summaryrefslogtreecommitdiff
path: root/desktop-themes/GreenLaguna/metacity-1
diff options
context:
space:
mode:
authorraveit65 <[email protected]>2019-05-27 12:35:32 +0200
committerraveit65 <[email protected]>2019-05-27 12:57:28 +0200
commite31147899aff3a6792cb19f74c58297ddc68552d (patch)
tree8e6192b649a2ef09ea28685aeab6c291e5f4a80f /desktop-themes/GreenLaguna/metacity-1
parent945f8e6f822fb3b88878ecb74c54bb085bcdf3eb (diff)
downloadmate-themes-e31147899aff3a6792cb19f74c58297ddc68552d.tar.bz2
mate-themes-e31147899aff3a6792cb19f74c58297ddc68552d.tar.xz
Revert "Drop metacity-theme-3.xml file"
This reverts commit 3b12e18724ce791f0ea66534e96debed6f072ebc. We need the version 3 with MATE-1.22
Diffstat (limited to 'desktop-themes/GreenLaguna/metacity-1')
-rw-r--r--desktop-themes/GreenLaguna/metacity-1/Makefile.am1
-rw-r--r--desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml1734
2 files changed, 1735 insertions, 0 deletions
diff --git a/desktop-themes/GreenLaguna/metacity-1/Makefile.am b/desktop-themes/GreenLaguna/metacity-1/Makefile.am
index df013d2d..45bf4163 100644
--- a/desktop-themes/GreenLaguna/metacity-1/Makefile.am
+++ b/desktop-themes/GreenLaguna/metacity-1/Makefile.am
@@ -5,6 +5,7 @@ themedir = $(datadir)/themes/$(THEME_NAME)/metacity-1
theme_DATA = \
metacity-theme-1.xml \
metacity-theme-2.xml \
+ metacity-theme-3.xml \
button-close-focus.png \
button-max-focus1.png \
button-max-focus.png \
diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml
new file mode 100644
index 00000000..16f1da99
--- /dev/null
+++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml
@@ -0,0 +1,1734 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>GreenLaguna</name>
+ <author>Wolfgang Ulbrich</author>
+ <copyright>none</copyright>
+ <date>2013</date>
+ <description>A green beige theme</description>
+</info>
+
+<!-- Colors -->
+
+<constant name="C_border_focused" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_border_unfocused" value="blend/#000000/gtk:bg[NORMAL]/0.8" />
+<constant name="C_attach_line" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_attached" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_title_focused" value="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.1" />
+<constant name="C_title_focused_hilight" value="gtk:base[NORMAL]" />
+<constant name="C_title_unfocused" value="blend/gtk:text[NORMAL]/gtk:bg[NORMAL]/0.63" />
+
+<!-- Geometries -->
+
+<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5">
+ <!-- frame widths -->
+ <distance name="left_width" value="1" />
+ <distance name="right_width" value="1" />
+ <distance name="bottom_height" value="1" />
+ <!-- distance of the left button from the left edge -->
+ <distance name="left_titlebar_edge" value="1"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="title_vertical_pad" value="10"/>
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="1" bottom="2"/>
+ <aspect_ratio name="button" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" parent="normal">
+ <distance name="left_titlebar_edge" value="1"/>
+ <distance name="right_titlebar_edge" value="0"/>
+</frame_geometry>
+
+<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <!-- should be 1 less than that of the normal state or the buttons will be bigger -->
+ <distance name="title_vertical_pad" value="9"/>
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="1" bottom="2"/>
+ <distance name="bottom_height" value="0" />
+</frame_geometry>
+
+<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="right_width" value="1" />
+</frame_geometry>
+
+<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="left_width" value="1" />
+</frame_geometry>
+
+<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="title_vertical_pad" value="7"/>
+ <border name="title_border" left="10" right="10" top="0" bottom="1"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<frame_geometry name="small_unfocused" parent="small">
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <border name="button_border" left="1" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<frame_geometry name="nobuttons" hide_buttons="true" parent="normal">
+</frame_geometry>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="left_width" value="1" />
+ <distance name="right_width" value="1" />
+ <distance name="bottom_height" value="1" />
+ <border name="title_border" left="10" right="10" top="0" bottom="0" />
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <distance name="title_vertical_pad" value="1" />
+</frame_geometry>
+
+<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+ <distance name="title_vertical_pad" value="0" />
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0" />
+</frame_geometry>
+
+<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small">
+ <distance name="title_vertical_pad" value="5"/>
+</frame_geometry>
+
+<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" parent="small">
+ <distance name="title_vertical_pad" value="0"/>
+</frame_geometry>
+
+<!-- drawing operations -->
+
+ <!-- title -->
+
+<draw_ops name="title_focused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 2"
+ color="C_title_focused_hilight" />
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ color="C_title_focused" />
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 2"
+ ellipsize_width="width"
+ color="C_title_focused_hilight" />
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ ellipsize_width="width"
+ color="C_title_focused" />
+</draw_ops>
+
+<draw_ops name="title_unfocused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ color="C_title_unfocused"/>
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ ellipsize_width="width"
+ color="C_title_unfocused"/>
+</draw_ops>
+
+ <!-- Window Decorations -->
+
+<draw_ops name="entire_background_focused">
+ <rectangle color="gtk:bg[NORMAL]" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="entire_background_unfocused">
+ <include name="entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused">
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_a,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.6)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused_alt"> <!-- gradient for focused dialogs and utility titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused_alt2"> <!-- gradient for attached and modal dialogs titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="title_height">
+ <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_unfocused_alt2"> <!-- gradient for unfocused attached dialogs titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="title_height">
+ <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_unfocused">
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_focused_alt">
+ <include name="titlebar_fill_focused_alt" />
+</draw_ops>
+
+<draw_ops name="titlebar_focused_alt2"> <!-- titlebar for focused attached and modal dialogs -->
+ <include name="titlebar_fill_focused_alt2" />
+</draw_ops>
+
+<draw_ops name="titlebar_unfocused_alt2"> <!-- titlebar for unfocused attached dialogs -->
+ <include name="titlebar_fill_unfocused_alt2" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused">
+ <include name="titlebar_fill_focused" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused_alt">
+ <include name="titlebar_fill_focused_alt" />
+</draw_ops>
+
+<draw_ops name="border_focused">
+ <rectangle color="C_border_focused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="border_unfocused">
+ <rectangle color="C_border_unfocused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="border_attached_focused">
+ <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" />
+ <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" />
+ <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" />
+ <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" />
+ <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="border_attached_unfocused">
+ <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" />
+ <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" />
+ <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" />
+ <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" />
+ <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="rounded_border_focused">
+ <line color="C_border_focused" x1="5" y1="0" x2="width-5" y2="0" />
+ <line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_border_focused" x1="0" y1="5" x2="0" y2="height-2" />
+ <line color="C_border_focused" x1="width-1" y1="5" x2="width-1" y2="height-2" />
+ <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+ <!-- more solid edges -->
+ <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="rounded_border_unfocused">
+ <line color="C_border_unfocused" x1="5" y1="0" x2="width-5" y2="0" />
+ <line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_border_unfocused" x1="0" y1="5" x2="0" y2="height-2" />
+ <line color="C_border_unfocused" x1="width-1" y1="5" x2="width-1" y2="height-2" />
+ <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+
+ <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="border_right_focused">
+ <line
+ x1="width-1" y1="0"
+ x2="width-1" y2="height"
+ color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_right_unfocused">
+ <line
+ x1="width-1" y1="0"
+ x2="width-1" y2="height"
+ color="C_border_unfocused" />
+</draw_ops>
+
+<draw_ops name="border_left_focused">
+ <line
+ x1="0" y1="0"
+ x2="0" y2="height"
+ color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_left_unfocused">
+ <line
+ x1="0" y1="0"
+ x2="0" y2="height"
+ color="C_border_unfocused" />
+</draw_ops>
+
+ <!-- Button Icons -->
+
+<draw_ops name="close_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused">
+ <include name="close_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused">
+ <include name="close_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_focused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused_prelight">
+ <include name="close_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused_prelight">
+ <include name="close_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_focused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused_pressed">
+ <include name="close_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused_pressed">
+ <include name="close_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused">
+ <include name="close_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused">
+ <include name="close_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused_prelight">
+ <include name="close_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused_prelight">
+ <include name="close_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused_pressed">
+ <include name="close_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused_pressed">
+ <include name="close_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused">
+ <include name="maximize_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused">
+ <include name="maximize_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused_prelight">
+ <include name="maximize_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused_prelight">
+ <include name="maximize_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused_pressed">
+ <include name="maximize_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused_pressed">
+ <include name="maximize_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused">
+ <include name="maximize_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused">
+ <include name="maximize_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused_prelight">
+ <include name="maximize_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused_prelight">
+ <include name="maximize_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused_pressed">
+ <include name="maximize_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused_pressed">
+ <include name="maximize_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused">
+ <include name="minimize_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused">
+ <include name="minimize_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused_prelight">
+ <include name="minimize_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused_prelight">
+ <include name="minimize_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused_pressed">
+ <include name="minimize_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused_pressed">
+ <include name="minimize_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused">
+ <include name="minimize_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused">
+ <include name="minimize_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused_prelight">
+ <include name="minimize_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused_prelight">
+ <include name="minimize_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused_pressed">
+ <include name="minimize_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused_pressed">
+ <include name="minimize_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused">
+ <include name="above_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused">
+ <include name="above_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused_prelight">
+ <include name="above_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused_prelight">
+ <include name="above_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused_pressed">
+ <include name="above_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused_pressed">
+ <include name="above_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused">
+ <include name="above_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused">
+ <include name="above_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused_prelight">
+ <include name="above_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused_prelight">
+ <include name="above_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused_pressed">
+ <include name="above_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused_pressed">
+ <include name="above_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused">
+ <include name="unabove_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused">
+ <include name="unabove_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused_prelight">
+ <include name="unabove_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused_prelight">
+ <include name="unabove_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused_pressed">
+ <include name="unabove_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused_pressed">
+ <include name="unabove_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused">
+ <include name="unabove_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused">
+ <include name="unabove_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused_prelight">
+ <include name="unabove_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused_prelight">
+ <include name="unabove_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused_pressed">
+ <include name="unabove_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused_pressed">
+ <include name="unabove_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_focused">
+ <include name="menu_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_focused">
+ <include name="menu_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_focused_pressed">
+ <include name="menu_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_focused_pressed">
+ <include name="menu_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused">
+ <include name="menu_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused">
+ <include name="menu_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused_prelight">
+ <include name="menu_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused_prelight">
+ <include name="menu_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused_pressed">
+ <include name="menu_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused_pressed">
+ <include name="menu_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_focused">
+ <include name="shade_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_focused">
+ <include name="shade_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_focused_pressed">
+ <include name="shade_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_focused_pressed">
+ <include name="shade_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused">
+ <include name="shade_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused">
+ <include name="shade_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused_prelight">
+ <include name="shade_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused_prelight">
+ <include name="shade_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused_pressed">
+ <include name="shade_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused_pressed">
+ <include name="shade_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<!-- Frame Styles -->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="rounded_border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_unfocused" geometry="normal_unfocused">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="rounded_border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_focused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_max_focused" />
+ <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_max_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_max_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_max_focused" />
+ <button function="above" state="prelight" draw_ops="above_max_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_max_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_max_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_max_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_max_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_max_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_max_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_focused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_focused" /></draw_ops></piece>
+ <button function="close" state="normal" draw_ops="close_max_focused" />
+ <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_max_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_max_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_max_focused" />
+ <button function="above" state="prelight" draw_ops="above_max_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_max_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_max_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_max_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_unfocused" /></draw_ops></piece>
+ <button function="close" state="normal" draw_ops="close_max_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_max_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_max_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_focused" geometry="nobuttons">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused_alt" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="rounded_border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_unfocused" geometry="nobuttons">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="rounded_border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_focused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt2" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_unfocused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="small">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal" draw_ops="close_util_focused" />
+ <button function="close" state="prelight" draw_ops="close_util_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_util_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_util_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_util_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_util_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_util_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_util_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_util_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_util_focused" />
+ <button function="above" state="prelight" draw_ops="above_util_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_util_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_util_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_util_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_util_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_util_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_util_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_util_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_util_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_util_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_util_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="small_unfocused">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_util_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_util_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_util_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_util_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_util_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_util_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_util_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_util_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_util_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_util_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_util_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_util_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_util_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_util_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_util_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_util_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_util_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_util_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_util_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_util_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_util_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_util_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_util_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_util_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_focused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_unfocused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="borderless" geometry="borderless">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_focused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt2" />
+ <piece position="overlay" draw_ops="border_attached_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_unfocused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_unfocused_alt2" />
+ <piece position="overlay" draw_ops="border_attached_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_focused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_right_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_unfocused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_right_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_focused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_left_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_unfocused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_left_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- placeholder for unimplementated styles-->
+<frame_style name="blank" geometry="normal">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- Frame style sets -->
+
+<frame_style_set name="normal_style_set">
+ <frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+ <frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized" style="normal_max_focused"/>
+ <frame focus="no" state="maximized" style="normal_max_unfocused"/>
+ <frame focus="yes" state="shaded" style="normal_focused"/>
+ <frame focus="no" state="shaded" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/>
+ <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_left" style="tiled_left_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_left" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_right" style="tiled_right_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_right" style="tiled_right_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/>
+ <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="dialog_focused"/>
+ <frame focus="no" state="shaded" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="modal_dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="modal_dialog_focused"/>
+ <frame focus="no" state="shaded" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="utility_style_set">
+ <frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+ <frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="utility_focused"/>
+ <frame focus="no" state="shaded" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="border_style_set">
+ <frame focus="yes" state="normal" resize="both" style="border_focused"/>
+ <frame focus="no" state="normal" resize="both" style="border_unfocused"/>
+ <frame focus="yes" state="maximized" style="borderless"/>
+ <frame focus="no" state="maximized" style="borderless"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="attached_style_set">
+ <frame focus="yes" state="normal" resize="both" style="attached_focused"/>
+ <frame focus="no" state="normal" resize="both" style="attached_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+
+<!-- Windows -->
+
+<window type="normal" style_set="normal_style_set"/>
+<window type="dialog" style_set="dialog_style_set"/>
+<window type="modal_dialog" style_set="modal_dialog_style_set"/>
+<window type="menu" style_set="utility_style_set"/>
+<window type="utility" style_set="utility_style_set"/>
+<window type="border" style_set="border_style_set"/>
+<window version=">= 3.2" type="attached" style_set="attached_style_set"/>
+
+</metacity_theme>