
XFlush (context->screen->display->xdisplay);
return TRUE;
}
void
draw_box_animation (MetaScreen *screen,
MetaRectangle *initial_rect,
MetaRectangle *destination_rect,
double seconds_duration)
{
BoxAnimationContext *context;
#ifdef HAVE_SHAPE
XSetWindowAttributes attrs;
#else
XGCValues gc_values;
#endif
g_return_if_fail (seconds_duration > 0.0);
if (g_getenv ("MARCO_DEBUG_EFFECTS"))
seconds_duration *= 10; /* slow things down */
/* Create the animation context */
context = g_new0 (BoxAnimationContext, 1);
context->screen = screen;
context->millisecs_duration = seconds_duration * 1000.0;
context->start_rect = *initial_rect;
context->end_rect = *destination_rect;
#ifdef HAVE_SHAPE
attrs.override_redirect = True;
attrs.background_pixel = BlackPixel (screen->display->xdisplay,
screen->number);
context->wireframe_xwindow = XCreateWindow (screen->display->xdisplay,
screen->xroot,
initial_rect->x,
initial_rect->y,
initial_rect->width,
initial_rect->height,
0,
CopyFromParent,
CopyFromParent,
(Visual *)CopyFromParent,
CWOverrideRedirect | CWBackPixel,
&attrs);
update_wireframe_window (screen->display,
context->wireframe_xwindow,
initial_rect);
XMapWindow (screen->display->xdisplay,
context->wireframe_xwindow);
#else /* !HAVE_SHAPE */
context->first_time = TRUE;
gc_values.subwindow_mode = IncludeInferiors;
gc_values.function = GXinvert;
context->gc = XCreateGC (screen->display->xdisplay,
screen->xroot,
GCSubwindowMode | GCFunction,
&gc_values);
/* Grab the X server to avoid screen dirt */
meta_display_grab (context->screen->display);
meta_ui_push_delay_exposes (context->screen->ui);
#endif
/* Do this only after we get the pixbuf from the server,
* so that the animation doesn't get truncated.
*/
context->start_time = g_get_real_time ();
/* Add the timeout - a short one, could even use an idle,
* but this is maybe more CPU-friendly.
*/
g_timeout_add (15,
(GSourceFunc)effects_draw_box_animation_timeout,
context);
/* kick changes onto the server */
XFlush (context->screen->display->xdisplay);
}
void
meta_effects_begin_wireframe (MetaScreen *screen,
const MetaRectangle *rect,
int width,
int height)
{
/* Grab the X server to avoid screen dirt */
meta_display_grab (screen->display);
meta_ui_push_delay_exposes (screen->ui);
meta_effects_update_wireframe (screen,
NULL, -1, -1,
rect, width, height);
}
static void
draw_xor_rect (MetaScreen *screen,
const MetaRectangle *rect,
int width,
int height)
{
/* The lines in the center can't overlap the rectangle or each
* other, or the XOR gets reversed. So we have to draw things
* a bit oddly.
*/
XSegment segments[8];
MetaRectangle shrunk_rect;
int i;
#define LINE_WIDTH META_WIREFRAME_XOR_LINE_WIDTH
/* We don't want the wireframe going outside the window area.
* It makes it harder for the user to position windows and it exposes other
* annoying bugs.
*/
shrunk_rect = *rect;
shrunk_rect.x += LINE_WIDTH / 2 + LINE_WIDTH % 2;
shrunk_rect.y += LINE_WIDTH / 2 + LINE_WIDTH % 2;
shrunk_rect.width -= LINE_WIDTH + 2 * (LINE_WIDTH % 2);
shrunk_rect.height -= LINE_WIDTH + 2 * (LINE_WIDTH % 2);
XDrawRectangle (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
shrunk_rect.x, shrunk_rect.y,
shrunk_rect.width, shrunk_rect.height);
/* Don't put lines inside small rectangles where they won't fit */
if (shrunk_rect.width < (LINE_WIDTH * 4) ||
shrunk_rect.height < (LINE_WIDTH * 4))
return;
if ((width >= 0) && (height >= 0))
{
XGCValues gc_values = { 0 };
if (XGetGCValues (screen->display->xdisplay,
screen->root_xor_gc,
GCFont, &gc_values))
{
char *text;
int text_length;
XFontStruct *font_struct;
int text_width, text_height;
int box_x, box_y;
int box_width, box_height;
font_struct = XQueryFont (screen->display->xdisplay,
gc_values.font);
if (font_struct != NULL)
{
text = g_strdup_printf ("%d x %d", width, height);
text_length = strlen (text);
text_width = text_length * font_struct->max_bounds.width;
text_height = font_struct->max_bounds.descent +
font_struct->max_bounds.ascent;
box_width = text_width + 2 * LINE_WIDTH;
box_height = text_height + 2 * LINE_WIDTH;
box_x = shrunk_rect.x + (shrunk_rect.width - box_width) / 2;
box_y = shrunk_rect.y + (shrunk_rect.height - box_height) / 2;
if ((box_width < shrunk_rect.width) &&
(box_height < shrunk_rect.height))
{
XFillRectangle (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
box_x, box_y,
box_width, box_height);
XDrawString (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
box_x + LINE_WIDTH,
box_y + LINE_WIDTH + font_struct->max_bounds.ascent,
text, text_length);
}
g_free (text);
XFreeFontInfo (NULL, font_struct, 1);
if ((box_width + LINE_WIDTH) >= (shrunk_rect.width / 3))
return;
if ((box_height + LINE_WIDTH) >= (shrunk_rect.height / 3))
return;
}
}
}
/* Two vertical lines at 1/3 and 2/3 */
segments[0].x1 = shrunk_rect.x + shrunk_rect.width / 3;
segments[0].y1 = shrunk_rect.y + LINE_WIDTH / 2 + LINE_WIDTH % 2;
segments[0].x2 = segments[0].x1;
segments[0].y2 = shrunk_rect.y + shrunk_rect.height - LINE_WIDTH / 2;
segments[1] = segments[0];
segments[1].x1 = shrunk_rect.x + (shrunk_rect.width / 3) * 2;
segments[1].x2 = segments[1].x1;
/* Now make two horizontal lines at 1/3 and 2/3, but not
* overlapping the verticals
*/
segments[2].x1 = shrunk_rect.x + LINE_WIDTH / 2 + LINE_WIDTH % 2;
segments[2].x2 = segments[0].x1 - LINE_WIDTH / 2;
segments[2].y1 = shrunk_rect.y + shrunk_rect.height / 3;
segments[2].y2 = segments[2].y1;
segments[3] = segments[2];
segments[3].x1 = segments[2].x2 + LINE_WIDTH;
segments[3].x2 = segments[1].x1 - LINE_WIDTH / 2;
segments[4] = segments[3];
segments[4].x1 = segments[3].x2 + LINE_WIDTH;
segments[4].x2 = shrunk_rect.x + shrunk_rect.width - LINE_WIDTH / 2;
/* Second horizontal line is just like the first, but
* shifted down
*/
i = 5;
while (i < 8)
{
segments[i] = segments[i - 3];
segments[i].y1 = shrunk_rect.y + (shrunk_rect.height / 3) * 2;
segments[i].y2 = segments[i].y1;
++i;
}
XDrawSegments (screen->display->xdisplay,
screen->xroot,
screen->root_xor_gc,
segments,
G_N_ELEMENTS (segments));
}
void
meta_effects_update_wireframe (MetaScreen *screen,
const MetaRectangle *old_rect,
int old_width,
int old_height,
const MetaRectangle *new_rect,
int new_width,
int new_height)
{
if (old_rect)
draw_xor_rect (screen, old_rect, old_width, old_height);
if (new_rect)
draw_xor_rect (screen, new_rect, new_width, new_height);
XFlush (screen->display->xdisplay);
}
void
meta_effects_end_wireframe (MetaScreen *screen,
const MetaRectangle *old_rect,
int old_width,
int old_height)
{
meta_effects_update_wireframe (screen,
old_rect, old_width, old_height,
NULL, -1, -1);
meta_display_ungrab (screen->display);
meta_ui_pop_delay_exposes (screen->ui);
}
static void
run_default_effect_handler (MetaEffect *effect)
{
switch (effect->type)
{
case META_EFFECT_MINIMIZE:
draw_box_animation (effect->window->screen,
&(effect->u.minimize.window_rect),
&(effect->u.minimize.icon_rect),
META_MINIMIZE_ANIMATION_LENGTH);
break;
default:
break;
}
}
static void
run_handler (MetaEffect *effect)
{
if (meta_prefs_get_mate_animations ())
run_default_effect_handler (effect);
effect_free (effect);
}
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