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authorStefano Karapetsas <[email protected]>2012-04-04 17:24:09 +0200
committerStefano Karapetsas <[email protected]>2012-04-04 17:24:09 +0200
commitfbcedcbc4860719b398b1ea046187a80ae633438 (patch)
tree64473b3cdf782af42195df0427c9e1192c93ad44 /marco-themes/AlaDelta
parentaa77453bca030d29cd8e1c5065b7c37bea375ca5 (diff)
downloadmate-themes-fbcedcbc4860719b398b1ea046187a80ae633438.tar.bz2
mate-themes-fbcedcbc4860719b398b1ea046187a80ae633438.tar.xz
rename Glider => AlaDelta
Diffstat (limited to 'marco-themes/AlaDelta')
-rw-r--r--marco-themes/AlaDelta/metacity-theme-1.xml718
1 files changed, 718 insertions, 0 deletions
diff --git a/marco-themes/AlaDelta/metacity-theme-1.xml b/marco-themes/AlaDelta/metacity-theme-1.xml
new file mode 100644
index 00000000..1cb676a3
--- /dev/null
+++ b/marco-themes/AlaDelta/metacity-theme-1.xml
@@ -0,0 +1,718 @@
+<?xml version="1.0"?>
+
+<metacity_theme>
+<info>
+ <name>AlaDelta</name>
+ <author>Link Dupont &lt;[email protected]&gt;</author>
+ <copyright>&#194; 2004 Link Dupont</copyright>
+ <date>April, 2004</date>
+ <description>Based on Industrial by Tuomas Kuosmanen &lt;[email protected]&gt; and SmoothBox by Andrew Johnson &lt;[email protected]&gt;</description>
+</info>
+
+<frame_geometry name="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
+ <distance name="left_width" value="5"/>
+ <distance name="right_width" value="5"/>
+ <distance name="bottom_height" value="5"/>
+ <distance name="left_titlebar_edge" value="4"/>
+ <distance name="right_titlebar_edge" value="4"/>
+ <aspect_ratio name="button" value="1"/>
+ <distance name="title_vertical_pad" value="4"/>
+ <border name="title_border" left="2" right="2" top="1" bottom="1"/>
+ <border name="button_border" left="1" right="1" top="3" bottom="3"/>
+</frame_geometry>
+
+ <!-- strip borders off the normal geometry -->
+<frame_geometry name="normal_maximized" parent="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false">
+ <distance name="left_width" value="0"/>
+ <distance name="right_width" value="0"/>
+ <distance name="bottom_height" value="0"/>
+ <distance name="left_titlebar_edge" value="1"/>
+ <distance name="right_titlebar_edge" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="normal_small_borders" parent="normal">
+ <distance name="left_width" value="0"/>
+ <distance name="right_width" value="0"/>
+ <distance name="bottom_height" value="0"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+</frame_geometry>
+
+<frame_geometry name="border" has_title="false">
+ <distance name="left_width" value="4"/>
+ <distance name="right_width" value="4"/>
+ <distance name="bottom_height" value="4"/>
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="button_width" value="0"/>
+ <distance name="button_height" value="0"/>
+ <distance name="title_vertical_pad" value="4"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+</frame_geometry>
+
+<!-- button inside padding -->
+<constant name="ButtonIPad" value="3"/>
+<constant name="ThickLineWidth" value="3"/>
+
+<draw_ops name="focus_outline">
+ <rectangle color="#000000"
+ x="left_width-1" y="top_height-1"
+ width="width-left_width-right_width+1"
+ height="height-top_height-bottom_height+1"/>
+ <line color="shade/gtk:bg[SELECTED]/0.45" x1="left_width-1" y1="top_height-1"
+ x2="left_width-1" y2="top_height-1"/>
+ <line color="shade/gtk:bg[SELECTED]/0.45" x1="width-right_width" y1="top_height-1"
+ x2="width-right_width" y2="top_height-1"/>
+ <line color="shade/gtk:bg[SELECTED]/0.65" x1="left_width-1" y1="height-bottom_height"
+ x2="left_width-1" y2="height-bottom_height"/>
+ <line color="shade/gtk:bg[SELECTED]/0.65" x1="width-right_width" y1="height-bottom_height"
+ x2="width-right_width" y2="height-bottom_height"/>
+
+</draw_ops>
+
+<draw_ops name="corners_outline">
+ <!-- ** BLACK outlines around the round corners ** -->
+ <!-- top left -->
+ <line color="#000000" x1="1" y1="3" x2="1" y2="4"/>
+ <line color="#000000" x1="2" y1="2" x2="2" y2="2"/>
+ <line color="#000000" x1="3" y1="1" x2="4" y2="1"/>
+
+ <!-- bottom left -->
+ <line color="#000000" x1="1" y1="height-4" x2="1" y2="height-5"/>
+ <line color="#000000" x1="2" y1="height-3" x2="2" y2="height-3"/>
+ <line color="#000000" x1="2" y1="height-2" x2="4" y2="height-2"/>
+
+ <!-- top right -->
+ <line color="#000000" x1="width-2" y1="3" x2="width-2" y2="4"/>
+ <line color="#000000" x1="width-3" y1="2" x2="width-3" y2="2"/>
+ <line color="#000000" x1="width-4" y1="1" x2="width-5" y2="1"/>
+
+ <!-- bottom right -->
+ <line color="#000000" x1="width-2" y1="height-4" x2="width-2" y2="height-5"/>
+ <line color="#000000" x1="width-3" y1="height-3" x2="width-3" y2="height-3"/>
+ <line color="#000000" x1="width-4" y1="height-2" x2="width-5" y2="height-2"/>
+
+</draw_ops>
+
+<draw_ops name="corners_hilight_unfocused">
+
+ <!-- ** corner hilight for left top ** -->
+ <line color="shade/gtk:bg[NORMAL]/1.3" x1="2" y1="3" x2="2" y2="4"/>
+ <line color="shade/gtk:bg[NORMAL]/1.3" x1="3" y1="2" x2="4" y2="2"/>
+
+ <!-- ** corner hilight for left bottom ** -->
+ <line color="shade/gtk:bg[NORMAL]/1.4" x1="2" y1="height-4" x2="2" y2="height-5"/>
+ <line color="shade/gtk:bg[NORMAL]/0.9" x1="3" y1="height-3" x2="4" y2="height-3"/>
+
+ <!-- ** corner hilight for right top ** -->
+ <line color="shade/gtk:bg[NORMAL]/0.8" x1="width-3" y1="3" x2="width-3" y2="4"/>
+ <line color="shade/gtk:bg[NORMAL]/0.9" x1="width-4" y1="2" x2="width-4" y2="2"/>
+
+ <!-- ** corner hilight for right bottom ** -->
+ <line color="shade/gtk:bg[NORMAL]/0.7" x1="width-3" y1="height-4" x2="width-3" y2="height-5"/>
+ <line color="shade/gtk:bg[NORMAL]/0.7" x1="width-4" y1="height-3" x2="width-5" y2="height-3"/>
+
+</draw_ops>
+
+<draw_ops name="corners_hilight">
+
+ <!-- ** corner hilight for left top ** -->
+ <line color="shade/gtk:bg[SELECTED]/1.55" x1="2" y1="3" x2="2" y2="4"/>
+ <line color="shade/gtk:bg[SELECTED]/1.55" x1="3" y1="2" x2="4" y2="2"/>
+
+ <!-- ** corner hilight for left bottom ** -->
+ <line color="shade/gtk:bg[SELECTED]/1.4" x1="2" y1="height-4" x2="2" y2="height-5"/>
+ <line color="shade/gtk:bg[SELECTED]/0.9" x1="3" y1="height-3" x2="4" y2="height-3"/>
+
+ <!-- ** corner hilight for right top ** -->
+ <line color="shade/gtk:bg[SELECTED]/0.8" x1="width-3" y1="3" x2="width-3" y2="4"/>
+ <line color="shade/gtk:bg[SELECTED]/0.9" x1="width-4" y1="2" x2="width-4" y2="2"/>
+
+ <!-- ** corner hilight for right bottom ** -->
+ <line color="shade/gtk:bg[SELECTED]/0.7" x1="width-3" y1="height-4" x2="width-3" y2="height-5"/>
+ <line color="shade/gtk:bg[SELECTED]/0.7" x1="width-4" y1="height-3" x2="width-5" y2="height-3"/>
+
+</draw_ops>
+
+<!-- ** interlace ** -->
+<draw_ops name="title_tile">
+ <!--<tint color="black" x="0" y="0" width="width" height="0" alpha="0.1"/>-->
+ <!--<tint color="white" x="0" y="1" width="width" height="1" alpha="0.05"/>-->
+</draw_ops>
+
+<draw_ops name="bevel_maximized_unfocused">
+
+ <!-- ** 3d beveled frame ** -->
+ <rectangle color="#000000" filled="false"
+ x="0" y="0"
+ width="width-2"
+ height="height-2"/>
+
+ <rectangle color="shade/gtk:light[NORMAL]/1.6" filled="false"
+ x="1" y="1"
+ width="width-3"
+ height="height-3"/>
+ <line color="shade/gtk:light[SELECTED]/1.6" x1="0" y1="1"
+ x2="0" y2="title_height + 4"/>
+
+ <rectangle color="gtk:bg[NORMAL]" filled="true"
+ x="0" y="2"
+ width="width"
+ height="title_height + 4"/>
+
+</draw_ops>
+
+<draw_ops name="bevel_maximized">
+
+ <!-- ** 3d beveled frame ** -->
+ <line color="#000000" x1="0" y1="0"
+ x2="width" y2="0"/>
+ <rectangle color="shade/gtk:light[SELECTED]/1.2" filled="true"
+ x="0" y="1"
+ width="width"
+ height="title_height + 4"/>
+
+ <!-- ** fancy gradient ** -->
+ <gradient type="vertical" x="1" y="2" width="width" height="title_height + 6">
+ <color value="shade/gtk:bg[SELECTED]/1.1"/>
+ <color value="shade/gtk:bg[SELECTED]/0.7"/>
+ </gradient>
+
+ <line color="#000000" x1="0" y1="title_height + 5"
+ x2="width" y2="title_height + 5"/>
+
+</draw_ops>
+
+<draw_ops name="bevel_unfocused">
+
+ <!-- ** 3d beveled frame ** -->
+ <rectangle color="gtk:dark[NORMAL]" filled="false"
+ x="1" y="1"
+ width="width - 3"
+ height="height - 3"/>
+
+ <rectangle color="shade/gtk:light[NORMAL]/1.6" filled="false"
+ x="1" y="1"
+ width="width - 4"
+ height="height - 4"/>
+
+ <rectangle color="gtk:bg[NORMAL]" filled="true"
+ x="2" y="2"
+ width="width - 4"
+ height="height - 4"/>
+
+ <rectangle color="#000000" filled="false"
+ x="0" y="0"
+ width="width - 1"
+ height="height - 1"/>
+
+</draw_ops>
+
+<draw_ops name="round_bevel_unfocused">
+ <include name="bevel_unfocused"/>
+ <!--<include name="corners_outline"/>
+ <include name="corners_hilight_unfocused"/>-->
+
+</draw_ops>
+
+<draw_ops name="bevel">
+
+ <!-- ** 3d beveled frame ** -->
+ <rectangle color="blend/gtk:bg[NORMAL]/gtk:bg[SELECTED]/0.5" filled="true"
+ x="2" y="title_height + 38"
+ width="width-4"
+ height="height-title_height-38"/>
+
+ <rectangle color="shade/gtk:light[SELECTED]/1.2" filled="false"
+ x="1" y="1"
+ width="width - 2"
+ height="height - 2"/>
+
+ <rectangle color="gtk:dark[SELECTED]" filled="false"
+ x="0" y="0"
+ width="width - 2"
+ height="height - 2"/>
+
+ <!-- ** fancy gradient ** -->
+ <gradient type="vertical" x="2" y="2" width="width - 4" height="title_height + 6">
+ <color value="shade/gtk:bg[SELECTED]/1.1"/>
+ <color value="shade/gtk:bg[SELECTED]/0.7"/>
+ </gradient>
+ <gradient type="vertical" x="2" y="title_height+6" width="width - 4" height="32">
+ <color value="shade/gtk:bg[SELECTED]/0.7"/>
+ <color value="blend/gtk:bg[NORMAL]/gtk:bg[SELECTED]/0.5"/>
+ </gradient>
+
+<tile name="title_tile" tile_width="width" tile_height="2" x="1" y="1" width="width - 2" height="title_height + 5"/>
+
+ <rectangle color="#000000" filled="false"
+ x="0" y="0"
+ width="width - 1"
+ height="height - 1"/>
+
+</draw_ops>
+
+<draw_ops name="round_bevel">
+ <include name="bevel"/>
+ <!--<include name="corners_outline"/>
+ <include name="corners_hilight"/>-->
+
+ <include name="focus_outline"/>
+
+</draw_ops>
+
+<!-- ::: TITLES ::: -->
+
+<draw_ops name="title_bg">
+ <!-- tile name="title_tile" tile_width="4" tile_height="10" x="0" y="2" width="(width-title_width)/2-4" height="11"/>
+ <tile name="title_tile" tile_width="4" tile_height="10" x="(width-title_width)/2+title_width+4" y="2" width="(width-title_width)/2-4" height="11"/ -->
+</draw_ops>
+
+<!-- hush! nothing to see here! move on! :^) -->
+<draw_ops name="title_text">
+ <title color="shade/gtk:bg[SELECTED]/0.75"
+ x="(3 `max` (width-title_width)) / 2 + 1"
+ y="(((height - title_height) / 2) `max` 0) + 2"/>
+ <title color="shade/gtk:bg[SELECTED]/0.7"
+ x="(3 `max` (width-title_width)) / 2 + 2"
+ y="(((height - title_height) / 2) `max` 0) + 2"/>
+ <title color="shade/gtk:bg[SELECTED]/0.4"
+ x="(3 `max` (width-title_width)) / 2 + 1"
+ y="(((height - title_height) / 2) `max` 0) + 1"/>
+ <title color="gtk:fg[SELECTED]"
+ x="(3 `max` (width-title_width)) / 2"
+ y="(((height - title_height) / 2) `max` 0)"/>
+</draw_ops>
+
+<draw_ops name="title_text_unfocused">
+ <title color="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.6"
+ x="(3 `max` (width-title_width)) / 2"
+ y="((height - title_height) / 2) `max` 0"/>
+</draw_ops>
+
+<draw_ops name="title">
+ <include name="title_bg"/>
+ <include name="title_text"/>
+</draw_ops>
+
+<draw_ops name="title_unfocused">
+ <include name="title_text_unfocused"/>
+</draw_ops>
+
+<!-- ::: BUTTONS ::: -->
+
+<draw_ops name="button_bg">
+ <gtk_box state="normal" shadow="out" x="0" y="0" width="width" height="height"/>
+</draw_ops>
+
+<draw_ops name="button_bg_unfocused">
+ <gtk_box state="insensitive" shadow="out" x="0" y="0" width="width" height="height"/>
+</draw_ops>
+
+<draw_ops name="button_bg_prelight">
+ <gtk_box state="prelight" shadow="out" x="0" y="0" width="width" height="height"/>
+</draw_ops>
+
+<draw_ops name="button_bg_pressed">
+ <gtk_box state="active" shadow="in" x="0" y="0" width="width" height="height"/>
+</draw_ops>
+
+<draw_ops name="menu_button_icon">
+ <icon x="0"
+ y="0"
+ width="width" height="height"/>
+</draw_ops>
+
+<draw_ops name="menu_button_icon_unfocused">
+ <icon x="0"
+ y="0"
+ width="width" height="height" alpha="0.5"/>
+</draw_ops>
+
+<draw_ops name="menu_button_normal">
+ <include name="menu_button_icon"/>
+</draw_ops>
+<draw_ops name="menu_button_pressed">
+ <include name="menu_button_icon"/>
+</draw_ops>
+<draw_ops name="menu_button_unfocused">
+ <include name="menu_button_icon_unfocused"/>
+</draw_ops>
+
+<draw_ops name="close_button_icon">
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75"
+ width="1"
+ x1="ButtonIPad+1" y1="ButtonIPad"
+ x2="width - ButtonIPad" y2="height - ButtonIPad - 1"/>
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75"
+ width="1"
+ x1="ButtonIPad" y1="ButtonIPad"
+ x2="width - ButtonIPad" y2="height - ButtonIPad"/>
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75"
+ width="1"
+ x1="ButtonIPad" y1="ButtonIPad+1"
+ x2="width - ButtonIPad - 1" y2="height - ButtonIPad"/>
+
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75"
+ width="1"
+ x1="ButtonIPad" y1="height - ButtonIPad - 2"
+ x2="width - ButtonIPad - 1" y2="ButtonIPad-1"/>
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75"
+ width="1"
+ x1="ButtonIPad" y1="height - ButtonIPad - 1"
+ x2="width - ButtonIPad" y2="ButtonIPad-1"/>
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75"
+ width="1"
+ x1="ButtonIPad+1" y1="height - ButtonIPad - 1"
+ x2="width - ButtonIPad" y2="ButtonIPad"/>
+</draw_ops>
+
+<draw_ops name="close_button_icon_unfocused">
+<include name="button_bg_unfocused"/>
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35"
+ width="1"
+ x1="ButtonIPad+1" y1="ButtonIPad"
+ x2="width - ButtonIPad" y2="height - ButtonIPad - 1"/>
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35"
+ width="1"
+ x1="ButtonIPad" y1="ButtonIPad"
+ x2="width - ButtonIPad" y2="height - ButtonIPad"/>
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35"
+ width="1"
+ x1="ButtonIPad" y1="ButtonIPad+1"
+ x2="width - ButtonIPad - 1" y2="height - ButtonIPad"/>
+
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35"
+ width="1"
+ x1="ButtonIPad" y1="height - ButtonIPad - 2"
+ x2="width - ButtonIPad - 1" y2="ButtonIPad-1"/>
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35"
+ width="1"
+ x1="ButtonIPad" y1="height - ButtonIPad - 1"
+ x2="width - ButtonIPad" y2="ButtonIPad-1"/>
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35"
+ width="1"
+ x1="ButtonIPad+1" y1="height - ButtonIPad - 1"
+ x2="width - ButtonIPad" y2="ButtonIPad"/>
+ </draw_ops>
+
+ <draw_ops name="outer_bevel">
+ <rectangle color="#000000"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <line color="gtk:light[NORMAL]"
+ x1="1" y1="1" x2="1" y2="height-2"/>
+ <line color="gtk:light[NORMAL]"
+ x1="1" y1="1" x2="width-2" y2="1"/>
+ <line color="gtk:dark[NORMAL]"
+ x1="width-2" y1="1" x2="width-2" y2="height-2"/>
+ <line color="gtk:dark[NORMAL]"
+ x1="1" y1="height-2" x2="width-2" y2="height-2"/>
+</draw_ops>
+
+<draw_ops name="close_button_normal">
+ <include name="button_bg"/>
+ <include name="close_button_icon"/>
+</draw_ops>
+<draw_ops name="close_button_prelight">
+ <include name="button_bg_prelight"/>
+ <include name="close_button_icon"/>
+</draw_ops>
+<draw_ops name="close_button_pressed">
+ <include name="button_bg_pressed"/>
+ <include name="close_button_icon"/>
+</draw_ops>
+<draw_ops name="close_button_unfocused">
+ <include name="button_bg_unfocused"/>
+ <include name="close_button_icon_unfocused"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_icon">
+ <rectangle color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" filled="false"
+ x="ButtonIPad" y="ButtonIPad" width="width-ButtonIPad*2-1" height="height-ButtonIPad*2-1"/>
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" width="3"
+ x1="ButtonIPad" y1="ButtonIPad+1" x2="width-ButtonIPad" y2="ButtonIPad+1"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_icon_unfocused">
+ <include name="button_bg_unfocused"/>
+ <rectangle color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" filled="false"
+ x="ButtonIPad" y="ButtonIPad" width="width-ButtonIPad*2-1" height="height-ButtonIPad*2-1"/>
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" width="3"
+ x1="ButtonIPad" y1="ButtonIPad+1" x2="width-ButtonIPad" y2="ButtonIPad+1"/>
+</draw_ops>
+
+<draw_ops name="maximize_button_normal">
+ <include name="button_bg"/>
+ <include name="maximize_button_icon"/>
+</draw_ops>
+<draw_ops name="maximize_button_prelight">
+ <include name="button_bg_prelight"/>
+ <include name="maximize_button_icon"/>
+</draw_ops>
+<draw_ops name="maximize_button_pressed">
+ <include name="button_bg_pressed"/>
+ <include name="maximize_button_icon"/>
+</draw_ops>
+<draw_ops name="maximize_button_unfocused">
+ <include name="button_bg_unfocused"/>
+ <include name="maximize_button_icon_unfocused"/>
+</draw_ops>
+
+<draw_ops name="normal_window_icon">
+ <rectangle color="gtk:bg[NORMAL]" filled="true"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <rectangle color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" filled="false"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75" width="2"
+ x1="0" y1="1" x2="width" y2="1"/>
+ </draw_ops>
+
+ <draw_ops name="pressed_window_icon">
+ <rectangle color="gtk:bg[ACTIVE]" filled="true"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <rectangle color="blend/gtk:bg[ACTIVE]/gtk:fg[ACTIVE]/0.75" filled="false"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <line color="blend/gtk:bg[ACTIVE]/gtk:fg[ACTIVE]/0.75" width="2"
+ x1="0" y1="1" x2="width" y2="1"/>
+ </draw_ops>
+
+ <draw_ops name="prelight_window_icon">
+ <rectangle color="gtk:bg[PRELIGHT]" filled="true"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <rectangle color="blend/gtk:bg[PRELIGHT]/gtk:fg[PRELIGHT]/0.75" filled="false"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <line color="blend/gtk:bg[PRELIGHT]/gtk:fg[PRELIGHT]/0.75" width="2"
+ x1="0" y1="1" x2="width" y2="1"/>
+ </draw_ops>
+
+ <draw_ops name="mini_window_icon_unfocused">
+ <rectangle color="gtk:bg[INSENSITIVE]" filled="true"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <rectangle color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" filled="false"
+ x="0" y="0" width="width-1" height="height-1"/>
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35" width="2"
+ x1="0" y1="1" x2="width" y2="1"/>
+ </draw_ops>
+
+ <draw_ops name="restore_button_normal">
+ <include name="button_bg"/>
+ <include name="normal_window_icon"
+ x="3 + ButtonIPad" y="ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ <include name="normal_window_icon"
+ x="ButtonIPad" y="3 + ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ </draw_ops>
+
+ <draw_ops name="restore_button_pressed">
+ <include name="button_bg_pressed"/>
+ <include name="pressed_window_icon"
+ x="3 + ButtonIPad" y="ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ <include name="pressed_window_icon"
+ x="ButtonIPad" y="3 + ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ </draw_ops>
+
+ <draw_ops name="restore_button_prelight">
+ <include name="button_bg_prelight"/>
+ <include name="prelight_window_icon"
+ x="3 + ButtonIPad" y="ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ <include name="prelight_window_icon"
+ x="ButtonIPad" y="3 + ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ </draw_ops>
+
+ <draw_ops name="restore_button_unfocused">
+ <include name="button_bg_unfocused"/>
+ <include name="mini_window_icon_unfocused"
+ x="3 + ButtonIPad" y="ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ <include name="mini_window_icon_unfocused"
+ x="ButtonIPad" y="3 + ButtonIPad+1"
+ width="width - 7 - ButtonIPad"
+ height="height - 7 - ButtonIPad"/>
+ </draw_ops>
+
+<!--
+<draw_ops name="restore_button_icon">
+ <rectangle color="gtk:fg[NORMAL]" filled="false"
+ x="ButtonIPad + 2" y="ButtonIPad + 2" width="width-ButtonIPad*2-5" height="height-ButtonIPad*2-5"/>
+ <line color="gtk:fg[NORMAL]" width="1"
+ x1="ButtonIPad + 3" y1="ButtonIPad + 3" x2="width-ButtonIPad - 3" y2="ButtonIPad + 3"/>
+</draw_ops>
+
+<draw_ops name="restore_button_icon_unfocused">
+ <rectangle color="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.7" filled="false"
+ x="ButtonIPad + 2" y="ButtonIPad + 2" width="width-ButtonIPad*2-5" height="height-ButtonIPad*2-5"/>
+ <line color="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.7" width="1"
+ x1="ButtonIPad + 3" y1="ButtonIPad + 3" x2="width-ButtonIPad - 3" y2="ButtonIPad + 3"/>
+</draw_ops>
+
+<draw_ops name="restore_button_normal">
+ <include name="button_bg"/>
+ <include name="restore_button_icon"/>
+</draw_ops>
+<draw_ops name="restore_button_prelight">
+ <include name="button_bg_prelight"/>
+ <include name="restore_button_icon"/>
+</draw_ops>
+<draw_ops name="restore_button_pressed">
+ <include name="button_bg_pressed"/>
+ <include name="restore_button_icon_unfocused"/>
+</draw_ops>
+<draw_ops name="restore_button_unfocused">
+ <include name="button_bg_unfocused"/>
+ <include name="restore_button_icon_unfocused"/>
+</draw_ops>
+-->
+<draw_ops name="minimize_button_icon">
+ <line color="blend/gtk:bg[NORMAL]/gtk:fg[NORMAL]/0.75"
+ x1="ButtonIPad"
+ y1="height - ButtonIPad - ThickLineWidth + 1"
+ x2="width - ButtonIPad"
+ y2="height - ButtonIPad - ThickLineWidth + 1"
+ width="3"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_icon_unfocused">
+ <line color="blend/gtk:fg[INSENSITIVE]/gtk:bg[INSENSITIVE]/0.35"
+ x1="ButtonIPad"
+ y1="height - ButtonIPad - ThickLineWidth + 1"
+ x2="width - ButtonIPad"
+ y2="height - ButtonIPad - ThickLineWidth + 1"
+ width="3"/>
+</draw_ops>
+
+<draw_ops name="minimize_button_normal">
+ <include name="button_bg"/>
+ <include name="minimize_button_icon"/>
+</draw_ops>
+<draw_ops name="minimize_button_prelight">
+ <include name="button_bg_prelight"/>
+ <include name="minimize_button_icon"/>
+</draw_ops>
+<draw_ops name="minimize_button_pressed">
+ <include name="button_bg_pressed"/>
+ <include name="minimize_button_icon"/>
+</draw_ops>
+<draw_ops name="minimize_button_unfocused">
+ <include name="button_bg_unfocused"/>
+ <include name="minimize_button_icon_unfocused"/>
+</draw_ops>
+
+<draw_ops name="blank">
+<!-- nothing -->
+</draw_ops>
+
+<frame_style name="normal" geometry="normal">
+ <piece position="entire_background" draw_ops="round_bevel_unfocused"/>
+ <piece position="title" draw_ops="title_unfocused"/>
+ <button function="close" state="normal" draw_ops="close_button_unfocused"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="close" state="prelight" draw_ops="close_button_prelight"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button_unfocused"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_unfocused"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/>
+ <button function="menu" state="normal" draw_ops="menu_button_unfocused"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+</frame_style>
+
+<frame_style name="focused" geometry="normal" parent="normal">
+ <piece position="entire_background" draw_ops="round_bevel"/>
+ <piece position="title" draw_ops="title"/>
+ <button function="close" state="normal" draw_ops="close_button_normal"/>
+ <button function="maximize" state="normal" draw_ops="maximize_button_normal"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_normal"/>
+ <button function="menu" state="normal" draw_ops="menu_button_normal"/>
+</frame_style>
+
+<frame_style name="normal_maximized" geometry="normal_maximized">
+ <piece position="entire_background" draw_ops="bevel_maximized_unfocused"/>
+ <piece position="title" draw_ops="title_unfocused"/>
+ <button function="close" state="normal" draw_ops="close_button_unfocused"/>
+ <button function="close" state="pressed" draw_ops="close_button_pressed"/>
+ <button function="close" state="prelight" draw_ops="close_button_prelight"/>
+ <button function="maximize" state="normal" draw_ops="restore_button_unfocused"/>
+ <button function="maximize" state="pressed" draw_ops="restore_button_pressed"/>
+ <button function="maximize" state="prelight" draw_ops="restore_button_prelight"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_unfocused"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/>
+ <button function="menu" state="normal" draw_ops="menu_button_unfocused"/>
+ <button function="menu" state="pressed" draw_ops="menu_button_pressed"/>
+</frame_style>
+
+<frame_style name="focused_maximized" geometry="normal_maximized" parent="normal_maximized">
+ <piece position="entire_background" draw_ops="bevel_maximized"/>
+ <piece position="title" draw_ops="title"/>
+ <button function="close" state="normal" draw_ops="close_button_normal"/>
+ <button function="maximize" state="normal" draw_ops="restore_button_normal"/>
+ <button function="minimize" state="normal" draw_ops="minimize_button_normal"/>
+ <button function="menu" state="normal" draw_ops="menu_button_normal"/>
+</frame_style>
+
+<frame_style name="border" geometry="border" parent="normal">
+ <piece position="entire_background" draw_ops="round_bevel_unfocused"/>
+ <piece position="title" draw_ops="blank"/>
+</frame_style>
+
+<frame_style_set name="normal">
+ <frame focus="yes" state="normal" resize="both" style="focused"/>
+ <frame focus="no" state="normal" resize="both" style="normal"/>
+ <frame focus="yes" state="maximized" style="focused_maximized"/>
+ <frame focus="no" state="maximized" style="normal_maximized"/>
+ <frame focus="yes" state="shaded" style="focused"/>
+ <frame focus="no" state="shaded" style="normal"/>
+ <frame focus="yes" state="maximized_and_shaded" style="focused_maximized"/>
+ <frame focus="no" state="maximized_and_shaded" style="normal_maximized"/>
+</frame_style_set>
+
+<frame_style_set name="utility" parent="normal">
+<frame focus="yes" state="normal" resize="both" style="focused"/>
+<frame focus="no" state="normal" resize="both" style="normal"/>
+<!-- this is a bunch of crack since utility windows shouldn't be maximized -->
+<frame focus="yes" state="maximized" style="focused"/>
+<frame focus="no" state="maximized" style="normal"/>
+<frame focus="yes" state="shaded" style="focused"/>
+<frame focus="no" state="shaded" style="normal"/>
+<frame focus="yes" state="maximized_and_shaded" style="focused"/>
+<frame focus="no" state="maximized_and_shaded" style="normal"/>
+</frame_style_set>
+
+<frame_style_set name="border">
+<frame focus="yes" state="normal" resize="both" style="border"/>
+<frame focus="no" state="normal" resize="both" style="border"/>
+<frame focus="yes" state="maximized" style="border"/>
+<frame focus="no" state="maximized" style="border"/>
+<frame focus="yes" state="shaded" style="border"/>
+<frame focus="no" state="shaded" style="border"/>
+<frame focus="yes" state="maximized_and_shaded" style="border"/>
+<frame focus="no" state="maximized_and_shaded" style="border"/>
+</frame_style_set>
+
+<window type="normal" style_set="normal"/>
+<window type="dialog" style_set="normal"/>
+<window type="modal_dialog" style_set="normal"/>
+<window type="menu" style_set="normal"/>
+<window type="utility" style_set="normal"/>
+<window type="border" style_set="border"/>
+
+<menu_icon function="close" state="normal" draw_ops="close_button_icon_unfocused"/>
+<menu_icon function="maximize" state="normal" draw_ops="maximize_button_icon_unfocused"/>
+<menu_icon function="unmaximize" state="normal" draw_ops="restore_button_unfocused"/>
+<menu_icon function="minimize" state="normal" draw_ops="minimize_button_icon_unfocused"/>
+
+</metacity_theme>