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/*
* Copyright (C) 2001 Nikos Mavroyanopoulos
* Copyright (C) 2012-2021 MATE Developers
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Library General Public License as published
* by the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/*
* The algorithm is due to Ron Rivest. This code is based on code
* written by Colin Plumb in 1993.
*/
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "skey.h"
#include "skeyutil.h"
#include "md4.h"
#ifndef WORDS_BIGENDIAN
#define byteReverse(buf, len) /* Nothing */
#else
static void byteReverse(unsigned char *buf, unsigned longs);
/*
* Note: this code is harmless on little-endian machines.
*/
static void byteReverse(unsigned char *buf, unsigned longs)
{
guint32 t;
do
{
t = (guint32) ((unsigned) buf[3] << 8 | buf[2]) << 16 |
((unsigned) buf[1] << 8 | buf[0]);
*(guint32 *) buf = t;
buf += 4;
}
while (--longs);
}
#endif
#define rotl32(x,n) (((x) << ((guint32)(n))) | ((x) >> (32 - (guint32)(n))))
/*
* Start MD4 accumulation. Set bit count to 0 and buffer to mysterious
* initialization constants.
*/
void MD4Init(MD4_CTX *ctx)
{
ctx->buf[0] = 0x67452301;
ctx->buf[1] = 0xefcdab89;
ctx->buf[2] = 0x98badcfe;
ctx->buf[3] = 0x10325476;
ctx->bits[0] = 0;
ctx->bits[1] = 0;
}
/*
* Update context to reflect the concatenation of another buffer full
* of bytes.
*/
void MD4Update(MD4_CTX *ctx, unsigned char const *buf,
unsigned len)
{
register guint32 t;
/* Update bitcount */
t = ctx->bits[0];
if ((ctx->bits[0] = t + ((guint32) len << 3)) < t)
ctx->bits[1]++; /* Carry from low to high */
ctx->bits[1] += len >> 29;
t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */
/* Handle any leading odd-sized chunks */
if (t)
{
unsigned char *p = (unsigned char *) ctx->in + t;
t = 64 - t;
if (len < t)
{
memcpy(p, buf, len);
return;
}
memcpy(p, buf, t);
byteReverse(ctx->in, 16);
MD4Transform(ctx->buf, (guint32 *) ctx->in);
buf += t;
len -= t;
}
/* Process data in 64-byte chunks */
while (len >= 64)
{
memcpy(ctx->in, buf, 64);
byteReverse(ctx->in, 16);
MD4Transform(ctx->buf, (guint32 *) ctx->in);
buf += 64;
len -= 64;
}
/* Handle any remaining bytes of data. */
memcpy(ctx->in, buf, len);
}
/*
* Final wrapup - pad to 64-byte boundary with the bit pattern
* 1 0* (64-bit count of bits processed, MSB-first)
*/
void MD4Final(unsigned char* digest, MD4_CTX *ctx)
{
unsigned int count;
unsigned char *p;
/* Compute number of bytes mod 64 */
count = (ctx->bits[0] >> 3) & 0x3F;
/* Set the first char of padding to 0x80. This is safe since there is
always at least one byte free */
p = ctx->in + count;
*p++ = 0x80;
/* Bytes of padding needed to make 64 bytes */
count = 64 - 1 - count;
/* Pad out to 56 mod 64 */
if (count < 8)
{
/* Two lots of padding: Pad the first block to 64 bytes */
memset(p, 0, count);
byteReverse(ctx->in, 16);
MD4Transform(ctx->buf, (guint32 *) ctx->in);
/* Now fill the next block with 56 bytes */
memset(ctx->in, 0, 56);
}
else
{
/* Pad block to 56 bytes */
memset(p, 0, count - 8);
}
byteReverse(ctx->in, 14);
/* Append length in bits and transform */
((guint32 *) ctx->in)[14] = ctx->bits[0];
((guint32 *) ctx->in)[15] = ctx->bits[1];
MD4Transform(ctx->buf, (guint32 *) ctx->in);
byteReverse((unsigned char *) ctx->buf, 4);
if (digest!=NULL)
memcpy(digest, ctx->buf, 16);
memset(ctx, 0, sizeof(*ctx)); /* In case it's sensitive */
}
/* The three core functions */
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
#define G(x, y, z) (((x) & (y)) | ((x) & (z)) | ((y) & (z)))
#define H(x, y, z) ((x) ^ (y) ^ (z))
#define FF(a, b, c, d, x, s) { \
(a) += F ((b), (c), (d)) + (x); \
(a) = rotl32 ((a), (s)); \
}
#define GG(a, b, c, d, x, s) { \
(a) += G ((b), (c), (d)) + (x) + (guint32)0x5a827999; \
(a) = rotl32 ((a), (s)); \
}
#define HH(a, b, c, d, x, s) { \
(a) += H ((b), (c), (d)) + (x) + (guint32)0x6ed9eba1; \
(a) = rotl32 ((a), (s)); \
}
/*
* The core of the MD4 algorithm
*/
void MD4Transform(guint32 buf[4], guint32 const in[16])
{
register guint32 a, b, c, d;
a = buf[0];
b = buf[1];
c = buf[2];
d = buf[3];
FF(a, b, c, d, in[0], 3); /* 1 */
FF(d, a, b, c, in[1], 7); /* 2 */
FF(c, d, a, b, in[2], 11); /* 3 */
FF(b, c, d, a, in[3], 19); /* 4 */
FF(a, b, c, d, in[4], 3); /* 5 */
FF(d, a, b, c, in[5], 7); /* 6 */
FF(c, d, a, b, in[6], 11); /* 7 */
FF(b, c, d, a, in[7], 19); /* 8 */
FF(a, b, c, d, in[8], 3); /* 9 */
FF(d, a, b, c, in[9], 7); /* 10 */
FF(c, d, a, b, in[10], 11); /* 11 */
FF(b, c, d, a, in[11], 19); /* 12 */
FF(a, b, c, d, in[12], 3); /* 13 */
FF(d, a, b, c, in[13], 7); /* 14 */
FF(c, d, a, b, in[14], 11); /* 15 */
FF(b, c, d, a, in[15], 19); /* 16 */
GG(a, b, c, d, in[0], 3); /* 17 */
GG(d, a, b, c, in[4], 5); /* 18 */
GG(c, d, a, b, in[8], 9); /* 19 */
GG(b, c, d, a, in[12], 13); /* 20 */
GG(a, b, c, d, in[1], 3); /* 21 */
GG(d, a, b, c, in[5], 5); /* 22 */
GG(c, d, a, b, in[9], 9); /* 23 */
GG(b, c, d, a, in[13], 13); /* 24 */
GG(a, b, c, d, in[2], 3); /* 25 */
GG(d, a, b, c, in[6], 5); /* 26 */
GG(c, d, a, b, in[10], 9); /* 27 */
GG(b, c, d, a, in[14], 13); /* 28 */
GG(a, b, c, d, in[3], 3); /* 29 */
GG(d, a, b, c, in[7], 5); /* 30 */
GG(c, d, a, b, in[11], 9); /* 31 */
GG(b, c, d, a, in[15], 13); /* 32 */
HH(a, b, c, d, in[0], 3); /* 33 */
HH(d, a, b, c, in[8], 9); /* 34 */
HH(c, d, a, b, in[4], 11); /* 35 */
HH(b, c, d, a, in[12], 15); /* 36 */
HH(a, b, c, d, in[2], 3); /* 37 */
HH(d, a, b, c, in[10], 9); /* 38 */
HH(c, d, a, b, in[6], 11); /* 39 */
HH(b, c, d, a, in[14], 15); /* 40 */
HH(a, b, c, d, in[1], 3); /* 41 */
HH(d, a, b, c, in[9], 9); /* 42 */
HH(c, d, a, b, in[5], 11); /* 43 */
HH(b, c, d, a, in[13], 15); /* 44 */
HH(a, b, c, d, in[3], 3); /* 45 */
HH(d, a, b, c, in[11], 9); /* 46 */
HH(c, d, a, b, in[7], 11); /* 47 */
HH(b, c, d, a, in[15], 15); /* 48 */
buf[0] += a;
buf[1] += b;
buf[2] += c;
buf[3] += d;
}
int MD4Keycrunch( char *result, const char *seed, const char *passphrase)
{
int len;
char *buf;
MD4_CTX md;
guint32 results[4];
len = strlen(seed) + strlen(passphrase);
buf = (char *)malloc(len+1);
if (buf == NULL)
return -1;
strcpy(buf, seed);
skey_lowcase(buf);
strcat(buf, passphrase);
skey_sevenbit(buf);
MD4Init(&md);
MD4Update(&md, (unsigned char *)buf, len);
MD4Final((unsigned char *)results, &md);
free(buf);
results[0] ^= results[2];
results[1] ^= results[3];
memcpy((void *)result, (void *)results, SKEY_SIZE);
return 0;
}
void MD4SKey(char *x)
{
MD4_CTX md;
guint32 results[4];
MD4Init(&md);
MD4Update(&md, (unsigned char *)x, SKEY_SIZE);
MD4Final((unsigned char *)results, &md);
results[0] ^= results[2];
results[1] ^= results[3];
memcpy((void *)x, (void *)results, SKEY_SIZE);
}
#ifdef MD4_MAIN
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
MD4_CTX *md4;
unsigned char digest[16];
unsigned char data[1024];
int i, r;
memset(digest, 0, 16);
printf("MD4 digest algorithm. End with Ctrl-D:\n");
md4 = (MD4_CTX *)malloc(sizeof(MD4_CTX));
MD4Init(md4);
do
{
r = read(0, data, sizeof data);
MD4Update(md4, data, r);
}
while (r);
MD4Final(digest, md4);
printf("MD4 Digest is: ");
for (i = 0; i < 16; i++)
printf("%02X", digest[i]);
printf("\n");
free(md4);
return 0;
}
#endif
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