summaryrefslogtreecommitdiff
path: root/desktop-themes
diff options
context:
space:
mode:
authorraveit65 <[email protected]>2019-06-09 16:32:04 +0200
committerraveit65 <[email protected]>2019-06-17 17:39:48 +0200
commit95eb915fd651dc8ca2947670ca06b997291cb67b (patch)
tree67ce09bc63352ad497657c66afeefc19461ad9d8 /desktop-themes
parent1c57fe75ce377d849e97631d80eefc6b1ef214c5 (diff)
downloadmate-themes-95eb915fd651dc8ca2947670ca06b997291cb67b.tar.bz2
mate-themes-95eb915fd651dc8ca2947670ca06b997291cb67b.tar.xz
GreenLaguna: add selectable metacity theme with borders
Diffstat (limited to 'desktop-themes')
-rw-r--r--desktop-themes/GreenLaguna-border/COPYING675
-rw-r--r--desktop-themes/GreenLaguna-border/Makefile.am16
-rw-r--r--desktop-themes/GreenLaguna-border/index.theme.in12
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/Makefile.am20
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.pngbin0 -> 1106 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.pngbin0 -> 1112 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.pngbin0 -> 1112 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.pngbin0 -> 1110 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.pngbin0 -> 1102 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml508
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml514
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml1735
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/neutral.pngbin0 -> 1075 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.pngbin0 -> 1110 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/unabove-button.pngbin0 -> 1110 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/unfocus.pngbin0 -> 1055 bytes
-rw-r--r--desktop-themes/GreenLaguna-border/metacity-1/yellow.pngbin0 -> 1102 bytes
-rw-r--r--desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml12
-rw-r--r--desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml12
-rw-r--r--desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml26
-rw-r--r--desktop-themes/Makefile.am1
21 files changed, 3507 insertions, 24 deletions
diff --git a/desktop-themes/GreenLaguna-border/COPYING b/desktop-themes/GreenLaguna-border/COPYING
new file mode 100644
index 00000000..10926e87
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/COPYING
@@ -0,0 +1,675 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+
diff --git a/desktop-themes/GreenLaguna-border/Makefile.am b/desktop-themes/GreenLaguna-border/Makefile.am
new file mode 100644
index 00000000..a670afb4
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/Makefile.am
@@ -0,0 +1,16 @@
+THEME_NAME=GreenLaguna-border
+THEME_IN_FILES=index.theme.in
+
+@INTLTOOL_THEME_RULE@
+
+themedir = $(datadir)/themes/$(THEME_NAME)
+
+theme_DATA = \
+ COPYING \
+ index.theme
+
+SUBDIRS = \
+ metacity-1
+
+DISTCLEANFILES = index.theme
+EXTRA_DIST = index.theme.in
diff --git a/desktop-themes/GreenLaguna-border/index.theme.in b/desktop-themes/GreenLaguna-border/index.theme.in
new file mode 100644
index 00000000..3091c43e
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/index.theme.in
@@ -0,0 +1,12 @@
+[Desktop Entry]
+Type=X-GNOME-Metatheme
+Name=GreenLaguna-border
+Comment=A clean light green theme with huge borders
+Encoding=UTF-8
+
+[X-GNOME-Metatheme]
+GtkTheme=GreenLaguna
+MetacityTheme=GreenLaguna-border
+IconTheme=menta
+CursorTheme=mate
+CursorSize=24
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am b/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am
new file mode 100644
index 00000000..83d7538a
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am
@@ -0,0 +1,20 @@
+THEME_NAME=GreenLaguna-border
+
+themedir = $(datadir)/themes/$(THEME_NAME)/metacity-1
+
+theme_DATA = \
+ metacity-theme-1.xml \
+ metacity-theme-2.xml \
+ metacity-theme-3.xml \
+ button-close-focus.png \
+ button-max-focus1.png \
+ button-max-focus.png \
+ button-min-focus.png \
+ menu-button-pressed.png \
+ neutral.png \
+ unabove-button.png \
+ unabove-button-unfocus.png \
+ unfocus.png \
+ yellow.png
+
+EXTRA_DIST = $(theme_DATA)
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png
new file mode 100644
index 00000000..3297f854
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png
new file mode 100644
index 00000000..6b93868c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png
new file mode 100644
index 00000000..6b93868c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png
new file mode 100644
index 00000000..b44cde4c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png b/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png
new file mode 100644
index 00000000..b15b508a
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml
new file mode 100644
index 00000000..7d9ca0a2
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml
@@ -0,0 +1,508 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>GreenLaguna-border</name>
+ <author>Wolfgang Ulbrich</author>
+ <copyright>none</copyright>
+ <date>Feb 2013</date>
+ <description>A clean green theme with huge borders</description>
+</info>
+
+<!--================-->
+<!--Frame Geometries-->
+<!--================-->
+
+<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="4"/>
+ <distance name="right_titlebar_edge" value="4"/>
+ <distance name="button_width" value="20"/>
+ <distance name="button_height" value="23"/>
+ <distance name="title_vertical_pad" value="3"/>
+ <border name="title_border" left="1" right="0" top="4" bottom="4"/>
+ <border name="button_border" left="1" right="0" top="4" bottom="0"/>
+</frame_geometry>
+
+<!--Normal geometry-->
+
+<frame_geometry name="normal_small_borders" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal">
+ <distance name="left_width" value="0"/>
+ <distance name="right_width" value="0"/>
+ <distance name="bottom_height" value="0"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+</frame_geometry>
+
+<!--Utility windows-->
+
+<frame_geometry name="utility" title_scale="small" parent="normal"/>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="button_width" value="0"/>
+ <distance name="button_height" value="0"/>
+ <distance name="title_vertical_pad" value="2"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+</frame_geometry>
+
+<!--==============-->
+<!--Some constants-->
+<!--==============-->
+
+<constant name="ThickLineWidth" value="3"/>
+<constant name="IconTitleSpacing" value="6"/>
+
+<!--=======-->
+<!--Drawing-->
+<!--=======-->
+
+<!--Above button-->
+
+<draw_ops name="above_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unabove Button-->
+
+<draw_ops name="unabove_button">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_inactive">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!-- Stick button-->
+
+<draw_ops name="stick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unstick Button-->
+
+<draw_ops name="unstick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Shade button-->
+
+<draw_ops name="shade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unshade button-->
+
+<draw_ops name="unshade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Menu button-->
+
+<draw_ops name="menu_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Minimize button-->
+
+<draw_ops name="minimize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_prelight">
+ <image filename="button-min-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_pressed">
+ <include name="minimize_button"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Maximize button-->
+
+<draw_ops name="maximize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_prelight">
+ <image filename="button-max-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_pressed">
+ <include name="maximize_button"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Restore button-->
+
+<draw_ops name="restore_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_prelight">
+ <image filename="button-max-focus1.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_pressed">
+ <include name="restore_button"/>
+</draw_ops>
+
+<draw_ops name="restore_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Close button-->
+
+<draw_ops name="close_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_prelight">
+ <image filename="button-close-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_pressed">
+ <include name="close_button"/>
+</draw_ops>
+
+<draw_ops name="close_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--==================-->
+<!--Draw window frames-->
+<!--==================-->
+
+<!--Draw nothing-->
+
+<draw_ops name="blank">
+</draw_ops>
+
+<!--The background of windows-->
+
+<draw_ops name="background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#AAB5A1" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#EAEFE8"/>
+ <color value="#E6EFE3"/>
+ </gradient>
+
+ <line color="#E8EFE5" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+
+ <!--Top curves-->
+ <line color="#ABB5A8" x1="0" y1="5" x2="2" y2="2"/>
+ <line color="#ABB5A8" x1="2" y1="2" x2="5" y2="0"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="5" x2="width-right_width-2+5" y2="2"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="2" x2="width-right_width-5+5" y2="0"/>
+ <!--Bottom curves-->
+ <line color="#ABB5A8" x1="0" y1="height-bottom_height" x2="2" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="2" y1="height-bottom_height+3" x2="5" y2="height-bottom_height+5"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="height-bottom_height" x2="width-right_width-2+5" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="height-bottom_height+3" x2="width-right_width-5+5" y2="height-bottom_height+5"/>
+</draw_ops>
+
+<draw_ops name="max_background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#FFFFFF" />
+ <color value="#E6EFE3" />
+ </gradient>
+
+ <line color="#E6EFE3" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+</draw_ops>
+
+<!--Set up draw_ops for drawing the title text-->
+
+<!--Focused windows-->
+
+<draw_ops name="title_text_focused">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#000000"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+ <!--Unfocused windows-->
+
+<draw_ops name="title_text">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#B2B3B1"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+<!--Title text-->
+
+<draw_ops name="title_normal">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<draw_ops name="title_utility">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_utility_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<!--=======================================-->
+<!--Use draw_ops to draw the window frames.-->
+<!--=======================================-->
+
+<!--Focused windows-->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_focused"/>
+
+<!--Draw buttons in normal, prelight, and pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button"/>
+ <button function="close" state="prelight" draw_ops="close_button_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button"/>
+ <button function="menu" state="prelight" draw_ops="menu_button_prelight"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button"/>
+ <button function="stick" state="prelight" draw_ops="stick_button_prelight"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button"/>
+ <button function="unstick" state="prelight" draw_ops="unstick_button_prelight"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button"/>
+ <button function="above" state="prelight" draw_ops="above_button_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_button_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Unfocused windows-->
+
+<frame_style name="normal_unfocused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_normal"/>
+
+<!--Pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button_inactive"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_inactive"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button_inactive"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button_inactive"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button_inactive"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button_inactive"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button_inactive"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button_inactive"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Shading-->
+
+<frame_style name="shaded_focused" geometry="normal" parent="normal_focused">
+ <piece position="title" draw_ops="title_focused"/>
+</frame_style>
+
+<frame_style name="maximized_unfocused" geometry="normal_small_borders" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="maximized_focused" geometry="normal_small_borders" parent="normal_focused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="utility" parent="normal_unfocused">
+ <piece position="title" draw_ops="title_utility"/>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="utility" parent="normal_focused">
+ <piece position="title" draw_ops="title_utility_focused"/>
+</frame_style>
+
+<frame_style name="border" geometry="border" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="blank"/>
+</frame_style>
+
+<frame_style_set name="normal">
+<frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+<frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+<frame focus="yes" state="maximized" style="maximized_focused"/>
+<frame focus="no" state="maximized" style="maximized_unfocused"/>
+<frame focus="yes" state="shaded" style="shaded_focused"/>
+<frame focus="no" state="shaded" style="normal_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="maximized_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="maximized_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="utility" parent="normal">
+<frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+<frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+<frame focus="yes" state="maximized" style="utility_focused"/>
+<frame focus="no" state="maximized" style="utility_unfocused"/>
+<frame focus="yes" state="shaded" style="utility_focused"/>
+<frame focus="no" state="shaded" style="utility_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="utility_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="utility_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="border">
+<frame focus="yes" state="normal" resize="both" style="border"/>
+<frame focus="no" state="normal" resize="both" style="border"/>
+<frame focus="yes" state="maximized" style="border"/>
+<frame focus="no" state="maximized" style="border"/>
+<frame focus="yes" state="shaded" style="border"/>
+<frame focus="no" state="shaded" style="border"/>
+<frame focus="yes" state="maximized_and_shaded" style="border"/>
+<frame focus="no" state="maximized_and_shaded" style="border"/>
+</frame_style_set>
+
+<window type="normal" style_set="normal"/>
+<window type="dialog" style_set="normal"/>
+<window type="modal_dialog" style_set="normal"/>
+<window type="menu" style_set="normal"/>
+<window type="utility" style_set="utility"/>
+<window type="border" style_set="border"/>
+
+<menu_icon function="close" state="normal" draw_ops="close_button"/>
+<menu_icon function="maximize" state="normal" draw_ops="maximize_button"/>
+<menu_icon function="unmaximize" state="normal" draw_ops="restore_button"/>
+<menu_icon function="minimize" state="normal" draw_ops="minimize_button"/>
+
+</metacity_theme>
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml
new file mode 100644
index 00000000..e4b37546
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml
@@ -0,0 +1,514 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>GreenLaguna</name>
+ <author>Wolfgang Ulbrich</author>
+ <copyright>none</copyright>
+ <date>Feb 2013</date>
+ <description>A clean green theme with huge borders</description>
+</info>
+
+<!--================-->
+<!--Frame Geometries-->
+<!--================-->
+
+<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="4"/>
+ <distance name="right_titlebar_edge" value="4"/>
+ <distance name="button_width" value="20"/>
+ <distance name="button_height" value="23"/>
+ <distance name="title_vertical_pad" value="3"/>
+ <border name="title_border" left="1" right="0" top="4" bottom="4"/>
+ <border name="button_border" left="1" right="0" top="4" bottom="0"/>
+</frame_geometry>
+
+<!--Normal geometry-->
+
+<frame_geometry name="normal_small_borders" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal">
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+ <distance name="left_titlebar_edge" value="4"/>
+ <distance name="right_titlebar_edge" value="1"/>
+ <distance name="title_vertical_pad" value="9"/> <!--
+ This needs to be 1 less then the
+ title_vertical_pad on normal state
+ or you'll have bigger buttons -->
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<!--Utility windows-->
+
+<frame_geometry name="utility" title_scale="small" parent="normal"/>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
+ <distance name="left_width" value="6"/>
+ <distance name="right_width" value="6"/>
+ <distance name="bottom_height" value="6"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="button_width" value="0"/>
+ <distance name="button_height" value="0"/>
+ <distance name="title_vertical_pad" value="2"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+</frame_geometry>
+
+<!--==============-->
+<!--Some constants-->
+<!--==============-->
+
+<constant name="ThickLineWidth" value="3"/>
+<constant name="IconTitleSpacing" value="6"/>
+
+<!--=======-->
+<!--Drawing-->
+<!--=======-->
+
+<!--Above button-->
+
+<draw_ops name="above_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="above_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unabove Button-->
+
+<draw_ops name="unabove_button">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unabove_button_inactive">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!-- Stick button-->
+
+<draw_ops name="stick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="stick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unstick Button-->
+
+<draw_ops name="unstick_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unstick_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Shade button-->
+
+<draw_ops name="shade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="shade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Unshade button-->
+
+<draw_ops name="unshade_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="unshade_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Menu button-->
+
+<draw_ops name="menu_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_prelight">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_pressed">
+ <image filename="yellow.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="menu_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Minimize button-->
+
+<draw_ops name="minimize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_prelight">
+ <image filename="button-min-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_pressed">
+ <include name="minimize_button"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Maximize button-->
+
+<draw_ops name="maximize_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_prelight">
+ <image filename="button-max-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_pressed">
+ <include name="maximize_button"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Restore button-->
+
+<draw_ops name="restore_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_prelight">
+ <image filename="button-max-focus1.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="restore_button_pressed">
+ <include name="restore_button"/>
+</draw_ops>
+
+<draw_ops name="restore_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--Close button-->
+
+<draw_ops name="close_button">
+ <image filename="neutral.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_prelight">
+ <image filename="button-close-focus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<draw_ops name="close_button_pressed">
+ <include name="close_button"/>
+</draw_ops>
+
+<draw_ops name="close_button_inactive">
+ <image filename="unfocus.png" x="0" y="0" width="20" height="20"/>
+</draw_ops>
+
+<!--==================-->
+<!--Draw window frames-->
+<!--==================-->
+
+<!--Draw nothing-->
+
+<draw_ops name="blank">
+</draw_ops>
+
+<!--The background of windows-->
+
+<draw_ops name="background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#AAB5A1" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#EAEFE8"/>
+ <color value="#E6EFE3"/>
+ </gradient>
+
+ <line color="#E8EFE5" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+
+ <!--Top curves-->
+ <line color="#ABB5A8" x1="0" y1="5" x2="2" y2="2"/>
+ <line color="#ABB5A8" x1="2" y1="2" x2="5" y2="0"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="5" x2="width-right_width-2+5" y2="2"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="2" x2="width-right_width-5+5" y2="0"/>
+ <!--Bottom curves-->
+ <line color="#ABB5A8" x1="0" y1="height-bottom_height" x2="2" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="2" y1="height-bottom_height+3" x2="5" y2="height-bottom_height+5"/>
+ <line color="#ABB5A8" x1="width-right_width+5" y1="height-bottom_height" x2="width-right_width-2+5" y2="height-bottom_height+3"/>
+ <line color="#ABB5A8" x1="width-right_width-2+5" y1="height-bottom_height+3" x2="width-right_width-5+5" y2="height-bottom_height+5"/>
+</draw_ops>
+
+<draw_ops name="max_background">
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/>
+
+ <rectangle color="#E6EFE3" x="0" y="0" width="width-1" height="height-1" filled="false"/>
+
+ <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/>
+
+ <!--Title bar gradient-->
+
+ <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2">
+ <color value="#FFFFFF" />
+ <color value="#E6EFE3" />
+ </gradient>
+
+ <line color="#E6EFE3" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" />
+</draw_ops>
+
+<!--Set up draw_ops for drawing the title text-->
+
+<!--Focused windows-->
+
+<draw_ops name="title_text_focused">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#000000"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+ <!--Unfocused windows-->
+
+<draw_ops name="title_text">
+ <clip x="0" y="0" width="width" height="height"/>
+ <title color="#B2B3B1"
+ x="(width - title_width) / 2" y="(height - title_height) / 2"/>
+</draw_ops>
+
+<!--Title text-->
+
+<draw_ops name="title_normal">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<draw_ops name="title_utility">
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_utility_focused">
+ <include name="title_text_focused"/>
+</draw_ops>
+
+<!--=======================================-->
+<!--Use draw_ops to draw the window frames.-->
+<!--=======================================-->
+
+<!--Focused windows-->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_focused"/>
+
+<!--Draw buttons in normal, prelight, and pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button"/>
+ <button function="close" state="prelight" draw_ops="close_button_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button"/>
+ <button function="menu" state="prelight" draw_ops="menu_button_prelight"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button"/>
+ <button function="stick" state="prelight" draw_ops="stick_button_prelight"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button"/>
+ <button function="unstick" state="prelight" draw_ops="unstick_button_prelight"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button"/>
+ <button function="above" state="prelight" draw_ops="above_button_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_button_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Unfocused windows-->
+
+<frame_style name="normal_unfocused" geometry="normal">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="title_normal"/>
+
+<!--Pressed states-->
+
+ <button function="close" state="normal" draw_ops="close_button_inactive"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_inactive"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button_inactive"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_button_inactive"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+ <button function="stick" state="normal" draw_ops="stick_button_inactive"/>
+ <button function="stick" state="pressed" draw_ops="stick_button_pressed"/>
+ <button function="unstick" state="normal" draw_ops="unstick_button_inactive"/>
+ <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/>
+ <button function="shade" state="normal" draw_ops="shade_button"/>
+ <button function="shade" state="prelight" draw_ops="shade_button_prelight"/>
+ <button function="shade" state="pressed" draw_ops="shade_button_pressed"/>
+ <button function="unshade" state="normal" draw_ops="unshade_button"/>
+ <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/>
+ <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/>
+ <button function="above" state="normal" draw_ops="above_button_inactive"/>
+ <button function="above" state="pressed" draw_ops="above_button_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_button_inactive"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/>
+</frame_style>
+
+<!--Shading-->
+
+<frame_style name="shaded_focused" geometry="normal" parent="normal_focused">
+ <piece position="title" draw_ops="title_focused"/>
+</frame_style>
+
+<frame_style name="maximized_unfocused" geometry="normal_small_borders" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="maximized_focused" geometry="normal_small_borders" parent="normal_focused">
+ <piece position="entire_background" draw_ops="max_background"/>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="utility" parent="normal_unfocused">
+ <piece position="title" draw_ops="title_utility"/>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="utility" parent="normal_focused">
+ <piece position="title" draw_ops="title_utility_focused"/>
+</frame_style>
+
+<frame_style name="border" geometry="border" parent="normal_unfocused">
+ <piece position="entire_background" draw_ops="background"/>
+ <piece position="title" draw_ops="blank"/>
+</frame_style>
+
+<frame_style_set name="normal">
+<frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+<frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+<frame focus="yes" state="maximized" style="maximized_focused"/>
+<frame focus="no" state="maximized" style="maximized_unfocused"/>
+<frame focus="yes" state="shaded" style="shaded_focused"/>
+<frame focus="no" state="shaded" style="normal_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="maximized_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="maximized_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="utility" parent="normal">
+<frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+<frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+<frame focus="yes" state="maximized" style="utility_focused"/>
+<frame focus="no" state="maximized" style="utility_unfocused"/>
+<frame focus="yes" state="shaded" style="utility_focused"/>
+<frame focus="no" state="shaded" style="utility_unfocused"/>
+<frame focus="yes" state="maximized_and_shaded" style="utility_focused"/>
+<frame focus="no" state="maximized_and_shaded" style="utility_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="border">
+<frame focus="yes" state="normal" resize="both" style="border"/>
+<frame focus="no" state="normal" resize="both" style="border"/>
+<frame focus="yes" state="maximized" style="border"/>
+<frame focus="no" state="maximized" style="border"/>
+<frame focus="yes" state="shaded" style="border"/>
+<frame focus="no" state="shaded" style="border"/>
+<frame focus="yes" state="maximized_and_shaded" style="border"/>
+<frame focus="no" state="maximized_and_shaded" style="border"/>
+</frame_style_set>
+
+<window type="normal" style_set="normal"/>
+<window type="dialog" style_set="normal"/>
+<window type="modal_dialog" style_set="normal"/>
+<window type="menu" style_set="normal"/>
+<window type="utility" style_set="utility"/>
+<window type="border" style_set="border"/>
+
+<menu_icon function="close" state="normal" draw_ops="close_button"/>
+<menu_icon function="maximize" state="normal" draw_ops="maximize_button"/>
+<menu_icon function="unmaximize" state="normal" draw_ops="restore_button"/>
+<menu_icon function="minimize" state="normal" draw_ops="minimize_button"/>
+
+</metacity_theme>
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml
new file mode 100644
index 00000000..d5212157
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml
@@ -0,0 +1,1735 @@
+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>GreenLaguna-border</name>
+ <author>Wolfgang Ulbrich</author>
+ <copyright>none</copyright>
+ <date>2013</date>
+ <description>A clean green theme with huge borders</description>
+</info>
+
+<!-- Colors -->
+
+<constant name="C_border_focused" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_border_unfocused" value="blend/#000000/gtk:bg[NORMAL]/0.8" />
+<constant name="C_attach_line" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_attached" value="blend/#000000/gtk:bg[NORMAL]/0.75" />
+<constant name="C_title_focused" value="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.1" />
+<constant name="C_title_focused_hilight" value="gtk:base[NORMAL]" />
+<constant name="C_title_unfocused" value="blend/gtk:text[NORMAL]/gtk:bg[NORMAL]/0.63" />
+
+<!-- Geometries -->
+
+<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5">
+ <!-- frame widths -->
+ <distance name="left_width" value="6" />
+ <distance name="right_width" value="6" />
+ <distance name="bottom_height" value="6" />
+ <!-- distance of the left button from the left edge -->
+ <distance name="left_titlebar_edge" value="1"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="title_vertical_pad" value="10"/>
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="1" bottom="2"/>
+ <aspect_ratio name="button" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" parent="normal">
+ <distance name="left_titlebar_edge" value="1"/>
+ <distance name="right_titlebar_edge" value="0"/>
+</frame_geometry>
+
+<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <!-- should be 1 less than that of the normal state or the buttons will be bigger -->
+ <distance name="title_vertical_pad" value="9"/>
+ <border name="title_border" left="10" right="10" top="1" bottom="2"/>
+ <border name="button_border" left="0" right="0" top="1" bottom="2"/>
+ <distance name="bottom_height" value="0" />
+</frame_geometry>
+
+<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="right_width" value="6" />
+</frame_geometry>
+
+<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="left_width" value="6" />
+</frame_geometry>
+
+<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="title_vertical_pad" value="7"/>
+ <border name="title_border" left="10" right="10" top="0" bottom="1"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<frame_geometry name="small_unfocused" parent="small">
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <border name="button_border" left="1" right="0" top="0" bottom="2"/>
+</frame_geometry>
+
+<frame_geometry name="nobuttons" hide_buttons="true" parent="normal">
+</frame_geometry>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="left_width" value="6" />
+ <distance name="right_width" value="6" />
+ <distance name="bottom_height" value="6" />
+ <border name="title_border" left="10" right="10" top="0" bottom="0" />
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <distance name="title_vertical_pad" value="1" />
+</frame_geometry>
+
+<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+ <distance name="title_vertical_pad" value="0" />
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0" />
+</frame_geometry>
+
+<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small">
+ <distance name="title_vertical_pad" value="5"/>
+</frame_geometry>
+
+<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" parent="small">
+ <distance name="title_vertical_pad" value="0"/>
+</frame_geometry>
+
+<!-- drawing operations -->
+
+ <!-- title -->
+
+<draw_ops name="title_focused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 2"
+ color="C_title_focused_hilight" />
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ color="C_title_focused" />
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 2"
+ ellipsize_width="width"
+ color="C_title_focused_hilight" />
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ ellipsize_width="width"
+ color="C_title_focused" />
+</draw_ops>
+
+<draw_ops name="title_unfocused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2)) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ color="C_title_unfocused"/>
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width))) + 2"
+ y="(0 `max` ((height - title_height) / 2)) + 1"
+ ellipsize_width="width"
+ color="C_title_unfocused"/>
+</draw_ops>
+
+ <!-- Window Decorations -->
+
+<draw_ops name="entire_background_focused">
+ <rectangle color="gtk:bg[NORMAL]" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="entire_background_unfocused">
+ <include name="entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused">
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_a,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.6)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused_alt"> <!-- gradient for focused dialogs and utility titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused_alt2"> <!-- gradient for attached and modal dialogs titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="title_height">
+ <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_unfocused_alt2"> <!-- gradient for unfocused attached dialogs titlebar-->
+ <gradient type="vertical" x="0" y="0" width="width" height="title_height">
+ <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_fill_unfocused">
+ <gradient type="vertical" x="0" y="0" width="width" height="height">
+ <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" />
+ <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" />
+ </gradient>
+</draw_ops>
+
+<draw_ops name="titlebar_focused_alt">
+ <include name="titlebar_fill_focused_alt" />
+</draw_ops>
+
+<draw_ops name="titlebar_focused_alt2"> <!-- titlebar for focused attached and modal dialogs -->
+ <include name="titlebar_fill_focused_alt2" />
+</draw_ops>
+
+<draw_ops name="titlebar_unfocused_alt2"> <!-- titlebar for unfocused attached dialogs -->
+ <include name="titlebar_fill_unfocused_alt2" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused">
+ <include name="titlebar_fill_focused" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused_alt">
+ <include name="titlebar_fill_focused_alt" />
+</draw_ops>
+
+<draw_ops name="border_focused">
+ <rectangle color="C_border_focused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="border_unfocused">
+ <rectangle color="C_border_unfocused" x="0" y="0" width="width-1" height="height-1" filled="false" />
+</draw_ops>
+
+<draw_ops name="border_attached_focused">
+ <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" />
+ <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" />
+ <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" />
+ <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" />
+ <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="border_attached_unfocused">
+ <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" />
+ <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" />
+ <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" />
+ <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" />
+ <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="rounded_border_focused">
+ <line color="C_border_focused" x1="5" y1="0" x2="width-5" y2="0" />
+ <line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_border_focused" x1="0" y1="5" x2="0" y2="height-2" />
+ <line color="C_border_focused" x1="width-1" y1="5" x2="width-1" y2="height-2" />
+ <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+ <!-- more solid edges -->
+ <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="rounded_border_unfocused">
+ <line color="C_border_unfocused" x1="5" y1="0" x2="width-5" y2="0" />
+ <line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" />
+ <line color="C_border_unfocused" x1="0" y1="5" x2="0" y2="height-2" />
+ <line color="C_border_unfocused" x1="width-1" y1="5" x2="width-1" y2="height-2" />
+ <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+
+ <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" />
+ <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" />
+</draw_ops>
+
+<draw_ops name="border_right_focused">
+ <line
+ x1="width-1" y1="0"
+ x2="width-1" y2="height"
+ color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_right_unfocused">
+ <line
+ x1="width-1" y1="0"
+ x2="width-1" y2="height"
+ color="C_border_unfocused" />
+</draw_ops>
+
+<draw_ops name="border_left_focused">
+ <line
+ x1="0" y1="0"
+ x2="0" y2="height"
+ color="C_border_focused" />
+</draw_ops>
+
+<draw_ops name="border_left_unfocused">
+ <line
+ x1="0" y1="0"
+ x2="0" y2="height"
+ color="C_border_unfocused" />
+</draw_ops>
+
+ <!-- Button Icons -->
+
+<draw_ops name="close_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused">
+ <include name="close_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused">
+ <include name="close_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_focused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused_prelight">
+ <include name="close_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused_prelight">
+ <include name="close_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_focused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_focused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_focused_pressed">
+ <include name="close_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_focused_pressed">
+ <include name="close_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused">
+ <include name="close_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused">
+ <include name="close_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused_prelight">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused_prelight">
+ <include name="close_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused_prelight">
+ <include name="close_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="close_unfocused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="close_image_util_unfocused_pressed">
+ <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="close_util_unfocused_pressed">
+ <include name="close_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="close_max_unfocused_pressed">
+ <include name="close_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused">
+ <include name="maximize_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused">
+ <include name="maximize_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused_prelight">
+ <include name="maximize_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused_prelight">
+ <include name="maximize_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_focused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_focused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_focused_pressed">
+ <include name="maximize_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_focused_pressed">
+ <include name="maximize_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused">
+ <include name="maximize_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused">
+ <include name="maximize_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused_prelight">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused_prelight">
+ <include name="maximize_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused_prelight">
+ <include name="maximize_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="maximize_image_util_unfocused_pressed">
+ <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="maximize_util_unfocused_pressed">
+ <include name="maximize_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="maximize_max_unfocused_pressed">
+ <include name="maximize_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused">
+ <include name="minimize_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused">
+ <include name="minimize_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused_prelight">
+ <include name="minimize_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused_prelight">
+ <include name="minimize_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_focused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_focused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_focused_pressed">
+ <include name="minimize_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_focused_pressed">
+ <include name="minimize_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused">
+ <include name="minimize_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused">
+ <include name="minimize_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused_prelight">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused_prelight">
+ <include name="minimize_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused_prelight">
+ <include name="minimize_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="minimize_image_util_unfocused_pressed">
+ <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="minimize_util_unfocused_pressed">
+ <include name="minimize_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="minimize_max_unfocused_pressed">
+ <include name="minimize_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused">
+ <include name="above_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused">
+ <include name="above_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused_prelight">
+ <include name="above_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused_prelight">
+ <include name="above_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_focused_pressed">
+ <include name="above_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_focused_pressed">
+ <include name="above_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused">
+ <include name="above_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused">
+ <include name="above_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused_prelight">
+ <include name="above_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused_prelight">
+ <include name="above_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="above_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="above_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="above_util_unfocused_pressed">
+ <include name="above_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="above_max_unfocused_pressed">
+ <include name="above_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused">
+ <include name="unabove_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused">
+ <include name="unabove_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused_prelight">
+ <include name="unabove_image_util_focused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused_prelight">
+ <include name="unabove_focused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_focused_pressed">
+ <include name="unabove_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_focused_pressed">
+ <include name="unabove_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused">
+ <include name="unabove_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused">
+ <include name="unabove_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused_prelight">
+ <include name="unabove_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused_prelight">
+ <include name="unabove_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="unabove_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="unabove_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="unabove_util_unfocused_pressed">
+ <include name="unabove_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="unabove_max_unfocused_pressed">
+ <include name="unabove_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_focused">
+ <include name="menu_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_focused">
+ <include name="menu_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_focused_pressed">
+ <include name="menu_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_focused_pressed">
+ <include name="menu_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused">
+ <include name="menu_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused">
+ <include name="menu_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused_prelight">
+ <include name="menu_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused_prelight">
+ <include name="menu_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="menu_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="menu_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="menu_util_unfocused_pressed">
+ <include name="menu_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="menu_max_unfocused_pressed">
+ <include name="menu_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_focused">
+ <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_focused">
+ <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_focused">
+ <include name="shade_image_util_focused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_focused">
+ <include name="shade_focused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_focused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_focused_pressed">
+ <include name="shade_image_util_focused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_focused_pressed">
+ <include name="shade_focused_pressed" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused">
+ <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused">
+ <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused">
+ <include name="shade_image_util_unfocused" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused">
+ <include name="shade_unfocused" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused_prelight">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused_prelight">
+ <include name="shade_image_util_unfocused_prelight" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused_prelight">
+ <include name="shade_unfocused_prelight" x="0" y="1" />
+</draw_ops>
+
+<draw_ops name="shade_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/>
+</draw_ops>
+
+<draw_ops name="shade_image_util_unfocused_pressed">
+ <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/>
+</draw_ops>
+
+<draw_ops name="shade_util_unfocused_pressed">
+ <include name="shade_image_util_unfocused_pressed" x="0" y="2" />
+</draw_ops>
+
+<draw_ops name="shade_max_unfocused_pressed">
+ <include name="shade_unfocused_pressed" x="0" y="1" />
+</draw_ops>
+
+<!-- Frame Styles -->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="rounded_border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_unfocused" geometry="normal_unfocused">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="rounded_border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_focused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_max_focused" />
+ <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_max_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_max_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_max_focused" />
+ <button function="above" state="prelight" draw_ops="above_max_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_max_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_max_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_max_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_max_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_max_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_max_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_focused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_focused" /></draw_ops></piece>
+ <button function="close" state="normal" draw_ops="close_max_focused" />
+ <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_max_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_max_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_max_focused" />
+ <button function="above" state="prelight" draw_ops="above_max_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_max_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_max_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_max_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_unfocused" /></draw_ops></piece>
+ <button function="close" state="normal" draw_ops="close_max_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_max_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_max_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_max_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_focused" geometry="nobuttons">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused_alt" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="rounded_border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_unfocused" geometry="nobuttons">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="rounded_border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_focused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt2" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_unfocused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="small">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal" draw_ops="close_util_focused" />
+ <button function="close" state="prelight" draw_ops="close_util_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_util_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_util_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_util_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_util_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_util_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_util_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_util_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_util_focused" />
+ <button function="above" state="prelight" draw_ops="above_util_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_util_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_util_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_util_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_util_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_util_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_util_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_util_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_util_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_util_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_util_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="small_unfocused">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal" draw_ops="close_util_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_util_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_util_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_util_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_util_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_util_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_util_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_util_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_util_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_util_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_util_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_util_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_util_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_util_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_util_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_util_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_util_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_util_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_util_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_util_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_util_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_util_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_util_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_util_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_focused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="overlay" draw_ops="border_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_unfocused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="overlay" draw_ops="border_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="borderless" geometry="borderless">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_focused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused_alt2" />
+ <piece position="overlay" draw_ops="border_attached_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_unfocused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_unfocused_alt2" />
+ <piece position="overlay" draw_ops="border_attached_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_focused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_right_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_unfocused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_right_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_focused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <piece position="overlay" draw_ops="border_left_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+
+ <button function="above" state="normal" draw_ops="above_focused" />
+ <button function="above" state="prelight" draw_ops="above_focused_prelight" />
+ <button function="above" state="pressed" draw_ops="above_focused_pressed" />
+ <button function="unabove" state="normal" draw_ops="unabove_focused" />
+ <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" />
+ <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" />
+
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_focused" />
+ <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" />
+
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_unfocused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <piece position="overlay" draw_ops="border_left_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+
+ <button function="above" state="normal" draw_ops="above_unfocused"/>
+ <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/>
+ <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/>
+ <button function="unabove" state="normal" draw_ops="unabove_unfocused"/>
+ <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/>
+ <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/>
+
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="shade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- placeholder for unimplementated styles-->
+<frame_style name="blank" geometry="normal">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- Frame style sets -->
+
+<frame_style_set name="normal_style_set">
+ <frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+ <frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized" style="normal_max_focused"/>
+ <frame focus="no" state="maximized" style="normal_max_unfocused"/>
+ <frame focus="yes" state="shaded" style="normal_focused"/>
+ <frame focus="no" state="shaded" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/>
+ <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_left" style="tiled_left_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_left" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_right" style="tiled_right_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_right" style="tiled_right_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/>
+ <frame version=">= 3.3"focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3"focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/>
+ <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="dialog_focused"/>
+ <frame focus="no" state="shaded" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="modal_dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="modal_dialog_focused"/>
+ <frame focus="no" state="shaded" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="utility_style_set">
+ <frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+ <frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="utility_focused"/>
+ <frame focus="no" state="shaded" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="border_style_set">
+ <frame focus="yes" state="normal" resize="both" style="border_focused"/>
+ <frame focus="no" state="normal" resize="both" style="border_unfocused"/>
+ <frame focus="yes" state="maximized" style="borderless"/>
+ <frame focus="no" state="maximized" style="borderless"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="attached_style_set">
+ <frame focus="yes" state="normal" resize="both" style="attached_focused"/>
+ <frame focus="no" state="normal" resize="both" style="attached_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+
+<!-- Windows -->
+
+<window type="normal" style_set="normal_style_set"/>
+<window type="dialog" style_set="dialog_style_set"/>
+<window type="modal_dialog" style_set="modal_dialog_style_set"/>
+<window type="menu" style_set="utility_style_set"/>
+<window type="utility" style_set="utility_style_set"/>
+<window type="border" style_set="border_style_set"/>
+<window version=">= 3.2" type="attached" style_set="attached_style_set"/>
+
+</metacity_theme>
+
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/neutral.png b/desktop-themes/GreenLaguna-border/metacity-1/neutral.png
new file mode 100644
index 00000000..8b224eca
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/neutral.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png
new file mode 100644
index 00000000..b44cde4c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png
new file mode 100644
index 00000000..b44cde4c
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png b/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png
new file mode 100644
index 00000000..247739d7
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna-border/metacity-1/yellow.png b/desktop-themes/GreenLaguna-border/metacity-1/yellow.png
new file mode 100644
index 00000000..b15b508a
--- /dev/null
+++ b/desktop-themes/GreenLaguna-border/metacity-1/yellow.png
Binary files differ
diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml
index 05acee99..e6a6b45c 100644
--- a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml
+++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml
@@ -13,9 +13,9 @@
<!--================-->
<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true">
- <distance name="left_width" value="6"/>
- <distance name="right_width" value="6"/>
- <distance name="bottom_height" value="6"/>
+ <distance name="left_width" value="1"/>
+ <distance name="right_width" value="1"/>
+ <distance name="bottom_height" value="1"/>
<distance name="left_titlebar_edge" value="4"/>
<distance name="right_titlebar_edge" value="4"/>
<distance name="button_width" value="20"/>
@@ -40,9 +40,9 @@
<frame_geometry name="utility" title_scale="small" parent="normal"/>
<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
- <distance name="left_width" value="6"/>
- <distance name="right_width" value="6"/>
- <distance name="bottom_height" value="6"/>
+ <distance name="left_width" value="1"/>
+ <distance name="right_width" value="1"/>
+ <distance name="bottom_height" value="1"/>
<distance name="left_titlebar_edge" value="0"/>
<distance name="right_titlebar_edge" value="0"/>
<distance name="button_width" value="0"/>
diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml
index b8d7f499..d46c1853 100644
--- a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml
+++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml
@@ -13,9 +13,9 @@
<!--================-->
<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true">
- <distance name="left_width" value="6"/>
- <distance name="right_width" value="6"/>
- <distance name="bottom_height" value="6"/>
+ <distance name="left_width" value="1"/>
+ <distance name="right_width" value="1"/>
+ <distance name="bottom_height" value="1"/>
<distance name="left_titlebar_edge" value="4"/>
<distance name="right_titlebar_edge" value="4"/>
<distance name="button_width" value="20"/>
@@ -46,9 +46,9 @@
<frame_geometry name="utility" title_scale="small" parent="normal"/>
<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
- <distance name="left_width" value="6"/>
- <distance name="right_width" value="6"/>
- <distance name="bottom_height" value="6"/>
+ <distance name="left_width" value="1"/>
+ <distance name="right_width" value="1"/>
+ <distance name="bottom_height" value="1"/>
<distance name="left_titlebar_edge" value="0"/>
<distance name="right_titlebar_edge" value="0"/>
<distance name="button_width" value="0"/>
diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml
index 16f1da99..1ab24750 100644
--- a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml
+++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml
@@ -5,7 +5,7 @@
<author>Wolfgang Ulbrich</author>
<copyright>none</copyright>
<date>2013</date>
- <description>A green beige theme</description>
+ <description>A clean green theme inspired by the older versions of Clearlook.</description>
</info>
<!-- Colors -->
@@ -20,11 +20,11 @@
<!-- Geometries -->
-<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5">
+<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5" rounded_bottom_left="5" rounded_bottom_right="5">
<!-- frame widths -->
<distance name="left_width" value="1" />
<distance name="right_width" value="1" />
- <distance name="bottom_height" value="1" />
+ <distance name="bottom_height" value="5" />
<!-- distance of the left button from the left edge -->
<distance name="left_titlebar_edge" value="1"/>
<distance name="right_titlebar_edge" value="0"/>
@@ -34,12 +34,12 @@
<aspect_ratio name="button" value="1"/>
</frame_geometry>
-<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" parent="normal">
+<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" rounded_bottom_left="5" rounded_bottom_right="5" parent="normal">
<distance name="left_titlebar_edge" value="1"/>
<distance name="right_titlebar_edge" value="0"/>
</frame_geometry>
-<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false">
+<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
<distance name="left_width" value="0" />
<distance name="right_width" value="0" />
<distance name="left_titlebar_edge" value="0"/>
@@ -51,15 +51,15 @@
<distance name="bottom_height" value="0" />
</frame_geometry>
-<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="max">
<distance name="right_width" value="1" />
</frame_geometry>
-<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="max">
<distance name="left_width" value="1" />
</frame_geometry>
-<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false">
+<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
<distance name="title_vertical_pad" value="7"/>
<border name="title_border" left="10" right="10" top="0" bottom="1"/>
<border name="button_border" left="0" right="0" top="0" bottom="2"/>
@@ -74,7 +74,7 @@
<frame_geometry name="nobuttons" hide_buttons="true" parent="normal">
</frame_geometry>
-<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal" >
<distance name="left_width" value="1" />
<distance name="right_width" value="1" />
<distance name="bottom_height" value="1" />
@@ -83,7 +83,7 @@
<distance name="title_vertical_pad" value="1" />
</frame_geometry>
-<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal" >
<distance name="left_width" value="0" />
<distance name="right_width" value="0" />
<distance name="bottom_height" value="0" />
@@ -92,11 +92,12 @@
<border name="title_border" left="0" right="0" top="0" bottom="0" />
</frame_geometry>
-<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small">
+<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="small">
<distance name="title_vertical_pad" value="5"/>
</frame_geometry>
-<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" parent="small">
+<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" rounded_bottom_left="3" rounded_bottom_right="3" parent="small">
+ <distance name="bottom_height" value="3" />
<distance name="title_vertical_pad" value="0"/>
</frame_geometry>
@@ -1732,3 +1733,4 @@
<window version=">= 3.2" type="attached" style_set="attached_style_set"/>
</metacity_theme>
+
diff --git a/desktop-themes/Makefile.am b/desktop-themes/Makefile.am
index 77aad1b5..25bd80d6 100644
--- a/desktop-themes/Makefile.am
+++ b/desktop-themes/Makefile.am
@@ -7,6 +7,7 @@ SUBDIRS = \
Blue-Submarine-border \
ContrastHigh \
GreenLaguna \
+ GreenLaguna-border \
Green-Submarine \
Green-Submarine-border \
HighContrastInverse \