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authorraveit65 <[email protected]>2019-06-09 16:32:04 +0200
committerraveit65 <[email protected]>2019-06-17 17:47:05 +0200
commitb5caac0985d07477a992bec34bcf0d460d87a722 (patch)
tree3386b889ab9ec721390b6394b0d10bb0c4cc85ae /desktop-themes/GreenLaguna-border
parentb1c3d381be56535f128b085598c9de774c60e8df (diff)
downloadmate-themes-b5caac0985d07477a992bec34bcf0d460d87a722.tar.bz2
mate-themes-b5caac0985d07477a992bec34bcf0d460d87a722.tar.xz
GreenLaguna: add selectable metacity theme with borders
Diffstat (limited to 'desktop-themes/GreenLaguna-border')
-rw-r--r--desktop-themes/GreenLaguna-border/COPYING675
-rw-r--r--desktop-themes/GreenLaguna-border/Makefile.am16
-rw-r--r--desktop-themes/GreenLaguna-border/index.theme.in12
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/Makefile.am20
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.pngbin0 -> 1106 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.pngbin0 -> 1112 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.pngbin0 -> 1112 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.pngbin0 -> 1110 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.pngbin0 -> 1102 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml508
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml514
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml1735
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/neutral.pngbin0 -> 1075 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.pngbin0 -> 1110 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/unabove-button.pngbin0 -> 1110 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/unfocus.pngbin0 -> 1055 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/yellow.pngbin0 -> 1102 bytes
17 files changed, 3480 insertions, 0 deletions
diff --git a/desktop-themes/GreenLaguna-border/COPYING b/desktop-themes/GreenLaguna-border/COPYING
new file mode 100644
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+++ b/desktop-themes/GreenLaguna-border/COPYING
@@ -0,0 +1,675 @@
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+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+
diff --git a/desktop-themes/GreenLaguna-border/Makefile.am b/desktop-themes/GreenLaguna-border/Makefile.am
new file mode 100644
index 00000000..a670afb4
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/Makefile.am
@@ -0,0 +1,16 @@
+THEME_NAME=GreenLaguna-border
+THEME_IN_FILES=index.theme.in
+
+@INTLTOOL_THEME_RULE@
+
+themedir = $(datadir)/themes/$(THEME_NAME)
+
+theme_DATA = \
+ COPYING \
+ index.theme
+
+SUBDIRS = \
+ metacity-1
+
+DISTCLEANFILES = index.theme
+EXTRA_DIST = index.theme.in
diff --git a/desktop-themes/GreenLaguna-border/index.theme.in b/desktop-themes/GreenLaguna-border/index.theme.in
new file mode 100644
index 00000000..3091c43e
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/index.theme.in
@@ -0,0 +1,12 @@
+[Desktop Entry]
+Type=X-GNOME-Metatheme
+Name=GreenLaguna-border
+Comment=A clean light green theme with huge borders
+Encoding=UTF-8
+
+[X-GNOME-Metatheme]
+GtkTheme=GreenLaguna
+MetacityTheme=GreenLaguna-border
+IconTheme=menta
+CursorTheme=mate
+CursorSize=24
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am b/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am
new file mode 100644
index 00000000..83d7538a
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am
@@ -0,0 +1,20 @@
+THEME_NAME=GreenLaguna-border
+
+themedir = $(datadir)/themes/$(THEME_NAME)/metacity-1
+
+theme_DATA = \
+ metacity-theme-1.xml \
+ metacity-theme-2.xml \
+ metacity-theme-3.xml \
+ button-close-focus.png \
+ button-max-focus1.png \
+ button-max-focus.png \
+ button-min-focus.png \
+ menu-button-pressed.png \
+ neutral.png \
+ unabove-button.png \
+ unabove-button-unfocus.png \
+ unfocus.png \
+ yellow.png
+
+EXTRA_DIST = $(theme_DATA)
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png
new file mode 100644
index 00000000..3297f854
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png
new file mode 100644
index 00000000..6b93868c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png
new file mode 100644
index 00000000..6b93868c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png
new file mode 100644
index 00000000..b44cde4c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png b/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png
new file mode 100644
index 00000000..b15b508a
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml
new file mode 100644
index 00000000..7d9ca0a2
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml
@@ -0,0 +1,508 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>GreenLaguna-border</name>
+ <author>Wolfgang Ulbrich</author>
+ <copyright>none</copyright>
+ <date>Feb 2013</date>
+ <description>A clean green theme with huge borders</description>
+</info>
+
+<!--================-->
+<!--Frame Geometries-->
+<!--================-->
+
+<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="4"/>
+ <distance name="right_titlebar_edge" value="4"/>
+ <distance name="button_width" value="20"/>
+ <distance name="button_height" value="23"/>
+ <distance name="title_vertical_pad" value="3"/>
+ <border name="title_border" left="1" right="0" top="4" bottom="4"/>
+ <border name="button_border" left="1" right="0" top="4" bottom="0"/>
+</frame_geometry>
+
+<!--Normal geometry-->
+
+<frame_geometry name="normal_small_borders" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal">
+ <distance name="left_width" value="0"/>
+ <distance name="right_width" value="0"/>
+ <distance name="bottom_height" value="0"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+</frame_geometry>
+
+<!--Utility windows-->
+
+<frame_geometry name="utility" title_scale="small" parent="normal"/>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="button_width" value="0"/>
+ <distance name="button_height" value="0"/>
+ <distance name="title_vertical_pad" value="2"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+</frame_geometry>
+
+<!--==============-->
+<!--Some constants-->
+<!--==============-->
+
+<constant name="ThickLineWidth" value="3"/>
+<constant name="IconTitleSpacing" value="6"/>
+
+<!--=======-->
+<!--Drawing-->
+<!--=======-->
+
+<!--Above button-->
+
+<draw_ops name="above_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unabove Button-->
+
+<draw_ops name="unabove_button">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_inactive">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!-- Stick button-->
+
+<draw_ops name="stick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unstick Button-->
+
+<draw_ops name="unstick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Shade button-->
+
+<draw_ops name="shade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unshade button-->
+
+<draw_ops name="unshade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Menu button-->
+
+<draw_ops name="menu_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Minimize button-->
+
+<draw_ops name="minimize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_prelight">
+ <image filename="button-min-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_pressed">
+ <include name="minimize_button"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Maximize button-->
+
+<draw_ops name="maximize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_prelight">
+ <image filename="button-max-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_pressed">
+ <include name="maximize_button"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Restore button-->
+
+<draw_ops name="restore_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_prelight">
+ <image filename="button-max-focus1.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_pressed">
+ <include name="restore_button"/>
+</draw_ops>
+
+<draw_ops name="restore_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Close button-->
+
+<draw_ops name="close_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_prelight">
+ <image filename="button-close-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_pressed">
+ <include name="close_button"/>
+</draw_ops>
+
+<draw_ops name="close_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--==================-->
+<!--Draw window frames-->
+<!--==================-->
+
+<!--Draw nothing-->
+
+<draw_ops name="blank">
+</draw_ops>
+
+<!--The background of windows-->
+
+<draw_ops name="background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#AAB5A1" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#EAEFE8"/>
+ <color value="#E6EFE3"/>
+ </gradient>
+
+ <line color="#E8EFE5" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+
+ <!--Top curves-->
+ <line color="#ABB5A8" x1="0" y1="5" x2="2" y2="2"/>
+ <line color="#ABB5A8" x1="2" y1="2" x2="5" y2="0"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="5" x2="width-right_width-2+5" y2="2"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="2" x2="width-right_width-5+5" y2="0"/>
+ <!--Bottom curves-->
+ <line color="#ABB5A8" x1="0" y1="height-bottom_height" x2="2" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="2" y1="height-bottom_height+3" x2="5" y2="height-bottom_height+5"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="height-bottom_height" x2="width-right_width-2+5" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="height-bottom_height+3" x2="width-right_width-5+5" y2="height-bottom_height+5"/>
+</draw_ops>
+
+<draw_ops name="max_background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#FFFFFF" />
+ <color value="#E6EFE3" />
+ </gradient>
+
+ <line color="#E6EFE3" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+</draw_ops>
+
+<!--Set up draw_ops for drawing the title text-->
+
+<!--Focused windows-->
+
+<draw_ops name="title_text_focused">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#000000"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+ <!--Unfocused windows-->
+
+<draw_ops name="title_text">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#B2B3B1"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+<!--Title text-->
+
+<draw_ops name="title_normal">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<draw_ops name="title_utility">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_utility_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<!--=======================================-->
+<!--Use draw_ops to draw the window frames.-->
+<!--=======================================-->
+
+<!--Focused windows-->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_focused"/>
+
+<!--Draw buttons in normal, prelight, and pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button"/>
+ <button function="close" state="prelight" draw_ops="close_button_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button"/>
+ <button function="menu" state="prelight" draw_ops="menu_button_prelight"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button"/>
+ <button function="stick" state="prelight" draw_ops="stick_button_prelight"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button"/>
+ <button function="unstick" state="prelight" draw_ops="unstick_button_prelight"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button"/>
+ <button function="above" state="prelight" draw_ops="above_button_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_button_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Unfocused windows-->
+
+<frame_style name="normal_unfocused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_normal"/>
+
+<!--Pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button_inactive"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_inactive"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button_inactive"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button_inactive"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button_inactive"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button_inactive"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button_inactive"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button_inactive"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Shading-->
+
+<frame_style name="shaded_focused" geometry="normal" parent="normal_focused">
+ <piece position="title" draw_ops="title_focused"/>
+</frame_style>
+
+<frame_style name="maximized_unfocused" geometry="normal_small_borders" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="maximized_focused" geometry="normal_small_borders" parent="normal_focused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="utility" parent="normal_unfocused">
+ <piece position="title" draw_ops="title_utility"/>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="utility" parent="normal_focused">
+ <piece position="title" draw_ops="title_utility_focused"/>
+</frame_style>
+
+<frame_style name="border" geometry="border" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="blank"/>
+</frame_style>
+
+<frame_style_set name="normal">
+<frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+<frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+<frame focus="yes" state="maximized" style="maximized_focused"/>
+<frame focus="no" state="maximized" style="maximized_unfocused"/>
+<frame focus="yes" state="shaded" style="shaded_focused"/>
+<frame focus="no" state="shaded" style="normal_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="maximized_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="maximized_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="utility" parent="normal">
+<frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+<frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+<frame focus="yes" state="maximized" style="utility_focused"/>
+<frame focus="no" state="maximized" style="utility_unfocused"/>
+<frame focus="yes" state="shaded" style="utility_focused"/>
+<frame focus="no" state="shaded" style="utility_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="utility_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="utility_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="border">
+<frame focus="yes" state="normal" resize="both" style="border"/>
+<frame focus="no" state="normal" resize="both" style="border"/>
+<frame focus="yes" state="maximized" style="border"/>
+<frame focus="no" state="maximized" style="border"/>
+<frame focus="yes" state="shaded" style="border"/>
+<frame focus="no" state="shaded" style="border"/>
+<frame focus="yes" state="maximized_and_shaded" style="border"/>
+<frame focus="no" state="maximized_and_shaded" style="border"/>
+</frame_style_set>
+
+<window type="normal" style_set="normal"/>
+<window type="dialog" style_set="normal"/>
+<window type="modal_dialog" style_set="normal"/>
+<window type="menu" style_set="normal"/>
+<window type="utility" style_set="utility"/>
+<window type="border" style_set="border"/>
+
+<menu_icon function="close" state="normal" draw_ops="close_button"/>
+<menu_icon function="maximize" state="normal" draw_ops="maximize_button"/>
+<menu_icon function="unmaximize" state="normal" draw_ops="restore_button"/>
+<menu_icon function="minimize" state="normal" draw_ops="minimize_button"/>
+
+</metacity_theme>
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml
new file mode 100644
index 00000000..e4b37546
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml
@@ -0,0 +1,514 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>GreenLaguna</name>
+ <author>Wolfgang Ulbrich</author>
+ <copyright>none</copyright>
+ <date>Feb 2013</date>
+ <description>A clean green theme with huge borders</description>
+</info>
+
+<!--================-->
+<!--Frame Geometries-->
+<!--================-->
+
+<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="4"/>
+ <distance name="right_titlebar_edge" value="4"/>
+ <distance name="button_width" value="20"/>
+ <distance name="button_height" value="23"/>
+ <distance name="title_vertical_pad" value="3"/>
+ <border name="title_border" left="1" right="0" top="4" bottom="4"/>
+ <border name="button_border" left="1" right="0" top="4" bottom="0"/>
+</frame_geometry>
+
+<!--Normal geometry-->
+
+<frame_geometry name="normal_small_borders" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal">
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+ <distance name="left_titlebar_edge" value="4"/>
+ <distance name="right_titlebar_edge" value="1"/>
+ <distance name="title_vertical_pad" value="9"/> <!--
+ This needs to be 1 less then the
+ title_vertical_pad on normal state
+ or you'll have bigger buttons -->
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<!--Utility windows-->
+
+<frame_geometry name="utility" title_scale="small" parent="normal"/>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="button_width" value="0"/>
+ <distance name="button_height" value="0"/>
+ <distance name="title_vertical_pad" value="2"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+</frame_geometry>
+
+<!--==============-->
+<!--Some constants-->
+<!--==============-->
+
+<constant name="ThickLineWidth" value="3"/>
+<constant name="IconTitleSpacing" value="6"/>
+
+<!--=======-->
+<!--Drawing-->
+<!--=======-->
+
+<!--Above button-->
+
+<draw_ops name="above_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unabove Button-->
+
+<draw_ops name="unabove_button">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_inactive">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!-- Stick button-->
+
+<draw_ops name="stick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unstick Button-->
+
+<draw_ops name="unstick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Shade button-->
+
+<draw_ops name="shade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unshade button-->
+
+<draw_ops name="unshade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Menu button-->
+
+<draw_ops name="menu_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Minimize button-->
+
+<draw_ops name="minimize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_prelight">
+ <image filename="button-min-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_pressed">
+ <include name="minimize_button"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Maximize button-->
+
+<draw_ops name="maximize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_prelight">
+ <image filename="button-max-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_pressed">
+ <include name="maximize_button"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Restore button-->
+
+<draw_ops name="restore_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_prelight">
+ <image filename="button-max-focus1.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_pressed">
+ <include name="restore_button"/>
+</draw_ops>
+
+<draw_ops name="restore_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Close button-->
+
+<draw_ops name="close_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_prelight">
+ <image filename="button-close-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_pressed">
+ <include name="close_button"/>
+</draw_ops>
+
+<draw_ops name="close_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--==================-->
+<!--Draw window frames-->
+<!--==================-->
+
+<!--Draw nothing-->
+
+<draw_ops name="blank">
+</draw_ops>
+
+<!--The background of windows-->
+
+<draw_ops name="background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#AAB5A1" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#EAEFE8"/>
+ <color value="#E6EFE3"/>
+ </gradient>
+
+ <line color="#E8EFE5" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+
+ <!--Top curves-->
+ <line color="#ABB5A8" x1="0" y1="5" x2="2" y2="2"/>
+ <line color="#ABB5A8" x1="2" y1="2" x2="5" y2="0"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="5" x2="width-right_width-2+5" y2="2"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="2" x2="width-right_width-5+5" y2="0"/>
+ <!--Bottom curves-->
+ <line color="#ABB5A8" x1="0" y1="height-bottom_height" x2="2" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="2" y1="height-bottom_height+3" x2="5" y2="height-bottom_height+5"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="height-bottom_height" x2="width-right_width-2+5" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="height-bottom_height+3" x2="width-right_width-5+5" y2="height-bottom_height+5"/>
+</draw_ops>
+
+<draw_ops name="max_background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#FFFFFF" />
+ <color value="#E6EFE3" />
+ </gradient>
+
+ <line color="#E6EFE3" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+</draw_ops>
+
+<!--Set up draw_ops for drawing the title text-->
+
+<!--Focused windows-->
+
+<draw_ops name="title_text_focused">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#000000"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+ <!--Unfocused windows-->
+
+<draw_ops name="title_text">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#B2B3B1"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+<!--Title text-->
+
+<draw_ops name="title_normal">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<draw_ops name="title_utility">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_utility_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<!--=======================================-->
+<!--Use draw_ops to draw the window frames.-->
+<!--=======================================-->
+
+<!--Focused windows-->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_focused"/>
+
+<!--Draw buttons in normal, prelight, and pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button"/>
+ <button function="close" state="prelight" draw_ops="close_button_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button"/>
+ <button function="menu" state="prelight" draw_ops="menu_button_prelight"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button"/>
+ <button function="stick" state="prelight" draw_ops="stick_button_prelight"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button"/>
+ <button function="unstick" state="prelight" draw_ops="unstick_button_prelight"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button"/>
+ <button function="above" state="prelight" draw_ops="above_button_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_button_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Unfocused windows-->
+
+<frame_style name="normal_unfocused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_normal"/>
+
+<!--Pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button_inactive"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_inactive"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button_inactive"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button_inactive"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button_inactive"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button_inactive"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button_inactive"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button_inactive"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Shading-->
+
+<frame_style name="shaded_focused" geometry="normal" parent="normal_focused">
+ <piece position="title" draw_ops="title_focused"/>
+</frame_style>
+
+<frame_style name="maximized_unfocused" geometry="normal_small_borders" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="maximized_focused" geometry="normal_small_borders" parent="normal_focused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="utility" parent="normal_unfocused">
+ <piece position="title" draw_ops="title_utility"/>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="utility" parent="normal_focused">
+ <piece position="title" draw_ops="title_utility_focused"/>
+</frame_style>
+
+<frame_style name="border" geometry="border" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="blank"/>
+</frame_style>
+
+<frame_style_set name="normal">
+<frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+<frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+<frame focus="yes" state="maximized" style="maximized_focused"/>
+<frame focus="no" state="maximized" style="maximized_unfocused"/>
+<frame focus="yes" state="shaded" style="shaded_focused"/>
+<frame focus="no" state="shaded" style="normal_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="maximized_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="maximized_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="utility" parent="normal">
+<frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+<frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+<frame focus="yes" state="maximized" style="utility_focused"/>
+<frame focus="no" state="maximized" style="utility_unfocused"/>
+<frame focus="yes" state="shaded" style="utility_focused"/>
+<frame focus="no" state="shaded" style="utility_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="utility_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="utility_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="border">
+<frame focus="yes" state="normal" resize="both" style="border"/>
+<frame focus="no" state="normal" resize="both" style="border"/>
+<frame focus="yes" state="maximized" style="border"/>
+<frame focus="no" state="maximized" style="border"/>
+<frame focus="yes" state="shaded" style="border"/>
+<frame focus="no" state="shaded" style="border"/>
+<frame focus="yes" state="maximized_and_shaded" style="border"/>
+<frame focus="no" state="maximized_and_shaded" style="border"/>
+</frame_style_set>
+
+<window type="normal" style_set="normal"/>
+<window type="dialog" style_set="normal"/>
+<window type="modal_dialog" style_set="normal"/>
+<window type="menu" style_set="normal"/>
+<window type="utility" style_set="utility"/>
+<window type="border" style_set="border"/>
+
+<menu_icon function="close" state="normal" draw_ops="close_button"/>
+<menu_icon function="maximize" state="normal" draw_ops="maximize_button"/>
+<menu_icon function="unmaximize" state="normal" draw_ops="restore_button"/>
+<menu_icon function="minimize" state="normal" draw_ops="minimize_button"/>
+
+</metacity_theme>
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml
new file mode 100644
index 00000000..d5212157
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml
@@ -0,0 +1,1735 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>GreenLaguna-border</name>
+ <author>Wolfgang Ulbrich</author>
+ <copyright>none</copyright>
+ <date>2013</date>
+ <description>A clean green theme with huge borders</description>
+</info>
+
+<!-- Colors -->
+
+<constant name="C_border_focused" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_border_unfocused" value="blend/#000000/gtk:bg[NORMAL]/0.8" />
+<constant name="C_attach_line" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_attached" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_title_focused" value="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.1" />
+<constant name="C_title_focused_hilight" value="gtk:base[NORMAL]" />
+<constant name="C_title_unfocused" value="blend/gtk:text[NORMAL]/gtk:bg[NORMAL]/0.63" />
+
+<!-- Geometries -->
+
+<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5">
+ <!-- frame widths -->
+ <distance name="left_width" value="6" />
+ <distance name="right_width" value="6" />
+ <distance name="bottom_height" value="6" />
+ <!-- distance of the left button from the left edge -->
+ <distance name="left_titlebar_edge" value="1"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="title_vertical_pad" value="10"/>
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="1" bottom="2"/>
+ <aspect_ratio name="button" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" parent="normal">
+ <distance name="left_titlebar_edge" value="1"/>
+ <distance name="right_titlebar_edge" value="0"/>
+</frame_geometry>
+
+<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <!-- should be 1 less than that of the normal state or the buttons will be bigger -->
+ <distance name="title_vertical_pad" value="9"/>
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="1" bottom="2"/>
+ <distance name="bottom_height" value="0" />
+</frame_geometry>
+
+<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="right_width" value="6" />
+</frame_geometry>
+
+<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="left_width" value="6" />
+</frame_geometry>
+
+<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="title_vertical_pad" value="7"/>
+ <border name="title_border" left="10" right="10" top="0" bottom="1"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<frame_geometry name="small_unfocused" parent="small">
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <border name="button_border" left="1" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<frame_geometry name="nobuttons" hide_buttons="true" parent="normal">
+</frame_geometry>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="left_width" value="6" />
+ <distance name="right_width" value="6" />
+ <distance name="bottom_height" value="6" />
+ <border name="title_border" left="10" right="10" top="0" bottom="0" />
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <distance name="title_vertical_pad" value="1" />
+</frame_geometry>
+
+<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+ <distance name="title_vertical_pad" value="0" />
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0" />
+</frame_geometry>
+
+<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small">
+ <distance name="title_vertical_pad" value="5"/>
+</frame_geometry>
+
+<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" parent="small">
+ <distance name="title_vertical_pad" value="0"/>
+</frame_geometry>
+
+<!-- drawing operations -->
+
+ <!-- title -->
+
+<draw_ops name="title_focused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 2"
+ color="C_title_focused_hilight" />
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ color="C_title_focused" />
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 2"
+ ellipsize_width="width"
+ color="C_title_focused_hilight" />
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ ellipsize_width="width"
+ color="C_title_focused" />
+</draw_ops>
+
+<draw_ops name="title_unfocused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ color="C_title_unfocused"/>
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ ellipsize_width="width"
+ color="C_title_unfocused"/>
+</draw_ops>
+
+ <!-- Window Decorations -->
+
+<draw_ops name="entire_background_focused">
+ <rectangle color="gtk:bg[NORMAL]" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="entire_background_unfocused">
+ <include name="entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused">
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_a,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.6)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused_alt"> <!-- gradient for focused dialogs and utility titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused_alt2"> <!-- gradient for attached and modal dialogs titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="title_height">
+ <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_unfocused_alt2"> <!-- gradient for unfocused attached dialogs titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="title_height">
+ <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_unfocused">
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_focused_alt">
+ <include name="titlebar_fill_focused_alt" />
+</draw_ops>
+
+<draw_ops name="titlebar_focused_alt2"> <!-- titlebar for focused attached and modal dialogs -->
+ <include name="titlebar_fill_focused_alt2" />
+</draw_ops>
+
+<draw_ops name="titlebar_unfocused_alt2"> <!-- titlebar for unfocused attached dialogs -->
+ <include name="titlebar_fill_unfocused_alt2" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused">
+ <include name="titlebar_fill_focused" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused_alt">
+ <include name="titlebar_fill_focused_alt" />
+</draw_ops>
+
+<draw_ops name="border_focused">
+ <rectangle color="C_border_focused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="border_unfocused">
+ <rectangle color="C_border_unfocused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="border_attached_focused">
+ <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" />
+ <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" />
+ <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" />
+ <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" />
+ <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="border_attached_unfocused">
+ <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" />
+ <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" />
+ <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" />
+ <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" />
+ <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="rounded_border_focused">
+ <line color="C_border_focused" x1="5" y1="0" x2="width-5" y2="0" />
+ <line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_border_focused" x1="0" y1="5" x2="0" y2="height-2" />
+ <line color="C_border_focused" x1="width-1" y1="5" x2="width-1" y2="height-2" />
+ <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+ <!-- more solid edges -->
+ <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="rounded_border_unfocused">
+ <line color="C_border_unfocused" x1="5" y1="0" x2="width-5" y2="0" />
+ <line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_border_unfocused" x1="0" y1="5" x2="0" y2="height-2" />
+ <line color="C_border_unfocused" x1="width-1" y1="5" x2="width-1" y2="height-2" />
+ <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+
+ <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="border_right_focused">
+ <line
+ x1="width-1" y1="0"
+ x2="width-1" y2="height"
+ color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_right_unfocused">
+ <line
+ x1="width-1" y1="0"
+ x2="width-1" y2="height"
+ color="C_border_unfocused" />
+</draw_ops>
+
+<draw_ops name="border_left_focused">
+ <line
+ x1="0" y1="0"
+ x2="0" y2="height"
+ color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_left_unfocused">
+ <line
+ x1="0" y1="0"
+ x2="0" y2="height"
+ color="C_border_unfocused" />
+</draw_ops>
+
+ <!-- Button Icons -->
+
+<draw_ops name="close_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused">
+ <include name="close_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused">
+ <include name="close_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_focused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused_prelight">
+ <include name="close_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused_prelight">
+ <include name="close_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_focused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused_pressed">
+ <include name="close_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused_pressed">
+ <include name="close_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused">
+ <include name="close_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused">
+ <include name="close_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused_prelight">
+ <include name="close_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused_prelight">
+ <include name="close_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused_pressed">
+ <include name="close_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused_pressed">
+ <include name="close_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused">
+ <include name="maximize_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused">
+ <include name="maximize_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused_prelight">
+ <include name="maximize_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused_prelight">
+ <include name="maximize_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused_pressed">
+ <include name="maximize_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused_pressed">
+ <include name="maximize_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused">
+ <include name="maximize_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused">
+ <include name="maximize_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused_prelight">
+ <include name="maximize_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused_prelight">
+ <include name="maximize_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused_pressed">
+ <include name="maximize_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused_pressed">
+ <include name="maximize_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused">
+ <include name="minimize_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused">
+ <include name="minimize_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused_prelight">
+ <include name="minimize_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused_prelight">
+ <include name="minimize_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused_pressed">
+ <include name="minimize_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused_pressed">
+ <include name="minimize_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused">
+ <include name="minimize_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused">
+ <include name="minimize_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused_prelight">
+ <include name="minimize_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused_prelight">
+ <include name="minimize_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused_pressed">
+ <include name="minimize_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused_pressed">
+ <include name="minimize_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused">
+ <include name="above_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused">
+ <include name="above_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused_prelight">
+ <include name="above_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused_prelight">
+ <include name="above_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused_pressed">
+ <include name="above_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused_pressed">
+ <include name="above_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused">
+ <include name="above_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused">
+ <include name="above_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused_prelight">
+ <include name="above_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused_prelight">
+ <include name="above_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused_pressed">
+ <include name="above_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused_pressed">
+ <include name="above_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused">
+ <include name="unabove_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused">
+ <include name="unabove_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused_prelight">
+ <include name="unabove_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused_prelight">
+ <include name="unabove_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused_pressed">
+ <include name="unabove_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused_pressed">
+ <include name="unabove_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused">
+ <include name="unabove_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused">
+ <include name="unabove_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused_prelight">
+ <include name="unabove_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused_prelight">
+ <include name="unabove_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused_pressed">
+ <include name="unabove_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused_pressed">
+ <include name="unabove_unfocused_pressed" x="0" y="1" />
+</draw_ops>
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+<draw_ops name="menu_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_focused">
+ <include name="menu_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_focused">
+ <include name="menu_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_focused_pressed">
+ <include name="menu_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_focused_pressed">
+ <include name="menu_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused">
+ <include name="menu_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused">
+ <include name="menu_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused_prelight">
+ <include name="menu_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused_prelight">
+ <include name="menu_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused_pressed">
+ <include name="menu_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused_pressed">
+ <include name="menu_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_focused">
+ <include name="shade_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_focused">
+ <include name="shade_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_focused_pressed">
+ <include name="shade_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_focused_pressed">
+ <include name="shade_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused">
+ <include name="shade_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused">
+ <include name="shade_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused_prelight">
+ <include name="shade_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused_prelight">
+ <include name="shade_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused_pressed">
+ <include name="shade_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused_pressed">
+ <include name="shade_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<!-- Frame Styles -->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="rounded_border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_unfocused" geometry="normal_unfocused">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="rounded_border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_focused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_max_focused" />
+ <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_max_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_max_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_max_focused" />
+ <button function="above" state="prelight" draw_ops="above_max_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_max_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_max_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_max_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_max_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_max_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_max_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_focused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_focused" /></draw_ops></piece>
+ <button function="close" state="normal" draw_ops="close_max_focused" />
+ <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_max_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_max_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_max_focused" />
+ <button function="above" state="prelight" draw_ops="above_max_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_max_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_max_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_max_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_unfocused" /></draw_ops></piece>
+ <button function="close" state="normal" draw_ops="close_max_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_max_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_max_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_focused" geometry="nobuttons">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused_alt" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="rounded_border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_unfocused" geometry="nobuttons">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="rounded_border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_focused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt2" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_unfocused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="small">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal" draw_ops="close_util_focused" />
+ <button function="close" state="prelight" draw_ops="close_util_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_util_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_util_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_util_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_util_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_util_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_util_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_util_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_util_focused" />
+ <button function="above" state="prelight" draw_ops="above_util_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_util_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_util_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_util_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_util_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_util_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_util_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_util_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_util_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_util_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_util_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="small_unfocused">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_util_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_util_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_util_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_util_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_util_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_util_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_util_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_util_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_util_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_util_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_util_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_util_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_util_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_util_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_util_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_util_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_util_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_util_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_util_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_util_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_util_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_util_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_util_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_util_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_focused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_unfocused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="borderless" geometry="borderless">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_focused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt2" />
+ <piece position="overlay" draw_ops="border_attached_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_unfocused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_unfocused_alt2" />
+ <piece position="overlay" draw_ops="border_attached_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_focused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_right_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_unfocused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_right_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_focused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_left_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_unfocused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_left_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- placeholder for unimplementated styles-->
+<frame_style name="blank" geometry="normal">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- Frame style sets -->
+
+<frame_style_set name="normal_style_set">
+ <frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+ <frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized" style="normal_max_focused"/>
+ <frame focus="no" state="maximized" style="normal_max_unfocused"/>
+ <frame focus="yes" state="shaded" style="normal_focused"/>
+ <frame focus="no" state="shaded" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/>
+ <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_left" style="tiled_left_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_left" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_right" style="tiled_right_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_right" style="tiled_right_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/>
+ <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="dialog_focused"/>
+ <frame focus="no" state="shaded" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="modal_dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="modal_dialog_focused"/>
+ <frame focus="no" state="shaded" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="utility_style_set">
+ <frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+ <frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="utility_focused"/>
+ <frame focus="no" state="shaded" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="border_style_set">
+ <frame focus="yes" state="normal" resize="both" style="border_focused"/>
+ <frame focus="no" state="normal" resize="both" style="border_unfocused"/>
+ <frame focus="yes" state="maximized" style="borderless"/>
+ <frame focus="no" state="maximized" style="borderless"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="attached_style_set">
+ <frame focus="yes" state="normal" resize="both" style="attached_focused"/>
+ <frame focus="no" state="normal" resize="both" style="attached_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+
+<!-- Windows -->
+
+<window type="normal" style_set="normal_style_set"/>
+<window type="dialog" style_set="dialog_style_set"/>
+<window type="modal_dialog" style_set="modal_dialog_style_set"/>
+<window type="menu" style_set="utility_style_set"/>
+<window type="utility" style_set="utility_style_set"/>
+<window type="border" style_set="border_style_set"/>
+<window version=">= 3.2" type="attached" style_set="attached_style_set"/>
+
+</metacity_theme>
+
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/neutral.png b/desktop-themes/GreenLaguna-border/metacity-1/neutral.png
new file mode 100644
index 00000000..8b224eca
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/neutral.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png
new file mode 100644
index 00000000..b44cde4c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png
new file mode 100644
index 00000000..b44cde4c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png b/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png
new file mode 100644
index 00000000..247739d7
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/yellow.png b/desktop-themes/GreenLaguna-border/metacity-1/yellow.png
new file mode 100644
index 00000000..b15b508a
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/yellow.png
Binary files differ