diff options
author | Stefano Karapetsas <[email protected]> | 2012-04-04 17:24:09 +0200 |
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committer | Stefano Karapetsas <[email protected]> | 2012-04-04 17:24:09 +0200 |
commit | fbcedcbc4860719b398b1ea046187a80ae633438 (patch) | |
tree | 64473b3cdf782af42195df0427c9e1192c93ad44 /marco-themes/AlaDelta | |
parent | aa77453bca030d29cd8e1c5065b7c37bea375ca5 (diff) | |
download | mate-themes-fbcedcbc4860719b398b1ea046187a80ae633438.tar.bz2 mate-themes-fbcedcbc4860719b398b1ea046187a80ae633438.tar.xz |
rename Glider => AlaDelta
Diffstat (limited to 'marco-themes/AlaDelta')
-rw-r--r-- | marco-themes/AlaDelta/metacity-theme-1.xml | 718 |
1 files changed, 718 insertions, 0 deletions
diff --git a/marco-themes/AlaDelta/metacity-theme-1.xml b/marco-themes/AlaDelta/metacity-theme-1.xml new file mode 100644 index 00000000..1cb676a3 --- /dev/null +++ b/marco-themes/AlaDelta/metacity-theme-1.xml @@ -0,0 +1,718 @@ +<?xml version="1.0"?> + +<metacity_theme> +<info> + <name>AlaDelta</name> + <author>Link Dupont <[email protected]></author> + <copyright>Â 2004 Link Dupont</copyright> + <date>April, 2004</date> + <description>Based on Industrial by Tuomas Kuosmanen <[email protected]> and SmoothBox by Andrew Johnson <[email protected]></description> +</info> + +<frame_geometry name="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> + <distance name="left_width" value="5"/> + <distance name="right_width" value="5"/> + <distance name="bottom_height" value="5"/> + <distance name="left_titlebar_edge" value="4"/> + <distance name="right_titlebar_edge" value="4"/> + <aspect_ratio name="button" value="1"/> + <distance name="title_vertical_pad" value="4"/> + <border name="title_border" left="2" right="2" top="1" bottom="1"/> + <border name="button_border" left="1" right="1" top="3" bottom="3"/> +</frame_geometry> + + <!-- strip borders off the normal geometry --> +<frame_geometry name="normal_maximized" parent="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> + <distance name="left_width" value="0"/> + <distance name="right_width" value="0"/> + <distance name="bottom_height" value="0"/> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="1"/> +</frame_geometry> + +<frame_geometry name="normal_small_borders" parent="normal"> + <distance name="left_width" value="0"/> + <distance name="right_width" value="0"/> + <distance name="bottom_height" value="0"/> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> +</frame_geometry> + +<frame_geometry name="border" has_title="false"> + <distance name="left_width" value="4"/> + <distance name="right_width" value="4"/> + <distance name="bottom_height" value="4"/> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="button_width" value="0"/> + <distance name="button_height" value="0"/> + <distance name="title_vertical_pad" value="4"/> + <border name="title_border" left="0" right="0" top="0" bottom="0"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> +</frame_geometry> + +<!-- button inside padding --> +<constant name="ButtonIPad" value="3"/> +<constant name="ThickLineWidth" value="3"/> + +<draw_ops name="focus_outline"> + <rectangle color="#000000" + x="left_width-1" y="top_height-1" + width="width-left_width-right_width+1" + height="height-top_height-bottom_height+1"/> + <line color="shade/gtk:bg[SELECTED]/0.45" x1="left_width-1" y1="top_height-1" + x2="left_width-1" y2="top_height-1"/> + <line color="shade/gtk:bg[SELECTED]/0.45" x1="width-right_width" y1="top_height-1" + x2="width-right_width" y2="top_height-1"/> + <line color="shade/gtk:bg[SELECTED]/0.65" x1="left_width-1" y1="height-bottom_height" + x2="left_width-1" y2="height-bottom_height"/> + <line color="shade/gtk:bg[SELECTED]/0.65" x1="width-right_width" y1="height-bottom_height" + x2="width-right_width" y2="height-bottom_height"/> + +</draw_ops> + +<draw_ops name="corners_outline"> + <!-- ** BLACK outlines around the round corners ** --> + <!-- top left --> + <line color="#000000" x1="1" y1="3" x2="1" y2="4"/> + <line color="#000000" x1="2" y1="2" x2="2" y2="2"/> + <line color="#000000" x1="3" y1="1" x2="4" y2="1"/> + + <!-- bottom left --> + <line color="#000000" x1="1" y1="height-4" x2="1" y2="height-5"/> + <line color="#000000" x1="2" y1="height-3" x2="2" y2="height-3"/> + <line color="#000000" x1="2" y1="height-2" x2="4" y2="height-2"/> + + <!-- top right --> + <line color="#000000" x1="width-2" y1="3" x2="width-2" y2="4"/> + <line color="#000000" x1="width-3" y1="2" x2="width-3" y2="2"/> + <line color="#000000" x1="width-4" y1="1" x2="width-5" y2="1"/> + + <!-- bottom right --> + <line color="#000000" x1="width-2" y1="height-4" x2="width-2" y2="height-5"/> + <line color="#000000" x1="width-3" y1="height-3" x2="width-3" y2="height-3"/> + <line color="#000000" x1="width-4" y1="height-2" x2="width-5" y2="height-2"/> + +</draw_ops> + +<draw_ops name="corners_hilight_unfocused"> + + <!-- ** corner hilight for left top ** --> + <line color="shade/gtk:bg[NORMAL]/1.3" x1="2" y1="3" x2="2" y2="4"/> + <line color="shade/gtk:bg[NORMAL]/1.3" x1="3" y1="2" x2="4" y2="2"/> + + <!-- ** corner hilight for left bottom ** --> + <line color="shade/gtk:bg[NORMAL]/1.4" x1="2" y1="height-4" x2="2" y2="height-5"/> + <line color="shade/gtk:bg[NORMAL]/0.9" x1="3" y1="height-3" x2="4" y2="height-3"/> + + <!-- ** corner hilight for right top ** --> + <line color="shade/gtk:bg[NORMAL]/0.8" x1="width-3" y1="3" x2="width-3" y2="4"/> + <line color="shade/gtk:bg[NORMAL]/0.9" x1="width-4" y1="2" x2="width-4" y2="2"/> + + <!-- ** corner hilight for right bottom ** --> + <line color="shade/gtk:bg[NORMAL]/0.7" x1="width-3" y1="height-4" x2="width-3" y2="height-5"/> + <line color="shade/gtk:bg[NORMAL]/0.7" x1="width-4" y1="height-3" x2="width-5" y2="height-3"/> + +</draw_ops> + +<draw_ops name="corners_hilight"> + + <!-- ** corner hilight for left top ** --> + <line color="shade/gtk:bg[SELECTED]/1.55" x1="2" y1="3" x2="2" y2="4"/> + <line color="shade/gtk:bg[SELECTED]/1.55" x1="3" y1="2" x2="4" y2="2"/> + + <!-- ** corner hilight for left bottom ** --> + <line color="shade/gtk:bg[SELECTED]/1.4" x1="2" y1="height-4" x2="2" y2="height-5"/> + <line color="shade/gtk:bg[SELECTED]/0.9" x1="3" y1="height-3" x2="4" y2="height-3"/> + + <!-- ** corner hilight for right top ** --> + <line color="shade/gtk:bg[SELECTED]/0.8" x1="width-3" y1="3" x2="width-3" y2="4"/> + <line color="shade/gtk:bg[SELECTED]/0.9" x1="width-4" y1="2" x2="width-4" y2="2"/> + + <!-- ** corner hilight for right bottom ** --> + <line color="shade/gtk:bg[SELECTED]/0.7" x1="width-3" y1="height-4" x2="width-3" y2="height-5"/> + <line color="shade/gtk:bg[SELECTED]/0.7" x1="width-4" y1="height-3" x2="width-5" y2="height-3"/> + +</draw_ops> + +<!-- ** interlace ** --> +<draw_ops name="title_tile"> + <!--<tint color="black" x="0" y="0" width="width" height="0" alpha="0.1"/>--> + <!--<tint color="white" x="0" y="1" width="width" height="1" alpha="0.05"/>--> +</draw_ops> + +<draw_ops name="bevel_maximized_unfocused"> + + <!-- ** 3d beveled frame ** --> + <rectangle color="#000000" filled="false" + x="0" y="0" + width="width-2" + height="height-2"/> + + <rectangle color="shade/gtk:light[NORMAL]/1.6" filled="false" + x="1" y="1" + width="width-3" + height="height-3"/> + <line color="shade/gtk:light[SELECTED]/1.6" x1="0" y1="1" + x2="0" y2="title_height + 4"/> + + <rectangle color="gtk:bg[NORMAL]" filled="true" + x="0" y="2" + width="width" + height="title_height + 4"/> + +</draw_ops> + +<draw_ops name="bevel_maximized"> + + <!-- ** 3d beveled frame ** --> + <line color="#000000" x1="0" y1="0" + x2="width" y2="0"/> + <rectangle color="shade/gtk:light[SELECTED]/1.2" filled="true" + x="0" y="1" + width="width" + height="title_height + 4"/> + + <!-- ** fancy gradient ** --> + <gradient type="vertical" x="1" y="2" width="width" height="title_height + 6"> + <color value="shade/gtk:bg[SELECTED]/1.1"/> + <color value="shade/gtk:bg[SELECTED]/0.7"/> + </gradient> + + <line color="#000000" x1="0" y1="title_height + 5" + x2="width" y2="title_height + 5"/> + +</draw_ops> + +<draw_ops name="bevel_unfocused"> + + <!-- ** 3d beveled frame ** --> + <rectangle color="gtk:dark[NORMAL]" filled="false" + x="1" y="1" + width="width - 3" + height="height - 3"/> + + <rectangle color="shade/gtk:light[NORMAL]/1.6" filled="false" + x="1" y="1" + width="width - 4" + height="height - 4"/> + + <rectangle color="gtk:bg[NORMAL]" filled="true" + x="2" y="2" + width="width - 4" + height="height - 4"/> + + <rectangle color="#000000" filled="false" + x="0" y="0" + width="width - 1" + height="height - 1"/> + +</draw_ops> + +<draw_ops name="round_bevel_unfocused"> + <include name="bevel_unfocused"/> + <!--<include name="corners_outline"/> + <include name="corners_hilight_unfocused"/>--> + +</draw_ops> + +<draw_ops name="bevel"> + + <!-- ** 3d beveled frame ** --> + <rectangle color="blend/gtk:bg[NORMAL]/gtk:bg[SELECTED]/0.5" filled="true" + x="2" y="title_height + 38" + width="width-4" + height="height-title_height-38"/> + + <rectangle color="shade/gtk:light[SELECTED]/1.2" filled="false" + x="1" y="1" + width="width - 2" + height="height - 2"/> + + <rectangle color="gtk:dark[SELECTED]" filled="false" + x="0" y="0" + width="width - 2" + height="height - 2"/> + + <!-- ** fancy gradient ** --> + <gradient type="vertical" x="2" y="2" width="width - 4" height="title_height + 6"> + <color value="shade/gtk:bg[SELECTED]/1.1"/> + <color value="shade/gtk:bg[SELECTED]/0.7"/> + </gradient> + <gradient type="vertical" x="2" y="title_height+6" width="width - 4" height="32"> + <color value="shade/gtk:bg[SELECTED]/0.7"/> + <color value="blend/gtk:bg[NORMAL]/gtk:bg[SELECTED]/0.5"/> + </gradient> + +<tile name="title_tile" tile_width="width" tile_height="2" x="1" y="1" width="width - 2" height="title_height + 5"/> + + <rectangle color="#000000" filled="false" + x="0" y="0" + width="width - 1" + height="height - 1"/> + +</draw_ops> + +<draw_ops name="round_bevel"> + <include name="bevel"/> + <!--<include name="corners_outline"/> + <include name="corners_hilight"/>--> + + <include name="focus_outline"/> + +</draw_ops> + +<!-- ::: TITLES ::: --> + +<draw_ops name="title_bg"> + <!-- tile name="title_tile" tile_width="4" tile_height="10" x="0" y="2" width="(width-title_width)/2-4" height="11"/> + <tile name="title_tile" tile_width="4" tile_height="10" x="(width-title_width)/2+title_width+4" y="2" width="(width-title_width)/2-4" height="11"/ --> +</draw_ops> + +<!-- hush! nothing to see here! move on! :^) --> +<draw_ops name="title_text"> + <title color="shade/gtk:bg[SELECTED]/0.75" + x="(3 `max` (width-title_width)) / 2 + 1" + y="(((height - title_height) / 2) `max` 0) + 2"/> + <title color="shade/gtk:bg[SELECTED]/0.7" + x="(3 `max` (width-title_width)) / 2 + 2" + y="(((height - title_height) / 2) `max` 0) + 2"/> + <title color="shade/gtk:bg[SELECTED]/0.4" + x="(3 `max` (width-title_width)) / 2 + 1" + y="(((height - title_height) / 2) `max` 0) + 1"/> + <title color="gtk:fg[SELECTED]" + x="(3 `max` (width-title_width)) / 2" + y="(((height - title_height) / 2) `max` 0)"/> +</draw_ops> + +<draw_ops name="title_text_unfocused"> + <title color="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.6" + x="(3 `max` (width-title_width)) / 2" + y="((height - title_height) / 2) `max` 0"/> +</draw_ops> + +<draw_ops name="title"> + <include name="title_bg"/> + <include name="title_text"/> +</draw_ops> + +<draw_ops name="title_unfocused"> + <include name="title_text_unfocused"/> +</draw_ops> + +<!-- ::: BUTTONS ::: --> + +<draw_ops name="button_bg"> + <gtk_box state="normal" shadow="out" x="0" y="0" width="width" height="height"/> +</draw_ops> + +<draw_ops name="button_bg_unfocused"> + <gtk_box state="insensitive" shadow="out" x="0" y="0" width="width" height="height"/> +</draw_ops> + +<draw_ops name="button_bg_prelight"> + <gtk_box state="prelight" shadow="out" x="0" y="0" width="width" height="height"/> +</draw_ops> + +<draw_ops name="button_bg_pressed"> + <gtk_box state="active" shadow="in" x="0" y="0" width="width" height="height"/> +</draw_ops> + +<draw_ops name="menu_button_icon"> + <icon x="0" + y="0" + width="width" height="height"/> +</draw_ops> + +<draw_ops name="menu_button_icon_unfocused"> + <icon x="0" + y="0" + width="width" height="height" alpha="0.5"/> +</draw_ops> + +<draw_ops name="menu_button_normal"> + <include name="menu_button_icon"/> +</draw_ops> +<draw_ops name="menu_button_pressed"> + <include name="menu_button_icon"/> +</draw_ops> +<draw_ops name="menu_button_unfocused"> + <include name="menu_button_icon_unfocused"/> +</draw_ops> + +<draw_ops name="close_button_icon"> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" + width="1" + x1="ButtonIPad+1" y1="ButtonIPad" + x2="width - ButtonIPad" y2="height - ButtonIPad - 1"/> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" + width="1" + x1="ButtonIPad" y1="ButtonIPad" + x2="width - ButtonIPad" y2="height - ButtonIPad"/> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" + width="1" + x1="ButtonIPad" y1="ButtonIPad+1" + x2="width - ButtonIPad - 1" y2="height - ButtonIPad"/> + + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" + width="1" + x1="ButtonIPad" y1="height - ButtonIPad - 2" + x2="width - ButtonIPad - 1" y2="ButtonIPad-1"/> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" + width="1" + x1="ButtonIPad" y1="height - ButtonIPad - 1" + x2="width - ButtonIPad" y2="ButtonIPad-1"/> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" + width="1" + x1="ButtonIPad+1" y1="height - ButtonIPad - 1" + x2="width - ButtonIPad" y2="ButtonIPad"/> +</draw_ops> + +<draw_ops name="close_button_icon_unfocused"> +<include name="button_bg_unfocused"/> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" + width="1" + x1="ButtonIPad+1" y1="ButtonIPad" + x2="width - ButtonIPad" y2="height - ButtonIPad - 1"/> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" + width="1" + x1="ButtonIPad" y1="ButtonIPad" + x2="width - ButtonIPad" y2="height - ButtonIPad"/> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" + width="1" + x1="ButtonIPad" y1="ButtonIPad+1" + x2="width - ButtonIPad - 1" y2="height - ButtonIPad"/> + + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" + width="1" + x1="ButtonIPad" y1="height - ButtonIPad - 2" + x2="width - ButtonIPad - 1" y2="ButtonIPad-1"/> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" + width="1" + x1="ButtonIPad" y1="height - ButtonIPad - 1" + x2="width - ButtonIPad" y2="ButtonIPad-1"/> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" + width="1" + x1="ButtonIPad+1" y1="height - ButtonIPad - 1" + x2="width - ButtonIPad" y2="ButtonIPad"/> + </draw_ops> + + <draw_ops name="outer_bevel"> + <rectangle color="#000000" + x="0" y="0" width="width-1" height="height-1"/> + <line color="gtk:light[NORMAL]" + x1="1" y1="1" x2="1" y2="height-2"/> + <line color="gtk:light[NORMAL]" + x1="1" y1="1" x2="width-2" y2="1"/> + <line color="gtk:dark[NORMAL]" + x1="width-2" y1="1" x2="width-2" y2="height-2"/> + <line color="gtk:dark[NORMAL]" + x1="1" y1="height-2" x2="width-2" y2="height-2"/> +</draw_ops> + +<draw_ops name="close_button_normal"> + <include name="button_bg"/> + <include name="close_button_icon"/> +</draw_ops> +<draw_ops name="close_button_prelight"> + <include name="button_bg_prelight"/> + <include name="close_button_icon"/> +</draw_ops> +<draw_ops name="close_button_pressed"> + <include name="button_bg_pressed"/> + <include name="close_button_icon"/> +</draw_ops> +<draw_ops name="close_button_unfocused"> + <include name="button_bg_unfocused"/> + <include name="close_button_icon_unfocused"/> +</draw_ops> + +<draw_ops name="maximize_button_icon"> + <rectangle color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" filled="false" + x="ButtonIPad" y="ButtonIPad" width="width-ButtonIPad*2-1" height="height-ButtonIPad*2-1"/> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" width="3" + x1="ButtonIPad" y1="ButtonIPad+1" x2="width-ButtonIPad" y2="ButtonIPad+1"/> +</draw_ops> + +<draw_ops name="maximize_button_icon_unfocused"> + <include name="button_bg_unfocused"/> + <rectangle color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" filled="false" + x="ButtonIPad" y="ButtonIPad" width="width-ButtonIPad*2-1" height="height-ButtonIPad*2-1"/> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" width="3" + x1="ButtonIPad" y1="ButtonIPad+1" x2="width-ButtonIPad" y2="ButtonIPad+1"/> +</draw_ops> + +<draw_ops name="maximize_button_normal"> + <include name="button_bg"/> + <include name="maximize_button_icon"/> +</draw_ops> +<draw_ops name="maximize_button_prelight"> + <include name="button_bg_prelight"/> + <include name="maximize_button_icon"/> +</draw_ops> +<draw_ops name="maximize_button_pressed"> + <include name="button_bg_pressed"/> + <include name="maximize_button_icon"/> +</draw_ops> +<draw_ops name="maximize_button_unfocused"> + <include name="button_bg_unfocused"/> + <include name="maximize_button_icon_unfocused"/> +</draw_ops> + +<draw_ops name="normal_window_icon"> + <rectangle color="gtk:bg[NORMAL]" filled="true" + x="0" y="0" width="width-1" height="height-1"/> + <rectangle color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" filled="false" + x="0" y="0" width="width-1" height="height-1"/> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" width="2" + x1="0" y1="1" x2="width" y2="1"/> + </draw_ops> + + <draw_ops name="pressed_window_icon"> + <rectangle color="gtk:bg[ACTIVE]" filled="true" + x="0" y="0" width="width-1" height="height-1"/> + <rectangle color="blend/gtk:bg[ACTIVE]/gtk:fg[ACTIVE]/0.75" filled="false" + x="0" y="0" width="width-1" height="height-1"/> + <line color="blend/gtk:bg[ACTIVE]/gtk:fg[ACTIVE]/0.75" width="2" + x1="0" y1="1" x2="width" y2="1"/> + </draw_ops> + + <draw_ops name="prelight_window_icon"> + <rectangle color="gtk:bg[PRELIGHT]" filled="true" + x="0" y="0" width="width-1" height="height-1"/> + <rectangle color="blend/gtk:bg[PRELIGHT]/gtk:fg[PRELIGHT]/0.75" filled="false" + x="0" y="0" width="width-1" height="height-1"/> + <line color="blend/gtk:bg[PRELIGHT]/gtk:fg[PRELIGHT]/0.75" width="2" + x1="0" y1="1" x2="width" y2="1"/> + </draw_ops> + + <draw_ops name="mini_window_icon_unfocused"> + <rectangle color="gtk:bg[INSENSITIVE]" filled="true" + x="0" y="0" width="width-1" height="height-1"/> + <rectangle color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" filled="false" + x="0" y="0" width="width-1" height="height-1"/> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" width="2" + x1="0" y1="1" x2="width" y2="1"/> + </draw_ops> + + <draw_ops name="restore_button_normal"> + <include name="button_bg"/> + <include name="normal_window_icon" + x="3 + ButtonIPad" y="ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + <include name="normal_window_icon" + x="ButtonIPad" y="3 + ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + </draw_ops> + + <draw_ops name="restore_button_pressed"> + <include name="button_bg_pressed"/> + <include name="pressed_window_icon" + x="3 + ButtonIPad" y="ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + <include name="pressed_window_icon" + x="ButtonIPad" y="3 + ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + </draw_ops> + + <draw_ops name="restore_button_prelight"> + <include name="button_bg_prelight"/> + <include name="prelight_window_icon" + x="3 + ButtonIPad" y="ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + <include name="prelight_window_icon" + x="ButtonIPad" y="3 + ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + </draw_ops> + + <draw_ops name="restore_button_unfocused"> + <include name="button_bg_unfocused"/> + <include name="mini_window_icon_unfocused" + x="3 + ButtonIPad" y="ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + <include name="mini_window_icon_unfocused" + x="ButtonIPad" y="3 + ButtonIPad+1" + width="width - 7 - ButtonIPad" + height="height - 7 - ButtonIPad"/> + </draw_ops> + +<!-- +<draw_ops name="restore_button_icon"> + <rectangle color="gtk:fg[NORMAL]" filled="false" + x="ButtonIPad + 2" y="ButtonIPad + 2" width="width-ButtonIPad*2-5" height="height-ButtonIPad*2-5"/> + <line color="gtk:fg[NORMAL]" width="1" + x1="ButtonIPad + 3" y1="ButtonIPad + 3" x2="width-ButtonIPad - 3" y2="ButtonIPad + 3"/> +</draw_ops> + +<draw_ops name="restore_button_icon_unfocused"> + <rectangle color="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.7" filled="false" + x="ButtonIPad + 2" y="ButtonIPad + 2" width="width-ButtonIPad*2-5" height="height-ButtonIPad*2-5"/> + <line color="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.7" width="1" + x1="ButtonIPad + 3" y1="ButtonIPad + 3" x2="width-ButtonIPad - 3" y2="ButtonIPad + 3"/> +</draw_ops> + +<draw_ops name="restore_button_normal"> + <include name="button_bg"/> + <include name="restore_button_icon"/> +</draw_ops> +<draw_ops name="restore_button_prelight"> + <include name="button_bg_prelight"/> + <include name="restore_button_icon"/> +</draw_ops> +<draw_ops name="restore_button_pressed"> + <include name="button_bg_pressed"/> + <include name="restore_button_icon_unfocused"/> +</draw_ops> +<draw_ops name="restore_button_unfocused"> + <include name="button_bg_unfocused"/> + <include name="restore_button_icon_unfocused"/> +</draw_ops> +--> +<draw_ops name="minimize_button_icon"> + <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" + x1="ButtonIPad" + y1="height - ButtonIPad - ThickLineWidth + 1" + x2="width - ButtonIPad" + y2="height - ButtonIPad - ThickLineWidth + 1" + width="3"/> +</draw_ops> + +<draw_ops name="minimize_button_icon_unfocused"> + <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" + x1="ButtonIPad" + y1="height - ButtonIPad - ThickLineWidth + 1" + x2="width - ButtonIPad" + y2="height - ButtonIPad - ThickLineWidth + 1" + width="3"/> +</draw_ops> + +<draw_ops name="minimize_button_normal"> + <include name="button_bg"/> + <include name="minimize_button_icon"/> +</draw_ops> +<draw_ops name="minimize_button_prelight"> + <include name="button_bg_prelight"/> + <include name="minimize_button_icon"/> +</draw_ops> +<draw_ops name="minimize_button_pressed"> + <include name="button_bg_pressed"/> + <include name="minimize_button_icon"/> +</draw_ops> +<draw_ops name="minimize_button_unfocused"> + <include name="button_bg_unfocused"/> + <include name="minimize_button_icon_unfocused"/> +</draw_ops> + +<draw_ops name="blank"> +<!-- nothing --> +</draw_ops> + +<frame_style name="normal" geometry="normal"> + <piece position="entire_background" draw_ops="round_bevel_unfocused"/> + <piece position="title" draw_ops="title_unfocused"/> + <button function="close" state="normal" draw_ops="close_button_unfocused"/> + <button function="close" state="pressed" draw_ops="close_button_pressed"/> + <button function="close" state="prelight" draw_ops="close_button_prelight"/> + <button function="maximize" state="normal" draw_ops="maximize_button_unfocused"/> + <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/> + <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/> + <button function="minimize" state="normal" draw_ops="minimize_button_unfocused"/> + <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/> + <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/> + <button function="menu" state="normal" draw_ops="menu_button_unfocused"/> + <button function="menu" state="pressed" draw_ops="menu_button_pressed"/> +</frame_style> + +<frame_style name="focused" geometry="normal" parent="normal"> + <piece position="entire_background" draw_ops="round_bevel"/> + <piece position="title" draw_ops="title"/> + <button function="close" state="normal" draw_ops="close_button_normal"/> + <button function="maximize" state="normal" draw_ops="maximize_button_normal"/> + <button function="minimize" state="normal" draw_ops="minimize_button_normal"/> + <button function="menu" state="normal" draw_ops="menu_button_normal"/> +</frame_style> + +<frame_style name="normal_maximized" geometry="normal_maximized"> + <piece position="entire_background" draw_ops="bevel_maximized_unfocused"/> + <piece position="title" draw_ops="title_unfocused"/> + <button function="close" state="normal" draw_ops="close_button_unfocused"/> + <button function="close" state="pressed" draw_ops="close_button_pressed"/> + <button function="close" state="prelight" draw_ops="close_button_prelight"/> + <button function="maximize" state="normal" draw_ops="restore_button_unfocused"/> + <button function="maximize" state="pressed" draw_ops="restore_button_pressed"/> + <button function="maximize" state="prelight" draw_ops="restore_button_prelight"/> + <button function="minimize" state="normal" draw_ops="minimize_button_unfocused"/> + <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/> + <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/> + <button function="menu" state="normal" draw_ops="menu_button_unfocused"/> + <button function="menu" state="pressed" draw_ops="menu_button_pressed"/> +</frame_style> + +<frame_style name="focused_maximized" geometry="normal_maximized" parent="normal_maximized"> + <piece position="entire_background" draw_ops="bevel_maximized"/> + <piece position="title" draw_ops="title"/> + <button function="close" state="normal" draw_ops="close_button_normal"/> + <button function="maximize" state="normal" draw_ops="restore_button_normal"/> + <button function="minimize" state="normal" draw_ops="minimize_button_normal"/> + <button function="menu" state="normal" draw_ops="menu_button_normal"/> +</frame_style> + +<frame_style name="border" geometry="border" parent="normal"> + <piece position="entire_background" draw_ops="round_bevel_unfocused"/> + <piece position="title" draw_ops="blank"/> +</frame_style> + +<frame_style_set name="normal"> + <frame focus="yes" state="normal" resize="both" style="focused"/> + <frame focus="no" state="normal" resize="both" style="normal"/> + <frame focus="yes" state="maximized" style="focused_maximized"/> + <frame focus="no" state="maximized" style="normal_maximized"/> + <frame focus="yes" state="shaded" style="focused"/> + <frame focus="no" state="shaded" style="normal"/> + <frame focus="yes" state="maximized_and_shaded" style="focused_maximized"/> + <frame focus="no" state="maximized_and_shaded" style="normal_maximized"/> +</frame_style_set> + +<frame_style_set name="utility" parent="normal"> +<frame focus="yes" state="normal" resize="both" style="focused"/> +<frame focus="no" state="normal" resize="both" style="normal"/> +<!-- this is a bunch of crack since utility windows shouldn't be maximized --> +<frame focus="yes" state="maximized" style="focused"/> +<frame focus="no" state="maximized" style="normal"/> +<frame focus="yes" state="shaded" style="focused"/> +<frame focus="no" state="shaded" style="normal"/> +<frame focus="yes" state="maximized_and_shaded" style="focused"/> +<frame focus="no" state="maximized_and_shaded" style="normal"/> +</frame_style_set> + +<frame_style_set name="border"> +<frame focus="yes" state="normal" resize="both" style="border"/> +<frame focus="no" state="normal" resize="both" style="border"/> +<frame focus="yes" state="maximized" style="border"/> +<frame focus="no" state="maximized" style="border"/> +<frame focus="yes" state="shaded" style="border"/> +<frame focus="no" state="shaded" style="border"/> +<frame focus="yes" state="maximized_and_shaded" style="border"/> +<frame focus="no" state="maximized_and_shaded" style="border"/> +</frame_style_set> + +<window type="normal" style_set="normal"/> +<window type="dialog" style_set="normal"/> +<window type="modal_dialog" style_set="normal"/> +<window type="menu" style_set="normal"/> +<window type="utility" style_set="normal"/> +<window type="border" style_set="border"/> + +<menu_icon function="close" state="normal" draw_ops="close_button_icon_unfocused"/> +<menu_icon function="maximize" state="normal" draw_ops="maximize_button_icon_unfocused"/> +<menu_icon function="unmaximize" state="normal" draw_ops="restore_button_unfocused"/> +<menu_icon function="minimize" state="normal" draw_ops="minimize_button_icon_unfocused"/> + +</metacity_theme> |