diff options
author | raveit65 <[email protected]> | 2019-05-27 12:35:32 +0200 |
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committer | raveit65 <[email protected]> | 2019-05-27 12:57:28 +0200 |
commit | e31147899aff3a6792cb19f74c58297ddc68552d (patch) | |
tree | 8e6192b649a2ef09ea28685aeab6c291e5f4a80f /desktop-themes | |
parent | 945f8e6f822fb3b88878ecb74c54bb085bcdf3eb (diff) | |
download | mate-themes-e31147899aff3a6792cb19f74c58297ddc68552d.tar.bz2 mate-themes-e31147899aff3a6792cb19f74c58297ddc68552d.tar.xz |
Revert "Drop metacity-theme-3.xml file"
This reverts commit 3b12e18724ce791f0ea66534e96debed6f072ebc.
We need the version 3 with MATE-1.22
Diffstat (limited to 'desktop-themes')
-rw-r--r-- | desktop-themes/GreenLaguna/metacity-1/Makefile.am | 1 | ||||
-rw-r--r-- | desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml | 1734 |
2 files changed, 1735 insertions, 0 deletions
diff --git a/desktop-themes/GreenLaguna/metacity-1/Makefile.am b/desktop-themes/GreenLaguna/metacity-1/Makefile.am index df013d2d..45bf4163 100644 --- a/desktop-themes/GreenLaguna/metacity-1/Makefile.am +++ b/desktop-themes/GreenLaguna/metacity-1/Makefile.am @@ -5,6 +5,7 @@ themedir = $(datadir)/themes/$(THEME_NAME)/metacity-1 theme_DATA = \ metacity-theme-1.xml \ metacity-theme-2.xml \ + metacity-theme-3.xml \ button-close-focus.png \ button-max-focus1.png \ button-max-focus.png \ diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml new file mode 100644 index 00000000..16f1da99 --- /dev/null +++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml @@ -0,0 +1,1734 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>GreenLaguna</name> + <author>Wolfgang Ulbrich</author> + <copyright>none</copyright> + <date>2013</date> + <description>A green beige theme</description> +</info> + +<!-- Colors --> + +<constant name="C_border_focused" value="blend/#000000/gtk:bg[NORMAL]/0.75" /> +<constant name="C_border_unfocused" value="blend/#000000/gtk:bg[NORMAL]/0.8" /> +<constant name="C_attach_line" value="blend/#000000/gtk:bg[NORMAL]/0.75" /> +<constant name="C_attached" value="blend/#000000/gtk:bg[NORMAL]/0.75" /> +<constant name="C_title_focused" value="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.1" /> +<constant name="C_title_focused_hilight" value="gtk:base[NORMAL]" /> +<constant name="C_title_unfocused" value="blend/gtk:text[NORMAL]/gtk:bg[NORMAL]/0.63" /> + +<!-- Geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5"> + <!-- frame widths --> + <distance name="left_width" value="1" /> + <distance name="right_width" value="1" /> + <distance name="bottom_height" value="1" /> + <!-- distance of the left button from the left edge --> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="10"/> + <border name="title_border" left="10" right="10" top="1" bottom="2"/> + <border name="button_border" left="0" right="0" top="1" bottom="2"/> + <aspect_ratio name="button" value="1"/> +</frame_geometry> + +<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" parent="normal"> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="0"/> +</frame_geometry> + +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <!-- should be 1 less than that of the normal state or the buttons will be bigger --> + <distance name="title_vertical_pad" value="9"/> + <border name="title_border" left="10" right="10" top="1" bottom="2"/> + <border name="button_border" left="0" right="0" top="1" bottom="2"/> + <distance name="bottom_height" value="0" /> +</frame_geometry> + +<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> + <distance name="right_width" value="1" /> +</frame_geometry> + +<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> + <distance name="left_width" value="1" /> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="title_vertical_pad" value="7"/> + <border name="title_border" left="10" right="10" top="0" bottom="1"/> + <border name="button_border" left="0" right="0" top="0" bottom="2"/> +</frame_geometry> + +<frame_geometry name="small_unfocused" parent="small"> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <border name="button_border" left="1" right="0" top="0" bottom="2"/> +</frame_geometry> + +<frame_geometry name="nobuttons" hide_buttons="true" parent="normal"> +</frame_geometry> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="1" /> + <distance name="right_width" value="1" /> + <distance name="bottom_height" value="1" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <distance name="title_vertical_pad" value="1" /> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="title_vertical_pad" value="0" /> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <border name="title_border" left="0" right="0" top="0" bottom="0" /> +</frame_geometry> + +<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small"> + <distance name="title_vertical_pad" value="5"/> +</frame_geometry> + +<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" parent="small"> + <distance name="title_vertical_pad" value="0"/> +</frame_geometry> + +<!-- drawing operations --> + + <!-- title --> + +<draw_ops name="title_focused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 2" + color="C_title_focused_hilight" /> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_focused" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2" + y="(0 `max` ((height - title_height) / 2)) + 2" + ellipsize_width="width" + color="C_title_focused_hilight" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_focused" /> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused"/> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width))) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_unfocused"/> +</draw_ops> + + <!-- Window Decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="gtk:bg[NORMAL]" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <include name="entire_background_focused" /> +</draw_ops> + +<draw_ops name="titlebar_fill_focused"> + <gradient type="vertical" x="0" y="0" width="width" height="height"> + <color value="gtk:custom(wm_a,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.6)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_focused_alt"> <!-- gradient for focused dialogs and utility titlebar--> + <gradient type="vertical" x="0" y="0" width="width" height="height"> + <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_focused_alt2"> <!-- gradient for attached and modal dialogs titlebar--> + <gradient type="vertical" x="0" y="0" width="width" height="title_height"> + <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_unfocused_alt2"> <!-- gradient for unfocused attached dialogs titlebar--> + <gradient type="vertical" x="0" y="0" width="width" height="title_height"> + <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_unfocused"> + <gradient type="vertical" x="0" y="0" width="width" height="height"> + <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_focused_alt"> + <include name="titlebar_fill_focused_alt" /> +</draw_ops> + +<draw_ops name="titlebar_focused_alt2"> <!-- titlebar for focused attached and modal dialogs --> + <include name="titlebar_fill_focused_alt2" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused_alt2"> <!-- titlebar for unfocused attached dialogs --> + <include name="titlebar_fill_unfocused_alt2" /> +</draw_ops> + +<draw_ops name="rounded_titlebar_focused"> + <include name="titlebar_fill_focused" /> +</draw_ops> + +<draw_ops name="rounded_titlebar_focused_alt"> + <include name="titlebar_fill_focused_alt" /> +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_border_focused" x="0" y="0" width="width-1" height="height-1" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_border_unfocused" x="0" y="0" width="width-1" height="height-1" filled="false" /> +</draw_ops> + +<draw_ops name="border_attached_focused"> + <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" /> + <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" /> + <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" /> + <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" /> + <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="border_attached_unfocused"> + <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" /> + <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" /> + <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" /> + <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" /> + <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="rounded_border_focused"> + <line color="C_border_focused" x1="5" y1="0" x2="width-5" y2="0" /> + <line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_border_focused" x1="0" y1="5" x2="0" y2="height-2" /> + <line color="C_border_focused" x1="width-1" y1="5" x2="width-1" y2="height-2" /> + <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> + <!-- more solid edges --> + <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="rounded_border_unfocused"> + <line color="C_border_unfocused" x1="5" y1="0" x2="width-5" y2="0" /> + <line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_border_unfocused" x1="0" y1="5" x2="0" y2="height-2" /> + <line color="C_border_unfocused" x1="width-1" y1="5" x2="width-1" y2="height-2" /> + <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> + + <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="border_right_focused"> + <line + x1="width-1" y1="0" + x2="width-1" y2="height" + color="C_border_focused" /> +</draw_ops> + +<draw_ops name="border_right_unfocused"> + <line + x1="width-1" y1="0" + x2="width-1" y2="height" + color="C_border_unfocused" /> +</draw_ops> + +<draw_ops name="border_left_focused"> + <line + x1="0" y1="0" + x2="0" y2="height" + color="C_border_focused" /> +</draw_ops> + +<draw_ops name="border_left_unfocused"> + <line + x1="0" y1="0" + x2="0" y2="height" + color="C_border_unfocused" /> +</draw_ops> + + <!-- Button Icons --> + +<draw_ops name="close_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_focused"> + <include name="close_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_focused"> + <include name="close_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_focused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_focused_prelight"> + <include name="close_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_focused_prelight"> + <include name="close_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_focused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_focused_pressed"> + <include name="close_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_focused_pressed"> + <include name="close_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_unfocused"> + <include name="close_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_unfocused"> + <include name="close_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_unfocused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_unfocused_prelight"> + <include name="close_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_unfocused_prelight"> + <include name="close_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_unfocused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_unfocused_pressed"> + <include name="close_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_unfocused_pressed"> + <include name="close_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_focused"> + <include name="maximize_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_focused"> + <include name="maximize_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_focused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_focused_prelight"> + <include name="maximize_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_focused_prelight"> + <include name="maximize_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_focused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_focused_pressed"> + <include name="maximize_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_focused_pressed"> + <include name="maximize_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_unfocused"> + <include name="maximize_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_unfocused"> + <include name="maximize_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_unfocused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_unfocused_prelight"> + <include name="maximize_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_unfocused_prelight"> + <include name="maximize_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_unfocused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_unfocused_pressed"> + <include name="maximize_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_unfocused_pressed"> + <include name="maximize_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_focused"> + <include name="minimize_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_focused"> + <include name="minimize_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_focused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_focused_prelight"> + <include name="minimize_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_focused_prelight"> + <include name="minimize_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_focused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_focused_pressed"> + <include name="minimize_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_focused_pressed"> + <include name="minimize_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_unfocused"> + <include name="minimize_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_unfocused"> + <include name="minimize_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_unfocused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_unfocused_prelight"> + <include name="minimize_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_unfocused_prelight"> + <include name="minimize_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_unfocused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_unfocused_pressed"> + <include name="minimize_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_unfocused_pressed"> + <include name="minimize_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_focused"> + <include name="above_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_focused"> + <include name="above_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_focused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_focused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_focused_prelight"> + <include name="above_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_focused_prelight"> + <include name="above_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_focused_pressed"> + <include name="above_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_focused_pressed"> + <include name="above_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_unfocused"> + <include name="above_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_unfocused"> + <include name="above_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_unfocused_prelight"> + <include name="above_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_unfocused_prelight"> + <include name="above_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_unfocused_pressed"> + <include name="above_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_unfocused_pressed"> + <include name="above_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_focused"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_focused"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_focused"> + <include name="unabove_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_focused"> + <include name="unabove_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_focused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_focused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_focused_prelight"> + <include name="unabove_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_focused_prelight"> + <include name="unabove_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_focused_pressed"> + <include name="unabove_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_focused_pressed"> + <include name="unabove_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_unfocused"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_unfocused"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_unfocused"> + <include name="unabove_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_unfocused"> + <include name="unabove_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_unfocused_prelight"> + <include name="unabove_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_unfocused_prelight"> + <include name="unabove_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_unfocused_pressed"> + <include name="unabove_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_unfocused_pressed"> + <include name="unabove_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_focused"> + <include name="menu_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_focused"> + <include name="menu_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_focused_pressed"> + <include name="menu_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_focused_pressed"> + <include name="menu_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_unfocused"> + <include name="menu_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_unfocused"> + <include name="menu_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_unfocused_prelight"> + <include name="menu_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_unfocused_prelight"> + <include name="menu_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_unfocused_pressed"> + <include name="menu_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_unfocused_pressed"> + <include name="menu_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_focused"> + <include name="shade_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_focused"> + <include name="shade_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_focused_pressed"> + <include name="shade_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_focused_pressed"> + <include name="shade_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_unfocused"> + <include name="shade_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_unfocused"> + <include name="shade_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_unfocused_prelight"> + <include name="shade_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_unfocused_prelight"> + <include name="shade_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_unfocused_pressed"> + <include name="shade_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_unfocused_pressed"> + <include name="shade_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<!-- Frame Styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="rounded_border_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="rounded_border_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_max_focused" /> + <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_max_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_max_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_max_focused" /> + <button function="above" state="prelight" draw_ops="above_max_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_max_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_max_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_max_focused" /> + <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_focused" /> + <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_max_unfocused"/> + <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_max_unfocused"/> + <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_max_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_focused" /></draw_ops></piece> + <button function="close" state="normal" draw_ops="close_max_focused" /> + <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_max_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_max_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_max_focused" /> + <button function="above" state="prelight" draw_ops="above_max_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_max_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_max_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_max_focused" /> + <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_focused" /> + <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_unfocused" /></draw_ops></piece> + <button function="close" state="normal" draw_ops="close_max_unfocused"/> + <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_max_unfocused"/> + <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_max_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="nobuttons"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused_alt" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="rounded_border_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="nobuttons"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="rounded_border_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused_alt2" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused_alt" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal" draw_ops="close_util_focused" /> + <button function="close" state="prelight" draw_ops="close_util_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_util_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_util_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_util_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_util_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_util_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_util_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_util_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_util_focused" /> + <button function="above" state="prelight" draw_ops="above_util_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_util_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_util_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_util_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_util_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_util_focused" /> + <button function="menu" state="pressed" draw_ops="menu_util_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_util_focused" /> + <button function="shade" state="pressed" draw_ops="shade_util_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_util_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_util_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal" draw_ops="close_util_unfocused"/> + <button function="close" state="prelight" draw_ops="close_util_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_util_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_util_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_util_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_util_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_util_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_util_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_util_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_util_unfocused"/> + <button function="above" state="prelight" draw_ops="above_util_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_util_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_util_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_util_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_util_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_util_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_util_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_util_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_util_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_util_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_util_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_util_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_util_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_util_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="borderless" geometry="borderless"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_focused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused_alt2" /> + <piece position="overlay" draw_ops="border_attached_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused_alt2" /> + <piece position="overlay" draw_ops="border_attached_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_focused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_right_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_unfocused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_right_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_focused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_left_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_unfocused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_left_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- Frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_left" style="tiled_left_focused"/> + <frame version=">= 3.3"focus="no" state="tiled_left" style="tiled_left_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_right" style="tiled_right_focused"/> + <frame version=">= 3.3"focus="no" state="tiled_right" style="tiled_right_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> + <frame version=">= 3.3"focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="borderless"/> + <frame focus="no" state="maximized" style="borderless"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="attached_style_set"> + <frame focus="yes" state="normal" resize="both" style="attached_focused"/> + <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- Windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> +<window version=">= 3.2" type="attached" style_set="attached_style_set"/> + +</metacity_theme> |