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author | Stefano Karapetsas <[email protected]> | 2012-02-22 03:44:27 -0800 |
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committer | Stefano Karapetsas <[email protected]> | 2012-02-22 03:44:27 -0800 |
commit | 2dfe3164d9f195b50e066def8e2a4782b5910c10 (patch) | |
tree | f95660c9462b74c2775355c29df79267fc30501b /plugins/mouse/msd-timeline.c | |
parent | ecd8a153901507f5d210d6f85103693ef81d49c3 (diff) | |
parent | e46b4adef5c6c6805b3ca6dbfbe99a4299252514 (diff) | |
download | mate-settings-daemon-2dfe3164d9f195b50e066def8e2a4782b5910c10.tar.bz2 mate-settings-daemon-2dfe3164d9f195b50e066def8e2a4782b5910c10.tar.xz |
Merge pull request #3 from haxar/master
gsd to msd complete rename patch by NiceandGently
Diffstat (limited to 'plugins/mouse/msd-timeline.c')
-rw-r--r-- | plugins/mouse/msd-timeline.c | 848 |
1 files changed, 848 insertions, 0 deletions
diff --git a/plugins/mouse/msd-timeline.c b/plugins/mouse/msd-timeline.c new file mode 100644 index 0000000..9bcfd2f --- /dev/null +++ b/plugins/mouse/msd-timeline.c @@ -0,0 +1,848 @@ +/* msd-timeline.c + * + * Copyright (C) 2008 Carlos Garnacho <[email protected]> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. + */ + +#include <glib.h> +#include <gtk/gtk.h> +#include <math.h> +#include "msd-timeline.h" + +#define MSD_TIMELINE_GET_PRIV(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), MSD_TYPE_TIMELINE, MsdTimelinePriv)) +#define MSECS_PER_SEC 1000 +#define FRAME_INTERVAL(nframes) (MSECS_PER_SEC / nframes) +#define DEFAULT_FPS 30 + +typedef struct MsdTimelinePriv MsdTimelinePriv; + +struct MsdTimelinePriv +{ + guint duration; + guint fps; + guint source_id; + + GTimer *timer; + + GdkScreen *screen; + MsdTimelineProgressType progress_type; + MsdTimelineProgressFunc progress_func; + + guint loop : 1; + guint direction : 1; +}; + +enum { + PROP_0, + PROP_FPS, + PROP_DURATION, + PROP_LOOP, + PROP_DIRECTION, + PROP_SCREEN, + PROP_PROGRESS_TYPE, +}; + +enum { + STARTED, + PAUSED, + FINISHED, + FRAME, + LAST_SIGNAL +}; + +static guint signals [LAST_SIGNAL] = { 0, }; + + +static void msd_timeline_set_property (GObject *object, + guint prop_id, + const GValue *value, + GParamSpec *pspec); +static void msd_timeline_get_property (GObject *object, + guint prop_id, + GValue *value, + GParamSpec *pspec); +static void msd_timeline_finalize (GObject *object); + + +G_DEFINE_TYPE (MsdTimeline, msd_timeline, G_TYPE_OBJECT) + + +GType +msd_timeline_direction_get_type (void) +{ + static GType type = 0; + + if (G_UNLIKELY (type == 0)) + { + static const GEnumValue values[] = { + { MSD_TIMELINE_DIRECTION_FORWARD, "MSD_TIMELINE_DIRECTION_FORWARD", "forward" }, + { MSD_TIMELINE_DIRECTION_BACKWARD, "MSD_TIMELINE_DIRECTION_BACKWARD", "backward" }, + { 0, NULL, NULL } + }; + + type = g_enum_register_static (g_intern_static_string ("MsdTimelineDirection"), values); + } + + return type; +} + +GType +msd_timeline_progress_type_get_type (void) +{ + static GType type = 0; + + if (G_UNLIKELY (type == 0)) + { + static const GEnumValue values[] = { + { MSD_TIMELINE_PROGRESS_LINEAR, "MSD_TIMELINE_PROGRESS_LINEAR", "linear" }, + { MSD_TIMELINE_PROGRESS_SINUSOIDAL, "MSD_TIMELINE_PROGRESS_SINUSOIDAL", "sinusoidal" }, + { MSD_TIMELINE_PROGRESS_EXPONENTIAL, "MSD_TIMELINE_PROGRESS_EXPONENTIAL", "exponential" }, + { 0, NULL, NULL } + }; + + type = g_enum_register_static (g_intern_static_string ("MsdTimelineProgressType"), values); + } + + return type; +} + +static void +msd_timeline_class_init (MsdTimelineClass *class) +{ + GObjectClass *object_class = G_OBJECT_CLASS (class); + + object_class->set_property = msd_timeline_set_property; + object_class->get_property = msd_timeline_get_property; + object_class->finalize = msd_timeline_finalize; + + g_object_class_install_property (object_class, + PROP_FPS, + g_param_spec_uint ("fps", + "FPS", + "Frames per second for the timeline", + 1, + G_MAXUINT, + DEFAULT_FPS, + G_PARAM_READWRITE)); + g_object_class_install_property (object_class, + PROP_DURATION, + g_param_spec_uint ("duration", + "Animation Duration", + "Animation Duration", + 0, + G_MAXUINT, + 0, + G_PARAM_READWRITE)); + g_object_class_install_property (object_class, + PROP_LOOP, + g_param_spec_boolean ("loop", + "Loop", + "Whether the timeline loops or not", + FALSE, + G_PARAM_READWRITE)); + g_object_class_install_property (object_class, + PROP_DIRECTION, + g_param_spec_enum ("direction", + "Direction", + "Whether the timeline moves forward or backward in time", + MSD_TYPE_TIMELINE_DIRECTION, + MSD_TIMELINE_DIRECTION_FORWARD, + G_PARAM_READWRITE)); + g_object_class_install_property (object_class, + PROP_DIRECTION, + g_param_spec_enum ("progress-type", + "Progress type", + "Type of progress through the timeline", + MSD_TYPE_TIMELINE_PROGRESS_TYPE, + MSD_TIMELINE_PROGRESS_LINEAR, + G_PARAM_READWRITE)); + g_object_class_install_property (object_class, + PROP_SCREEN, + g_param_spec_object ("screen", + "Screen", + "Screen to get the settings from", + GDK_TYPE_SCREEN, + G_PARAM_READWRITE)); + + signals[STARTED] = + g_signal_new ("started", + G_TYPE_FROM_CLASS (object_class), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (MsdTimelineClass, started), + NULL, NULL, + g_cclosure_marshal_VOID__VOID, + G_TYPE_NONE, 0); + + signals[PAUSED] = + g_signal_new ("paused", + G_TYPE_FROM_CLASS (object_class), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (MsdTimelineClass, paused), + NULL, NULL, + g_cclosure_marshal_VOID__VOID, + G_TYPE_NONE, 0); + + signals[FINISHED] = + g_signal_new ("finished", + G_TYPE_FROM_CLASS (object_class), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (MsdTimelineClass, finished), + NULL, NULL, + g_cclosure_marshal_VOID__VOID, + G_TYPE_NONE, 0); + + signals[FRAME] = + g_signal_new ("frame", + G_TYPE_FROM_CLASS (object_class), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (MsdTimelineClass, frame), + NULL, NULL, + g_cclosure_marshal_VOID__DOUBLE, + G_TYPE_NONE, 1, + G_TYPE_DOUBLE); + + g_type_class_add_private (class, sizeof (MsdTimelinePriv)); +} + +static void +msd_timeline_init (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + priv->fps = DEFAULT_FPS; + priv->duration = 0; + priv->direction = MSD_TIMELINE_DIRECTION_FORWARD; + priv->screen = gdk_screen_get_default (); +} + +static void +msd_timeline_set_property (GObject *object, + guint prop_id, + const GValue *value, + GParamSpec *pspec) +{ + MsdTimeline *timeline; + MsdTimelinePriv *priv; + + timeline = MSD_TIMELINE (object); + priv = MSD_TIMELINE_GET_PRIV (timeline); + + switch (prop_id) + { + case PROP_FPS: + msd_timeline_set_fps (timeline, g_value_get_uint (value)); + break; + case PROP_DURATION: + msd_timeline_set_duration (timeline, g_value_get_uint (value)); + break; + case PROP_LOOP: + msd_timeline_set_loop (timeline, g_value_get_boolean (value)); + break; + case PROP_DIRECTION: + msd_timeline_set_direction (timeline, g_value_get_enum (value)); + break; + case PROP_SCREEN: + msd_timeline_set_screen (timeline, + GDK_SCREEN (g_value_get_object (value))); + break; + case PROP_PROGRESS_TYPE: + msd_timeline_set_progress_type (timeline, g_value_get_enum (value)); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + } +} + +static void +msd_timeline_get_property (GObject *object, + guint prop_id, + GValue *value, + GParamSpec *pspec) +{ + MsdTimeline *timeline; + MsdTimelinePriv *priv; + + timeline = MSD_TIMELINE (object); + priv = MSD_TIMELINE_GET_PRIV (timeline); + + switch (prop_id) + { + case PROP_FPS: + g_value_set_uint (value, priv->fps); + break; + case PROP_DURATION: + g_value_set_uint (value, priv->duration); + break; + case PROP_LOOP: + g_value_set_boolean (value, priv->loop); + break; + case PROP_DIRECTION: + g_value_set_enum (value, priv->direction); + break; + case PROP_SCREEN: + g_value_set_object (value, priv->screen); + break; + case PROP_PROGRESS_TYPE: + g_value_set_enum (value, priv->progress_type); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + } +} + +static void +msd_timeline_finalize (GObject *object) +{ + MsdTimelinePriv *priv; + + priv = MSD_TIMELINE_GET_PRIV (object); + + if (priv->source_id) + { + g_source_remove (priv->source_id); + priv->source_id = 0; + } + + if (priv->timer) + g_timer_destroy (priv->timer); + + G_OBJECT_CLASS (msd_timeline_parent_class)->finalize (object); +} + +/* Sinusoidal progress */ +static gdouble +sinusoidal_progress (gdouble progress) +{ + return (sinf ((progress * G_PI) / 2)); +} + +static gdouble +exponential_progress (gdouble progress) +{ + return progress * progress; +} + +static MsdTimelineProgressFunc +progress_type_to_func (MsdTimelineProgressType type) +{ + if (type == MSD_TIMELINE_PROGRESS_SINUSOIDAL) + return sinusoidal_progress; + else if (type == MSD_TIMELINE_PROGRESS_EXPONENTIAL) + return exponential_progress; + + return NULL; +} + +static gboolean +msd_timeline_run_frame (MsdTimeline *timeline, + gboolean enable_animations) +{ + MsdTimelinePriv *priv; + gdouble linear_progress, progress; + guint elapsed_time; + MsdTimelineProgressFunc progress_func = NULL; + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + if (enable_animations) + { + elapsed_time = (guint) (g_timer_elapsed (priv->timer, NULL) * 1000); + + linear_progress = (gdouble) elapsed_time / priv->duration; + + if (priv->direction == MSD_TIMELINE_DIRECTION_BACKWARD) + linear_progress = 1 - linear_progress; + + linear_progress = CLAMP (linear_progress, 0., 1.); + + if (priv->progress_func) + progress_func = priv->progress_func; + else if (priv->progress_type) + progress_func = progress_type_to_func (priv->progress_type); + + if (progress_func) + progress = (progress_func) (linear_progress); + else + progress = linear_progress; + } + else + progress = (priv->direction == MSD_TIMELINE_DIRECTION_FORWARD) ? 1.0 : 0.0; + + g_signal_emit (timeline, signals [FRAME], 0, + CLAMP (progress, 0.0, 1.0)); + + if ((priv->direction == MSD_TIMELINE_DIRECTION_FORWARD && progress >= 1.0) || + (priv->direction == MSD_TIMELINE_DIRECTION_BACKWARD && progress <= 0.0)) + { + if (!priv->loop) + { + if (priv->source_id) + { + g_source_remove (priv->source_id); + priv->source_id = 0; + } + + g_signal_emit (timeline, signals [FINISHED], 0); + return FALSE; + } + else + msd_timeline_rewind (timeline); + } + + return TRUE; +} + +static gboolean +msd_timeline_frame_idle_func (MsdTimeline *timeline) +{ + return msd_timeline_run_frame (timeline, TRUE); +} + +/** + * msd_timeline_new: + * @duration: duration in milliseconds for the timeline + * + * Creates a new #MsdTimeline with the specified number of frames. + * + * Return Value: the newly created #MsdTimeline + **/ +MsdTimeline * +msd_timeline_new (guint duration) +{ + return g_object_new (MSD_TYPE_TIMELINE, + "duration", duration, + NULL); +} + +MsdTimeline * +msd_timeline_new_for_screen (guint duration, + GdkScreen *screen) +{ + return g_object_new (MSD_TYPE_TIMELINE, + "duration", duration, + "screen", screen, + NULL); +} + +/** + * msd_timeline_start: + * @timeline: A #MsdTimeline + * + * Runs the timeline from the current frame. + **/ +void +msd_timeline_start (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + GtkSettings *settings; + gboolean enable_animations = FALSE; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + if (priv->screen) + { + settings = gtk_settings_get_for_screen (priv->screen); + g_object_get (settings, "gtk-enable-animations", &enable_animations, NULL); + } + + if (enable_animations) + { + if (!priv->source_id) + { + if (priv->timer) + g_timer_continue (priv->timer); + else + priv->timer = g_timer_new (); + + /* sanity check */ + g_assert (priv->fps > 0); + + g_signal_emit (timeline, signals [STARTED], 0); + + priv->source_id = gdk_threads_add_timeout (FRAME_INTERVAL (priv->fps), + (GSourceFunc) msd_timeline_frame_idle_func, + timeline); + } + } + else + { + /* If animations are not enabled, only run the last frame, + * it take us instantaneously to the last state of the animation. + * The only potential flaw happens when people use the ::finished + * signal to trigger another animation, or even worse, finally + * loop into this animation again. + */ + g_signal_emit (timeline, signals [STARTED], 0); + msd_timeline_run_frame (timeline, FALSE); + } +} + +/** + * msd_timeline_pause: + * @timeline: A #MsdTimeline + * + * Pauses the timeline. + **/ +void +msd_timeline_pause (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + if (priv->source_id) + { + g_source_remove (priv->source_id); + priv->source_id = 0; + g_timer_stop (priv->timer); + g_signal_emit (timeline, signals [PAUSED], 0); + } +} + +/** + * msd_timeline_rewind: + * @timeline: A #MsdTimeline + * + * Rewinds the timeline. + **/ +void +msd_timeline_rewind (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + /* destroy and re-create timer if neccesary */ + if (priv->timer) + { + g_timer_destroy (priv->timer); + + if (msd_timeline_is_running (timeline)) + priv->timer = g_timer_new (); + else + priv->timer = NULL; + } +} + +/** + * msd_timeline_is_running: + * @timeline: A #MsdTimeline + * + * Returns whether the timeline is running or not. + * + * Return Value: %TRUE if the timeline is running + **/ +gboolean +msd_timeline_is_running (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), FALSE); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + return (priv->source_id != 0); +} + +/** + * msd_timeline_get_fps: + * @timeline: A #MsdTimeline + * + * Returns the number of frames per second. + * + * Return Value: frames per second + **/ +guint +msd_timeline_get_fps (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), 1); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + return priv->fps; +} + +/** + * msd_timeline_set_fps: + * @timeline: A #MsdTimeline + * @fps: frames per second + * + * Sets the number of frames per second that + * the timeline will play. + **/ +void +msd_timeline_set_fps (MsdTimeline *timeline, + guint fps) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + g_return_if_fail (fps > 0); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + priv->fps = fps; + + if (msd_timeline_is_running (timeline)) + { + g_source_remove (priv->source_id); + priv->source_id = gdk_threads_add_timeout (FRAME_INTERVAL (priv->fps), + (GSourceFunc) msd_timeline_run_frame, + timeline); + } + + g_object_notify (G_OBJECT (timeline), "fps"); +} + +/** + * msd_timeline_get_loop: + * @timeline: A #MsdTimeline + * + * Returns whether the timeline loops to the + * beginning when it has reached the end. + * + * Return Value: %TRUE if the timeline loops + **/ +gboolean +msd_timeline_get_loop (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), FALSE); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + return priv->loop; +} + +/** + * msd_timeline_set_loop: + * @timeline: A #MsdTimeline + * @loop: %TRUE to make the timeline loop + * + * Sets whether the timeline loops to the beginning + * when it has reached the end. + **/ +void +msd_timeline_set_loop (MsdTimeline *timeline, + gboolean loop) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + priv->loop = loop; + + g_object_notify (G_OBJECT (timeline), "loop"); +} + +void +msd_timeline_set_duration (MsdTimeline *timeline, + guint duration) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + priv->duration = duration; + + g_object_notify (G_OBJECT (timeline), "duration"); +} + +guint +msd_timeline_get_duration (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), 0); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + return priv->duration; +} + +/** + * msd_timeline_get_direction: + * @timeline: A #MsdTimeline + * + * Returns the direction of the timeline. + * + * Return Value: direction + **/ +MsdTimelineDirection +msd_timeline_get_direction (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), MSD_TIMELINE_DIRECTION_FORWARD); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + return priv->direction; +} + +/** + * msd_timeline_set_direction: + * @timeline: A #MsdTimeline + * @direction: direction + * + * Sets the direction of the timeline. + **/ +void +msd_timeline_set_direction (MsdTimeline *timeline, + MsdTimelineDirection direction) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + priv->direction = direction; + + g_object_notify (G_OBJECT (timeline), "direction"); +} + +GdkScreen * +msd_timeline_get_screen (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), NULL); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + return priv->screen; +} + +void +msd_timeline_set_screen (MsdTimeline *timeline, + GdkScreen *screen) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + g_return_if_fail (GDK_IS_SCREEN (screen)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + if (priv->screen) + g_object_unref (priv->screen); + + priv->screen = g_object_ref (screen); + + g_object_notify (G_OBJECT (timeline), "screen"); +} + +void +msd_timeline_set_progress_type (MsdTimeline *timeline, + MsdTimelineProgressType type) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + priv->progress_type = type; + + g_object_notify (G_OBJECT (timeline), "progress-type"); +} + +MsdTimelineProgressType +msd_timeline_get_progress_type (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), MSD_TIMELINE_PROGRESS_LINEAR); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + if (priv->progress_func) + return MSD_TIMELINE_PROGRESS_LINEAR; + + return priv->progress_type; +} + +/** + * msd_timeline_set_progress_func: + * @timeline: A #MsdTimeline + * @progress_func: progress function + * + * Sets the progress function. This function will be used to calculate + * a different progress to pass to the ::frame signal based on the + * linear progress through the timeline. Setting progress_func + * to %NULL will make the timeline use the default function, + * which is just a linear progress. + * + * All progresses are in the [0.0, 1.0] range. + **/ +void +msd_timeline_set_progress_func (MsdTimeline *timeline, + MsdTimelineProgressFunc progress_func) +{ + MsdTimelinePriv *priv; + + g_return_if_fail (MSD_IS_TIMELINE (timeline)); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + priv->progress_func = progress_func; +} + +gdouble +msd_timeline_get_progress (MsdTimeline *timeline) +{ + MsdTimelinePriv *priv; + MsdTimelineProgressFunc progress_func = NULL; + gdouble linear_progress, progress; + guint elapsed_time; + + g_return_val_if_fail (MSD_IS_TIMELINE (timeline), 0.0); + + priv = MSD_TIMELINE_GET_PRIV (timeline); + + if (!priv->timer) + return 0.; + + elapsed_time = (guint) (g_timer_elapsed (priv->timer, NULL) * 1000); + + linear_progress = (gdouble) elapsed_time / priv->duration; + + if (priv->direction == MSD_TIMELINE_DIRECTION_BACKWARD) + linear_progress = 1 - linear_progress; + + linear_progress = CLAMP (linear_progress, 0., 1.); + + if (priv->progress_func) + progress_func = priv->progress_func; + else if (priv->progress_type) + progress_func = progress_type_to_func (priv->progress_type); + + if (progress_func) + progress = (progress_func) (linear_progress); + else + progress = linear_progress; + + return CLAMP (progress, 0., 1.); +} |