diff options
Diffstat (limited to 'desktop-themes')
21 files changed, 3507 insertions, 24 deletions
diff --git a/desktop-themes/GreenLaguna-border/COPYING b/desktop-themes/GreenLaguna-border/COPYING new file mode 100644 index 00000000..10926e87 --- /dev/null +++ b/desktop-themes/GreenLaguna-border/COPYING @@ -0,0 +1,675 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) <year> <name of author> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + <program> Copyright (C) <year> <name of author> + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<http://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +<http://www.gnu.org/philosophy/why-not-lgpl.html>. + diff --git a/desktop-themes/GreenLaguna-border/Makefile.am b/desktop-themes/GreenLaguna-border/Makefile.am new file mode 100644 index 00000000..a670afb4 --- /dev/null +++ b/desktop-themes/GreenLaguna-border/Makefile.am @@ -0,0 +1,16 @@ +THEME_NAME=GreenLaguna-border +THEME_IN_FILES=index.theme.in + +@INTLTOOL_THEME_RULE@ + +themedir = $(datadir)/themes/$(THEME_NAME) + +theme_DATA = \ + COPYING \ + index.theme + +SUBDIRS = \ + metacity-1 + +DISTCLEANFILES = index.theme +EXTRA_DIST = index.theme.in diff --git a/desktop-themes/GreenLaguna-border/index.theme.in b/desktop-themes/GreenLaguna-border/index.theme.in new file mode 100644 index 00000000..3091c43e --- /dev/null +++ b/desktop-themes/GreenLaguna-border/index.theme.in @@ -0,0 +1,12 @@ +[Desktop Entry] +Type=X-GNOME-Metatheme +Name=GreenLaguna-border +Comment=A clean light green theme with huge borders +Encoding=UTF-8 + +[X-GNOME-Metatheme] +GtkTheme=GreenLaguna +MetacityTheme=GreenLaguna-border +IconTheme=menta +CursorTheme=mate +CursorSize=24 diff --git a/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am b/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am new file mode 100644 index 00000000..83d7538a --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/Makefile.am @@ -0,0 +1,20 @@ +THEME_NAME=GreenLaguna-border + +themedir = $(datadir)/themes/$(THEME_NAME)/metacity-1 + +theme_DATA = \ + metacity-theme-1.xml \ + metacity-theme-2.xml \ + metacity-theme-3.xml \ + button-close-focus.png \ + button-max-focus1.png \ + button-max-focus.png \ + button-min-focus.png \ + menu-button-pressed.png \ + neutral.png \ + unabove-button.png \ + unabove-button-unfocus.png \ + unfocus.png \ + yellow.png + +EXTRA_DIST = $(theme_DATA) diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png Binary files differnew file mode 100644 index 00000000..3297f854 --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/button-close-focus.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png Binary files differnew file mode 100644 index 00000000..6b93868c --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png Binary files differnew file mode 100644 index 00000000..6b93868c --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/button-max-focus1.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png b/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png Binary files differnew file mode 100644 index 00000000..b44cde4c --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/button-min-focus.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png b/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png Binary files differnew file mode 100644 index 00000000..b15b508a --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/menu-button-pressed.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml new file mode 100644 index 00000000..7d9ca0a2 --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-1.xml @@ -0,0 +1,508 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>GreenLaguna-border</name> + <author>Wolfgang Ulbrich</author> + <copyright>none</copyright> + <date>Feb 2013</date> + <description>A clean green theme with huge borders</description> +</info> + +<!--================--> +<!--Frame Geometries--> +<!--================--> + +<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true"> + <distance name="left_width" value="6"/> + <distance name="right_width" value="6"/> + <distance name="bottom_height" value="6"/> + <distance name="left_titlebar_edge" value="4"/> + <distance name="right_titlebar_edge" value="4"/> + <distance name="button_width" value="20"/> + <distance name="button_height" value="23"/> + <distance name="title_vertical_pad" value="3"/> + <border name="title_border" left="1" right="0" top="4" bottom="4"/> + <border name="button_border" left="1" right="0" top="4" bottom="0"/> +</frame_geometry> + +<!--Normal geometry--> + +<frame_geometry name="normal_small_borders" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal"> + <distance name="left_width" value="0"/> + <distance name="right_width" value="0"/> + <distance name="bottom_height" value="0"/> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> +</frame_geometry> + +<!--Utility windows--> + +<frame_geometry name="utility" title_scale="small" parent="normal"/> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> + <distance name="left_width" value="6"/> + <distance name="right_width" value="6"/> + <distance name="bottom_height" value="6"/> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="button_width" value="0"/> + <distance name="button_height" value="0"/> + <distance name="title_vertical_pad" value="2"/> + <border name="title_border" left="0" right="0" top="0" bottom="0"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> +</frame_geometry> + +<!--==============--> +<!--Some constants--> +<!--==============--> + +<constant name="ThickLineWidth" value="3"/> +<constant name="IconTitleSpacing" value="6"/> + +<!--=======--> +<!--Drawing--> +<!--=======--> + +<!--Above button--> + +<draw_ops name="above_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="above_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="above_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="above_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Unabove Button--> + +<draw_ops name="unabove_button"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unabove_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unabove_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unabove_button_inactive"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!-- Stick button--> + +<draw_ops name="stick_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="stick_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="stick_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="stick_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Unstick Button--> + +<draw_ops name="unstick_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unstick_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unstick_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unstick_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Shade button--> + +<draw_ops name="shade_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="shade_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="shade_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="shade_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Unshade button--> + +<draw_ops name="unshade_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unshade_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unshade_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unshade_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Menu button--> + +<draw_ops name="menu_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="menu_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="menu_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="menu_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Minimize button--> + +<draw_ops name="minimize_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="minimize_button_prelight"> + <image filename="button-min-focus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="minimize_button_pressed"> + <include name="minimize_button"/> +</draw_ops> + +<draw_ops name="minimize_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Maximize button--> + +<draw_ops name="maximize_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="maximize_button_prelight"> + <image filename="button-max-focus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="maximize_button_pressed"> + <include name="maximize_button"/> +</draw_ops> + +<draw_ops name="maximize_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Restore button--> + +<draw_ops name="restore_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="restore_button_prelight"> + <image filename="button-max-focus1.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="restore_button_pressed"> + <include name="restore_button"/> +</draw_ops> + +<draw_ops name="restore_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Close button--> + +<draw_ops name="close_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="close_button_prelight"> + <image filename="button-close-focus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="close_button_pressed"> + <include name="close_button"/> +</draw_ops> + +<draw_ops name="close_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--==================--> +<!--Draw window frames--> +<!--==================--> + +<!--Draw nothing--> + +<draw_ops name="blank"> +</draw_ops> + +<!--The background of windows--> + +<draw_ops name="background"> + + <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/> + + <rectangle color="#AAB5A1" x="0" y="0" width="width-1" height="height-1" filled="false"/> + + <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1" + width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/> + + <!--Title bar gradient--> + + <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2"> + <color value="#EAEFE8"/> + <color value="#E6EFE3"/> + </gradient> + + <line color="#E8EFE5" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" /> + + <!--Top curves--> + <line color="#ABB5A8" x1="0" y1="5" x2="2" y2="2"/> + <line color="#ABB5A8" x1="2" y1="2" x2="5" y2="0"/> + <line color="#ABB5A8" x1="width-right_width+5" y1="5" x2="width-right_width-2+5" y2="2"/> + <line color="#ABB5A8" x1="width-right_width-2+5" y1="2" x2="width-right_width-5+5" y2="0"/> + <!--Bottom curves--> + <line color="#ABB5A8" x1="0" y1="height-bottom_height" x2="2" y2="height-bottom_height+3"/> + <line color="#ABB5A8" x1="2" y1="height-bottom_height+3" x2="5" y2="height-bottom_height+5"/> + <line color="#ABB5A8" x1="width-right_width+5" y1="height-bottom_height" x2="width-right_width-2+5" y2="height-bottom_height+3"/> + <line color="#ABB5A8" x1="width-right_width-2+5" y1="height-bottom_height+3" x2="width-right_width-5+5" y2="height-bottom_height+5"/> +</draw_ops> + +<draw_ops name="max_background"> + + <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/> + + <rectangle color="#E6EFE3" x="0" y="0" width="width-1" height="height-1" filled="false"/> + + <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1" + width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/> + + <!--Title bar gradient--> + + <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2"> + <color value="#FFFFFF" /> + <color value="#E6EFE3" /> + </gradient> + + <line color="#E6EFE3" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" /> +</draw_ops> + +<!--Set up draw_ops for drawing the title text--> + +<!--Focused windows--> + +<draw_ops name="title_text_focused"> + <clip x="0" y="0" width="width" height="height"/> + <title color="#000000" + x="(width - title_width) / 2" y="(height - title_height) / 2"/> +</draw_ops> + + <!--Unfocused windows--> + +<draw_ops name="title_text"> + <clip x="0" y="0" width="width" height="height"/> + <title color="#B2B3B1" + x="(width - title_width) / 2" y="(height - title_height) / 2"/> +</draw_ops> + +<!--Title text--> + +<draw_ops name="title_normal"> + <include name="title_text"/> +</draw_ops> + +<draw_ops name="title_focused"> + <include name="title_text_focused"/> +</draw_ops> + +<draw_ops name="title_utility"> + <include name="title_text"/> +</draw_ops> + +<draw_ops name="title_utility_focused"> + <include name="title_text_focused"/> +</draw_ops> + +<!--=======================================--> +<!--Use draw_ops to draw the window frames.--> +<!--=======================================--> + +<!--Focused windows--> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="background"/> + <piece position="title" draw_ops="title_focused"/> + +<!--Draw buttons in normal, prelight, and pressed states--> + + <button function="close" state="normal" draw_ops="close_button"/> + <button function="close" state="prelight" draw_ops="close_button_prelight"/> + <button function="close" state="pressed" draw_ops="close_button_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_button"/> + <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_button"/> + <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/> + <button function="menu" state="normal" draw_ops="menu_button"/> + <button function="menu" state="prelight" draw_ops="menu_button_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_button_pressed"/> + <button function="stick" state="normal" draw_ops="stick_button"/> + <button function="stick" state="prelight" draw_ops="stick_button_prelight"/> + <button function="stick" state="pressed" draw_ops="stick_button_pressed"/> + <button function="unstick" state="normal" draw_ops="unstick_button"/> + <button function="unstick" state="prelight" draw_ops="unstick_button_prelight"/> + <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/> + <button function="shade" state="normal" draw_ops="shade_button"/> + <button function="shade" state="prelight" draw_ops="shade_button_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_button_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_button"/> + <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/> + <button function="above" state="normal" draw_ops="above_button"/> + <button function="above" state="prelight" draw_ops="above_button_prelight"/> + <button function="above" state="pressed" draw_ops="above_button_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_button"/> + <button function="unabove" state="prelight" draw_ops="unabove_button_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/> +</frame_style> + +<!--Unfocused windows--> + +<frame_style name="normal_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="background"/> + <piece position="title" draw_ops="title_normal"/> + +<!--Pressed states--> + + <button function="close" state="normal" draw_ops="close_button_inactive"/> + <button function="close" state="pressed" draw_ops="close_button_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_button_inactive"/> + <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_button_inactive"/> + <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/> + <button function="menu" state="normal" draw_ops="menu_button_inactive"/> + <button function="menu" state="pressed" draw_ops="menu_button_pressed"/> + <button function="stick" state="normal" draw_ops="stick_button_inactive"/> + <button function="stick" state="pressed" draw_ops="stick_button_pressed"/> + <button function="unstick" state="normal" draw_ops="unstick_button_inactive"/> + <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/> + <button function="shade" state="normal" draw_ops="shade_button"/> + <button function="shade" state="prelight" draw_ops="shade_button_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_button_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_button"/> + <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/> + <button function="above" state="normal" draw_ops="above_button_inactive"/> + <button function="above" state="pressed" draw_ops="above_button_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_button_inactive"/> + <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/> +</frame_style> + +<!--Shading--> + +<frame_style name="shaded_focused" geometry="normal" parent="normal_focused"> + <piece position="title" draw_ops="title_focused"/> +</frame_style> + +<frame_style name="maximized_unfocused" geometry="normal_small_borders" parent="normal_unfocused"> + <piece position="entire_background" draw_ops="max_background"/> +</frame_style> + +<frame_style name="maximized_focused" geometry="normal_small_borders" parent="normal_focused"> + <piece position="entire_background" draw_ops="max_background"/> +</frame_style> + +<frame_style name="utility_unfocused" geometry="utility" parent="normal_unfocused"> + <piece position="title" draw_ops="title_utility"/> +</frame_style> + +<frame_style name="utility_focused" geometry="utility" parent="normal_focused"> + <piece position="title" draw_ops="title_utility_focused"/> +</frame_style> + +<frame_style name="border" geometry="border" parent="normal_unfocused"> + <piece position="entire_background" draw_ops="background"/> + <piece position="title" draw_ops="blank"/> +</frame_style> + +<frame_style_set name="normal"> +<frame focus="yes" state="normal" resize="both" style="normal_focused"/> +<frame focus="no" state="normal" resize="both" style="normal_unfocused"/> +<frame focus="yes" state="maximized" style="maximized_focused"/> +<frame focus="no" state="maximized" style="maximized_unfocused"/> +<frame focus="yes" state="shaded" style="shaded_focused"/> +<frame focus="no" state="shaded" style="normal_unfocused"/> +<frame focus="yes" state="maximized_and_shaded" style="maximized_focused"/> +<frame focus="no" state="maximized_and_shaded" style="maximized_unfocused"/> +</frame_style_set> + +<frame_style_set name="utility" parent="normal"> +<frame focus="yes" state="normal" resize="both" style="utility_focused"/> +<frame focus="no" state="normal" resize="both" style="utility_unfocused"/> +<frame focus="yes" state="maximized" style="utility_focused"/> +<frame focus="no" state="maximized" style="utility_unfocused"/> +<frame focus="yes" state="shaded" style="utility_focused"/> +<frame focus="no" state="shaded" style="utility_unfocused"/> +<frame focus="yes" state="maximized_and_shaded" style="utility_focused"/> +<frame focus="no" state="maximized_and_shaded" style="utility_unfocused"/> +</frame_style_set> + +<frame_style_set name="border"> +<frame focus="yes" state="normal" resize="both" style="border"/> +<frame focus="no" state="normal" resize="both" style="border"/> +<frame focus="yes" state="maximized" style="border"/> +<frame focus="no" state="maximized" style="border"/> +<frame focus="yes" state="shaded" style="border"/> +<frame focus="no" state="shaded" style="border"/> +<frame focus="yes" state="maximized_and_shaded" style="border"/> +<frame focus="no" state="maximized_and_shaded" style="border"/> +</frame_style_set> + +<window type="normal" style_set="normal"/> +<window type="dialog" style_set="normal"/> +<window type="modal_dialog" style_set="normal"/> +<window type="menu" style_set="normal"/> +<window type="utility" style_set="utility"/> +<window type="border" style_set="border"/> + +<menu_icon function="close" state="normal" draw_ops="close_button"/> +<menu_icon function="maximize" state="normal" draw_ops="maximize_button"/> +<menu_icon function="unmaximize" state="normal" draw_ops="restore_button"/> +<menu_icon function="minimize" state="normal" draw_ops="minimize_button"/> + +</metacity_theme> diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml new file mode 100644 index 00000000..e4b37546 --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-2.xml @@ -0,0 +1,514 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>GreenLaguna</name> + <author>Wolfgang Ulbrich</author> + <copyright>none</copyright> + <date>Feb 2013</date> + <description>A clean green theme with huge borders</description> +</info> + +<!--================--> +<!--Frame Geometries--> +<!--================--> + +<frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true"> + <distance name="left_width" value="6"/> + <distance name="right_width" value="6"/> + <distance name="bottom_height" value="6"/> + <distance name="left_titlebar_edge" value="4"/> + <distance name="right_titlebar_edge" value="4"/> + <distance name="button_width" value="20"/> + <distance name="button_height" value="23"/> + <distance name="title_vertical_pad" value="3"/> + <border name="title_border" left="1" right="0" top="4" bottom="4"/> + <border name="button_border" left="1" right="0" top="4" bottom="0"/> +</frame_geometry> + +<!--Normal geometry--> + +<frame_geometry name="normal_small_borders" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="left_titlebar_edge" value="4"/> + <distance name="right_titlebar_edge" value="1"/> + <distance name="title_vertical_pad" value="9"/> <!-- + This needs to be 1 less then the + title_vertical_pad on normal state + or you'll have bigger buttons --> + <border name="title_border" left="10" right="10" top="1" bottom="2"/> + <border name="button_border" left="0" right="0" top="0" bottom="2"/> +</frame_geometry> + +<!--Utility windows--> + +<frame_geometry name="utility" title_scale="small" parent="normal"/> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> + <distance name="left_width" value="6"/> + <distance name="right_width" value="6"/> + <distance name="bottom_height" value="6"/> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="button_width" value="0"/> + <distance name="button_height" value="0"/> + <distance name="title_vertical_pad" value="2"/> + <border name="title_border" left="0" right="0" top="0" bottom="0"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> +</frame_geometry> + +<!--==============--> +<!--Some constants--> +<!--==============--> + +<constant name="ThickLineWidth" value="3"/> +<constant name="IconTitleSpacing" value="6"/> + +<!--=======--> +<!--Drawing--> +<!--=======--> + +<!--Above button--> + +<draw_ops name="above_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="above_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="above_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="above_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Unabove Button--> + +<draw_ops name="unabove_button"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unabove_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unabove_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unabove_button_inactive"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!-- Stick button--> + +<draw_ops name="stick_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="stick_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="stick_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="stick_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Unstick Button--> + +<draw_ops name="unstick_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unstick_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unstick_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unstick_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Shade button--> + +<draw_ops name="shade_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="shade_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="shade_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="shade_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Unshade button--> + +<draw_ops name="unshade_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unshade_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unshade_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="unshade_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Menu button--> + +<draw_ops name="menu_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="menu_button_prelight"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="menu_button_pressed"> + <image filename="yellow.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="menu_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Minimize button--> + +<draw_ops name="minimize_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="minimize_button_prelight"> + <image filename="button-min-focus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="minimize_button_pressed"> + <include name="minimize_button"/> +</draw_ops> + +<draw_ops name="minimize_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Maximize button--> + +<draw_ops name="maximize_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="maximize_button_prelight"> + <image filename="button-max-focus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="maximize_button_pressed"> + <include name="maximize_button"/> +</draw_ops> + +<draw_ops name="maximize_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Restore button--> + +<draw_ops name="restore_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="restore_button_prelight"> + <image filename="button-max-focus1.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="restore_button_pressed"> + <include name="restore_button"/> +</draw_ops> + +<draw_ops name="restore_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--Close button--> + +<draw_ops name="close_button"> + <image filename="neutral.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="close_button_prelight"> + <image filename="button-close-focus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<draw_ops name="close_button_pressed"> + <include name="close_button"/> +</draw_ops> + +<draw_ops name="close_button_inactive"> + <image filename="unfocus.png" x="0" y="0" width="20" height="20"/> +</draw_ops> + +<!--==================--> +<!--Draw window frames--> +<!--==================--> + +<!--Draw nothing--> + +<draw_ops name="blank"> +</draw_ops> + +<!--The background of windows--> + +<draw_ops name="background"> + + <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/> + + <rectangle color="#AAB5A1" x="0" y="0" width="width-1" height="height-1" filled="false"/> + + <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1" + width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/> + + <!--Title bar gradient--> + + <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2"> + <color value="#EAEFE8"/> + <color value="#E6EFE3"/> + </gradient> + + <line color="#E8EFE5" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" /> + + <!--Top curves--> + <line color="#ABB5A8" x1="0" y1="5" x2="2" y2="2"/> + <line color="#ABB5A8" x1="2" y1="2" x2="5" y2="0"/> + <line color="#ABB5A8" x1="width-right_width+5" y1="5" x2="width-right_width-2+5" y2="2"/> + <line color="#ABB5A8" x1="width-right_width-2+5" y1="2" x2="width-right_width-5+5" y2="0"/> + <!--Bottom curves--> + <line color="#ABB5A8" x1="0" y1="height-bottom_height" x2="2" y2="height-bottom_height+3"/> + <line color="#ABB5A8" x1="2" y1="height-bottom_height+3" x2="5" y2="height-bottom_height+5"/> + <line color="#ABB5A8" x1="width-right_width+5" y1="height-bottom_height" x2="width-right_width-2+5" y2="height-bottom_height+3"/> + <line color="#ABB5A8" x1="width-right_width-2+5" y1="height-bottom_height+3" x2="width-right_width-5+5" y2="height-bottom_height+5"/> +</draw_ops> + +<draw_ops name="max_background"> + + <rectangle color="#E6EFE3" x="0" y="0" width="width" height="height" filled="true"/> + + <rectangle color="#E6EFE3" x="0" y="0" width="width-1" height="height-1" filled="false"/> + + <rectangle color="#E6EFE3" x="left_width-1" y="top_height-1" + width="width-left_width-right_width+2" height="height-top_height-bottom_height" filled="true"/> + + <!--Title bar gradient--> + + <gradient type="vertical" x="1" y="1" width="width-2" height="top_height-2"> + <color value="#FFFFFF" /> + <color value="#E6EFE3" /> + </gradient> + + <line color="#E6EFE3" x1="right_width" y1="top_height-1" x2="width-right_width-2+1" y2="top_height-1" /> +</draw_ops> + +<!--Set up draw_ops for drawing the title text--> + +<!--Focused windows--> + +<draw_ops name="title_text_focused"> + <clip x="0" y="0" width="width" height="height"/> + <title color="#000000" + x="(width - title_width) / 2" y="(height - title_height) / 2"/> +</draw_ops> + + <!--Unfocused windows--> + +<draw_ops name="title_text"> + <clip x="0" y="0" width="width" height="height"/> + <title color="#B2B3B1" + x="(width - title_width) / 2" y="(height - title_height) / 2"/> +</draw_ops> + +<!--Title text--> + +<draw_ops name="title_normal"> + <include name="title_text"/> +</draw_ops> + +<draw_ops name="title_focused"> + <include name="title_text_focused"/> +</draw_ops> + +<draw_ops name="title_utility"> + <include name="title_text"/> +</draw_ops> + +<draw_ops name="title_utility_focused"> + <include name="title_text_focused"/> +</draw_ops> + +<!--=======================================--> +<!--Use draw_ops to draw the window frames.--> +<!--=======================================--> + +<!--Focused windows--> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="background"/> + <piece position="title" draw_ops="title_focused"/> + +<!--Draw buttons in normal, prelight, and pressed states--> + + <button function="close" state="normal" draw_ops="close_button"/> + <button function="close" state="prelight" draw_ops="close_button_prelight"/> + <button function="close" state="pressed" draw_ops="close_button_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_button"/> + <button function="minimize" state="prelight" draw_ops="minimize_button_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_button"/> + <button function="maximize" state="prelight" draw_ops="maximize_button_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/> + <button function="menu" state="normal" draw_ops="menu_button"/> + <button function="menu" state="prelight" draw_ops="menu_button_prelight"/> + <button function="menu" state="pressed" draw_ops="menu_button_pressed"/> + <button function="stick" state="normal" draw_ops="stick_button"/> + <button function="stick" state="prelight" draw_ops="stick_button_prelight"/> + <button function="stick" state="pressed" draw_ops="stick_button_pressed"/> + <button function="unstick" state="normal" draw_ops="unstick_button"/> + <button function="unstick" state="prelight" draw_ops="unstick_button_prelight"/> + <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/> + <button function="shade" state="normal" draw_ops="shade_button"/> + <button function="shade" state="prelight" draw_ops="shade_button_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_button_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_button"/> + <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/> + <button function="above" state="normal" draw_ops="above_button"/> + <button function="above" state="prelight" draw_ops="above_button_prelight"/> + <button function="above" state="pressed" draw_ops="above_button_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_button"/> + <button function="unabove" state="prelight" draw_ops="unabove_button_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/> +</frame_style> + +<!--Unfocused windows--> + +<frame_style name="normal_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="background"/> + <piece position="title" draw_ops="title_normal"/> + +<!--Pressed states--> + + <button function="close" state="normal" draw_ops="close_button_inactive"/> + <button function="close" state="pressed" draw_ops="close_button_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_button_inactive"/> + <button function="minimize" state="pressed" draw_ops="minimize_button_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_button_inactive"/> + <button function="maximize" state="pressed" draw_ops="maximize_button_pressed"/> + <button function="menu" state="normal" draw_ops="menu_button_inactive"/> + <button function="menu" state="pressed" draw_ops="menu_button_pressed"/> + <button function="stick" state="normal" draw_ops="stick_button_inactive"/> + <button function="stick" state="pressed" draw_ops="stick_button_pressed"/> + <button function="unstick" state="normal" draw_ops="unstick_button_inactive"/> + <button function="unstick" state="pressed" draw_ops="unstick_button_pressed"/> + <button function="shade" state="normal" draw_ops="shade_button"/> + <button function="shade" state="prelight" draw_ops="shade_button_prelight"/> + <button function="shade" state="pressed" draw_ops="shade_button_pressed"/> + <button function="unshade" state="normal" draw_ops="unshade_button"/> + <button function="unshade" state="prelight" draw_ops="unshade_button_prelight"/> + <button function="unshade" state="pressed" draw_ops="unshade_button_pressed"/> + <button function="above" state="normal" draw_ops="above_button_inactive"/> + <button function="above" state="pressed" draw_ops="above_button_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_button_inactive"/> + <button function="unabove" state="pressed" draw_ops="unabove_button_pressed"/> +</frame_style> + +<!--Shading--> + +<frame_style name="shaded_focused" geometry="normal" parent="normal_focused"> + <piece position="title" draw_ops="title_focused"/> +</frame_style> + +<frame_style name="maximized_unfocused" geometry="normal_small_borders" parent="normal_unfocused"> + <piece position="entire_background" draw_ops="max_background"/> +</frame_style> + +<frame_style name="maximized_focused" geometry="normal_small_borders" parent="normal_focused"> + <piece position="entire_background" draw_ops="max_background"/> +</frame_style> + +<frame_style name="utility_unfocused" geometry="utility" parent="normal_unfocused"> + <piece position="title" draw_ops="title_utility"/> +</frame_style> + +<frame_style name="utility_focused" geometry="utility" parent="normal_focused"> + <piece position="title" draw_ops="title_utility_focused"/> +</frame_style> + +<frame_style name="border" geometry="border" parent="normal_unfocused"> + <piece position="entire_background" draw_ops="background"/> + <piece position="title" draw_ops="blank"/> +</frame_style> + +<frame_style_set name="normal"> +<frame focus="yes" state="normal" resize="both" style="normal_focused"/> +<frame focus="no" state="normal" resize="both" style="normal_unfocused"/> +<frame focus="yes" state="maximized" style="maximized_focused"/> +<frame focus="no" state="maximized" style="maximized_unfocused"/> +<frame focus="yes" state="shaded" style="shaded_focused"/> +<frame focus="no" state="shaded" style="normal_unfocused"/> +<frame focus="yes" state="maximized_and_shaded" style="maximized_focused"/> +<frame focus="no" state="maximized_and_shaded" style="maximized_unfocused"/> +</frame_style_set> + +<frame_style_set name="utility" parent="normal"> +<frame focus="yes" state="normal" resize="both" style="utility_focused"/> +<frame focus="no" state="normal" resize="both" style="utility_unfocused"/> +<frame focus="yes" state="maximized" style="utility_focused"/> +<frame focus="no" state="maximized" style="utility_unfocused"/> +<frame focus="yes" state="shaded" style="utility_focused"/> +<frame focus="no" state="shaded" style="utility_unfocused"/> +<frame focus="yes" state="maximized_and_shaded" style="utility_focused"/> +<frame focus="no" state="maximized_and_shaded" style="utility_unfocused"/> +</frame_style_set> + +<frame_style_set name="border"> +<frame focus="yes" state="normal" resize="both" style="border"/> +<frame focus="no" state="normal" resize="both" style="border"/> +<frame focus="yes" state="maximized" style="border"/> +<frame focus="no" state="maximized" style="border"/> +<frame focus="yes" state="shaded" style="border"/> +<frame focus="no" state="shaded" style="border"/> +<frame focus="yes" state="maximized_and_shaded" style="border"/> +<frame focus="no" state="maximized_and_shaded" style="border"/> +</frame_style_set> + +<window type="normal" style_set="normal"/> +<window type="dialog" style_set="normal"/> +<window type="modal_dialog" style_set="normal"/> +<window type="menu" style_set="normal"/> +<window type="utility" style_set="utility"/> +<window type="border" style_set="border"/> + +<menu_icon function="close" state="normal" draw_ops="close_button"/> +<menu_icon function="maximize" state="normal" draw_ops="maximize_button"/> +<menu_icon function="unmaximize" state="normal" draw_ops="restore_button"/> +<menu_icon function="minimize" state="normal" draw_ops="minimize_button"/> + +</metacity_theme> diff --git a/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml new file mode 100644 index 00000000..d5212157 --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/metacity-theme-3.xml @@ -0,0 +1,1735 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>GreenLaguna-border</name> + <author>Wolfgang Ulbrich</author> + <copyright>none</copyright> + <date>2013</date> + <description>A clean green theme with huge borders</description> +</info> + +<!-- Colors --> + +<constant name="C_border_focused" value="blend/#000000/gtk:bg[NORMAL]/0.75" /> +<constant name="C_border_unfocused" value="blend/#000000/gtk:bg[NORMAL]/0.8" /> +<constant name="C_attach_line" value="blend/#000000/gtk:bg[NORMAL]/0.75" /> +<constant name="C_attached" value="blend/#000000/gtk:bg[NORMAL]/0.75" /> +<constant name="C_title_focused" value="blend/gtk:fg[NORMAL]/gtk:bg[NORMAL]/0.1" /> +<constant name="C_title_focused_hilight" value="gtk:base[NORMAL]" /> +<constant name="C_title_unfocused" value="blend/gtk:text[NORMAL]/gtk:bg[NORMAL]/0.63" /> + +<!-- Geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5"> + <!-- frame widths --> + <distance name="left_width" value="6" /> + <distance name="right_width" value="6" /> + <distance name="bottom_height" value="6" /> + <!-- distance of the left button from the left edge --> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="10"/> + <border name="title_border" left="10" right="10" top="1" bottom="2"/> + <border name="button_border" left="0" right="0" top="1" bottom="2"/> + <aspect_ratio name="button" value="1"/> +</frame_geometry> + +<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" parent="normal"> + <distance name="left_titlebar_edge" value="1"/> + <distance name="right_titlebar_edge" value="0"/> +</frame_geometry> + +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <!-- should be 1 less than that of the normal state or the buttons will be bigger --> + <distance name="title_vertical_pad" value="9"/> + <border name="title_border" left="10" right="10" top="1" bottom="2"/> + <border name="button_border" left="0" right="0" top="1" bottom="2"/> + <distance name="bottom_height" value="0" /> +</frame_geometry> + +<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> + <distance name="right_width" value="6" /> +</frame_geometry> + +<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> + <distance name="left_width" value="6" /> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="title_vertical_pad" value="7"/> + <border name="title_border" left="10" right="10" top="0" bottom="1"/> + <border name="button_border" left="0" right="0" top="0" bottom="2"/> +</frame_geometry> + +<frame_geometry name="small_unfocused" parent="small"> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <border name="button_border" left="1" right="0" top="0" bottom="2"/> +</frame_geometry> + +<frame_geometry name="nobuttons" hide_buttons="true" parent="normal"> +</frame_geometry> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="6" /> + <distance name="right_width" value="6" /> + <distance name="bottom_height" value="6" /> + <border name="title_border" left="10" right="10" top="0" bottom="0" /> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <distance name="title_vertical_pad" value="1" /> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="title_vertical_pad" value="0" /> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <border name="title_border" left="0" right="0" top="0" bottom="0" /> +</frame_geometry> + +<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small"> + <distance name="title_vertical_pad" value="5"/> +</frame_geometry> + +<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" parent="small"> + <distance name="title_vertical_pad" value="0"/> +</frame_geometry> + +<!-- drawing operations --> + + <!-- title --> + +<draw_ops name="title_focused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 2" + color="C_title_focused_hilight" /> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_focused" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2" + y="(0 `max` ((height - title_height) / 2)) + 2" + ellipsize_width="width" + color="C_title_focused_hilight" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width))) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_focused" /> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2)) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + color="C_title_unfocused"/> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width))) + 2" + y="(0 `max` ((height - title_height) / 2)) + 1" + ellipsize_width="width" + color="C_title_unfocused"/> +</draw_ops> + + <!-- Window Decorations --> + +<draw_ops name="entire_background_focused"> + <rectangle color="gtk:bg[NORMAL]" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <include name="entire_background_focused" /> +</draw_ops> + +<draw_ops name="titlebar_fill_focused"> + <gradient type="vertical" x="0" y="0" width="width" height="height"> + <color value="gtk:custom(wm_a,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.6)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_focused_alt"> <!-- gradient for focused dialogs and utility titlebar--> + <gradient type="vertical" x="0" y="0" width="width" height="height"> + <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_focused_alt2"> <!-- gradient for attached and modal dialogs titlebar--> + <gradient type="vertical" x="0" y="0" width="width" height="title_height"> + <color value="gtk:custom(wm_util,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.3)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_unfocused_alt2"> <!-- gradient for unfocused attached dialogs titlebar--> + <gradient type="vertical" x="0" y="0" width="width" height="title_height"> + <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_fill_unfocused"> + <gradient type="vertical" x="0" y="0" width="width" height="height"> + <color value="gtk:custom(wm_unfocus,blend/gtk:bg[NORMAL]/gtk:base[NORMAL]/0.2)" /> + <color value="gtk:custom(wm_b,gtk:bg[NORMAL])" /> + </gradient> +</draw_ops> + +<draw_ops name="titlebar_focused_alt"> + <include name="titlebar_fill_focused_alt" /> +</draw_ops> + +<draw_ops name="titlebar_focused_alt2"> <!-- titlebar for focused attached and modal dialogs --> + <include name="titlebar_fill_focused_alt2" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused_alt2"> <!-- titlebar for unfocused attached dialogs --> + <include name="titlebar_fill_unfocused_alt2" /> +</draw_ops> + +<draw_ops name="rounded_titlebar_focused"> + <include name="titlebar_fill_focused" /> +</draw_ops> + +<draw_ops name="rounded_titlebar_focused_alt"> + <include name="titlebar_fill_focused_alt" /> +</draw_ops> + +<draw_ops name="border_focused"> + <rectangle color="C_border_focused" x="0" y="0" width="width-1" height="height-1" filled="false" /> +</draw_ops> + +<draw_ops name="border_unfocused"> + <rectangle color="C_border_unfocused" x="0" y="0" width="width-1" height="height-1" filled="false" /> +</draw_ops> + +<draw_ops name="border_attached_focused"> + <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" /> + <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" /> + <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" /> + <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" /> + <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="border_attached_unfocused"> + <line color="C_attach_line" x1="2" y1="0" x2="width-2" y2="0" /> + <line color="C_attached" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_attached" x1="0" y1="2" x2="0" y2="height-2" /> + <line color="C_attached" x1="width-1" y1="2" x2="width-1" y2="height-2" /> + <arc color="C_attached" x="0" y="0" width="7" height="7" start_angle="270" extent_angle="90" /> + <arc color="C_attached" x="width-8" y="0" width="7" height="7" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="rounded_border_focused"> + <line color="C_border_focused" x1="5" y1="0" x2="width-5" y2="0" /> + <line color="C_border_focused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_border_focused" x1="0" y1="5" x2="0" y2="height-2" /> + <line color="C_border_focused" x1="width-1" y1="5" x2="width-1" y2="height-2" /> + <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> + <!-- more solid edges --> + <arc color="C_border_focused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_focused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="rounded_border_unfocused"> + <line color="C_border_unfocused" x1="5" y1="0" x2="width-5" y2="0" /> + <line color="C_border_unfocused" x1="0" y1="height-1" x2="width-1" y2="height-1" /> + <line color="C_border_unfocused" x1="0" y1="5" x2="0" y2="height-2" /> + <line color="C_border_unfocused" x1="width-1" y1="5" x2="width-1" y2="height-2" /> + <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> + + <arc color="C_border_unfocused" x="0" y="0" width="10" height="10" start_angle="270" extent_angle="90" /> + <arc color="C_border_unfocused" x="width-11" y="0" width="10" height="9" start_angle="0" extent_angle="90" /> +</draw_ops> + +<draw_ops name="border_right_focused"> + <line + x1="width-1" y1="0" + x2="width-1" y2="height" + color="C_border_focused" /> +</draw_ops> + +<draw_ops name="border_right_unfocused"> + <line + x1="width-1" y1="0" + x2="width-1" y2="height" + color="C_border_unfocused" /> +</draw_ops> + +<draw_ops name="border_left_focused"> + <line + x1="0" y1="0" + x2="0" y2="height" + color="C_border_focused" /> +</draw_ops> + +<draw_ops name="border_left_unfocused"> + <line + x1="0" y1="0" + x2="0" y2="height" + color="C_border_unfocused" /> +</draw_ops> + + <!-- Button Icons --> + +<draw_ops name="close_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_focused"> + <include name="close_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_focused"> + <include name="close_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_focused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_focused_prelight"> + <include name="close_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_focused_prelight"> + <include name="close_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_focused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_focused_pressed"> + <include name="close_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_focused_pressed"> + <include name="close_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_unfocused"> + <include name="close_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_unfocused"> + <include name="close_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_unfocused_prelight"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_unfocused_prelight"> + <include name="close_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_unfocused_prelight"> + <include name="close_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="close_image_util_unfocused_pressed"> + <image filename="button-close-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="close_util_unfocused_pressed"> + <include name="close_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="close_max_unfocused_pressed"> + <include name="close_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_focused"> + <include name="maximize_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_focused"> + <include name="maximize_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_focused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_focused_prelight"> + <include name="maximize_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_focused_prelight"> + <include name="maximize_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_focused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_focused_pressed"> + <include name="maximize_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_focused_pressed"> + <include name="maximize_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_unfocused"> + <include name="maximize_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_unfocused"> + <include name="maximize_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_unfocused_prelight"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_unfocused_prelight"> + <include name="maximize_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_unfocused_prelight"> + <include name="maximize_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="maximize_image_util_unfocused_pressed"> + <image filename="button-max-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="maximize_util_unfocused_pressed"> + <include name="maximize_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="maximize_max_unfocused_pressed"> + <include name="maximize_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_focused"> + <include name="minimize_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_focused"> + <include name="minimize_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_focused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_focused_prelight"> + <include name="minimize_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_focused_prelight"> + <include name="minimize_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_focused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_focused_pressed"> + <include name="minimize_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_focused_pressed"> + <include name="minimize_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_unfocused"> + <include name="minimize_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_unfocused"> + <include name="minimize_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_unfocused_prelight"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_unfocused_prelight"> + <include name="minimize_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_unfocused_prelight"> + <include name="minimize_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="minimize_image_util_unfocused_pressed"> + <image filename="button-min-focus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="minimize_util_unfocused_pressed"> + <include name="minimize_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="minimize_max_unfocused_pressed"> + <include name="minimize_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_focused"> + <include name="above_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_focused"> + <include name="above_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_focused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_focused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_focused_prelight"> + <include name="above_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_focused_prelight"> + <include name="above_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_focused_pressed"> + <include name="above_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_focused_pressed"> + <include name="above_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_unfocused"> + <include name="above_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_unfocused"> + <include name="above_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_unfocused_prelight"> + <include name="above_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_unfocused_prelight"> + <include name="above_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="above_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="above_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="above_util_unfocused_pressed"> + <include name="above_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="above_max_unfocused_pressed"> + <include name="above_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_focused"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_focused"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_focused"> + <include name="unabove_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_focused"> + <include name="unabove_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_focused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_focused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_focused_prelight"> + <include name="unabove_image_util_focused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_focused_prelight"> + <include name="unabove_focused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_focused_pressed"> + <include name="unabove_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_focused_pressed"> + <include name="unabove_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_unfocused"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_unfocused"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_unfocused"> + <include name="unabove_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_unfocused"> + <include name="unabove_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_unfocused_prelight"> + <include name="unabove_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_unfocused_prelight"> + <include name="unabove_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="unabove_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="unabove_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="unabove_util_unfocused_pressed"> + <include name="unabove_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="unabove_max_unfocused_pressed"> + <include name="unabove_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_focused"> + <include name="menu_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_focused"> + <include name="menu_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_focused_pressed"> + <include name="menu_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_focused_pressed"> + <include name="menu_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_unfocused"> + <include name="menu_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_unfocused"> + <include name="menu_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_unfocused_prelight"> + <include name="menu_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_unfocused_prelight"> + <include name="menu_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="menu_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="menu_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="menu_util_unfocused_pressed"> + <include name="menu_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="menu_max_unfocused_pressed"> + <include name="menu_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_focused"> + <image filename="neutral.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_focused"> + <image filename="neutral.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_focused"> + <include name="shade_image_util_focused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_focused"> + <include name="shade_focused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_focused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_focused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_focused_pressed"> + <include name="shade_image_util_focused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_focused_pressed"> + <include name="shade_focused_pressed" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_unfocused"> + <image filename="unfocus.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_unfocused"> + <image filename="unfocus.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_unfocused"> + <include name="shade_image_util_unfocused" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_unfocused"> + <include name="shade_unfocused" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_unfocused_prelight"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_unfocused_prelight"> + <include name="shade_image_util_unfocused_prelight" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_unfocused_prelight"> + <include name="shade_unfocused_prelight" x="0" y="1" /> +</draw_ops> + +<draw_ops name="shade_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height"/> +</draw_ops> + +<draw_ops name="shade_image_util_unfocused_pressed"> + <image filename="yellow.png" x="(width-object_width*0.8)/2" y="(height-object_height*0.8)/2" width="object_width*0.8" height="object_height*0.8"/> +</draw_ops> + +<draw_ops name="shade_util_unfocused_pressed"> + <include name="shade_image_util_unfocused_pressed" x="0" y="2" /> +</draw_ops> + +<draw_ops name="shade_max_unfocused_pressed"> + <include name="shade_unfocused_pressed" x="0" y="1" /> +</draw_ops> + +<!-- Frame Styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="rounded_border_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="rounded_border_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_max_focused" /> + <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_max_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_max_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_max_focused" /> + <button function="above" state="prelight" draw_ops="above_max_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_max_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_max_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_max_focused" /> + <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_focused" /> + <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_max_unfocused"/> + <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_max_unfocused"/> + <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_max_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_focused" /></draw_ops></piece> + <button function="close" state="normal" draw_ops="close_max_focused" /> + <button function="close" state="prelight" draw_ops="close_max_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_max_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_max_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_max_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_max_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_max_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_max_focused" /> + <button function="above" state="prelight" draw_ops="above_max_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_max_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_max_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_max_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_max_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_max_focused" /> + <button function="menu" state="pressed" draw_ops="menu_max_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_focused" /> + <button function="shade" state="pressed" draw_ops="shade_max_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_max_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay"><draw_ops><line x1="0" y1="height-1" x2="width" y2="height-1" color="C_border_unfocused" /></draw_ops></piece> + <button function="close" state="normal" draw_ops="close_max_unfocused"/> + <button function="close" state="prelight" draw_ops="close_max_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_max_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_max_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_max_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_max_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_max_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_max_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_max_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_max_unfocused"/> + <button function="above" state="prelight" draw_ops="above_max_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_max_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_max_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_max_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_max_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_max_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_max_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_max_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_max_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_max_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_max_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="nobuttons"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused_alt" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="rounded_border_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="nobuttons"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="rounded_border_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused_alt2" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused_alt" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal" draw_ops="close_util_focused" /> + <button function="close" state="prelight" draw_ops="close_util_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_util_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_util_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_util_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_util_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_util_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_util_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_util_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_util_focused" /> + <button function="above" state="prelight" draw_ops="above_util_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_util_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_util_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_util_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_util_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_util_focused" /> + <button function="menu" state="pressed" draw_ops="menu_util_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_util_focused" /> + <button function="shade" state="pressed" draw_ops="shade_util_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_util_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_util_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small_unfocused"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal" draw_ops="close_util_unfocused"/> + <button function="close" state="prelight" draw_ops="close_util_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_util_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_util_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_util_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_util_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_util_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_util_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_util_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_util_unfocused"/> + <button function="above" state="prelight" draw_ops="above_util_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_util_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_util_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_util_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_util_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_util_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_util_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_util_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_util_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_util_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_util_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_util_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_util_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_util_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="overlay" draw_ops="border_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="overlay" draw_ops="border_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="borderless" geometry="borderless"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_focused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused_alt2" /> + <piece position="overlay" draw_ops="border_attached_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused_alt2" /> + <piece position="overlay" draw_ops="border_attached_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_focused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_right_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_unfocused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_right_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_focused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <piece position="overlay" draw_ops="border_left_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight"/> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + + <button function="above" state="normal" draw_ops="above_focused" /> + <button function="above" state="prelight" draw_ops="above_focused_prelight" /> + <button function="above" state="pressed" draw_ops="above_focused_pressed" /> + <button function="unabove" state="normal" draw_ops="unabove_focused" /> + <button function="unabove" state="prelight" draw_ops="unabove_focused_prelight" /> + <button function="unabove" state="pressed" draw_ops="unabove_focused_pressed" /> + + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_focused" /> + <button function="unshade" state="pressed" draw_ops="shade_focused_pressed" /> + + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_unfocused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <piece position="overlay" draw_ops="border_left_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + + <button function="above" state="normal" draw_ops="above_unfocused"/> + <button function="above" state="prelight" draw_ops="above_unfocused_prelight"/> + <button function="above" state="pressed" draw_ops="above_unfocused_pressed"/> + <button function="unabove" state="normal" draw_ops="unabove_unfocused"/> + <button function="unabove" state="prelight" draw_ops="unabove_unfocused_prelight"/> + <button function="unabove" state="pressed" draw_ops="unabove_unfocused_pressed"/> + + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="shade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- Frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_left" style="tiled_left_focused"/> + <frame version=">= 3.3"focus="no" state="tiled_left" style="tiled_left_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_right" style="tiled_right_focused"/> + <frame version=">= 3.3"focus="no" state="tiled_right" style="tiled_right_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> + <frame version=">= 3.3"focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> + <frame version=">= 3.3"focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="borderless"/> + <frame focus="no" state="maximized" style="borderless"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="attached_style_set"> + <frame focus="yes" state="normal" resize="both" style="attached_focused"/> + <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- Windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> +<window version=">= 3.2" type="attached" style_set="attached_style_set"/> + +</metacity_theme> + diff --git a/desktop-themes/GreenLaguna-border/metacity-1/neutral.png b/desktop-themes/GreenLaguna-border/metacity-1/neutral.png Binary files differnew file mode 100644 index 00000000..8b224eca --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/neutral.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png Binary files differnew file mode 100644 index 00000000..b44cde4c --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button-unfocus.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png Binary files differnew file mode 100644 index 00000000..b44cde4c --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/unabove-button.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png b/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png Binary files differnew file mode 100644 index 00000000..247739d7 --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/unfocus.png diff --git a/desktop-themes/GreenLaguna-border/metacity-1/yellow.png b/desktop-themes/GreenLaguna-border/metacity-1/yellow.png Binary files differnew file mode 100644 index 00000000..b15b508a --- /dev/null +++ b/desktop-themes/GreenLaguna-border/metacity-1/yellow.png diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml index 05acee99..e6a6b45c 100644 --- a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml +++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-1.xml @@ -13,9 +13,9 @@ <!--================--> <frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true"> - <distance name="left_width" value="6"/> - <distance name="right_width" value="6"/> - <distance name="bottom_height" value="6"/> + <distance name="left_width" value="1"/> + <distance name="right_width" value="1"/> + <distance name="bottom_height" value="1"/> <distance name="left_titlebar_edge" value="4"/> <distance name="right_titlebar_edge" value="4"/> <distance name="button_width" value="20"/> @@ -40,9 +40,9 @@ <frame_geometry name="utility" title_scale="small" parent="normal"/> <frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> - <distance name="left_width" value="6"/> - <distance name="right_width" value="6"/> - <distance name="bottom_height" value="6"/> + <distance name="left_width" value="1"/> + <distance name="right_width" value="1"/> + <distance name="bottom_height" value="1"/> <distance name="left_titlebar_edge" value="0"/> <distance name="right_titlebar_edge" value="0"/> <distance name="button_width" value="0"/> diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml index b8d7f499..d46c1853 100644 --- a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml +++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-2.xml @@ -13,9 +13,9 @@ <!--================--> <frame_geometry name="normal" rounded_top_left="true" rounded_bottom_left="true" rounded_top_right="true" rounded_bottom_right="true"> - <distance name="left_width" value="6"/> - <distance name="right_width" value="6"/> - <distance name="bottom_height" value="6"/> + <distance name="left_width" value="1"/> + <distance name="right_width" value="1"/> + <distance name="bottom_height" value="1"/> <distance name="left_titlebar_edge" value="4"/> <distance name="right_titlebar_edge" value="4"/> <distance name="button_width" value="20"/> @@ -46,9 +46,9 @@ <frame_geometry name="utility" title_scale="small" parent="normal"/> <frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> - <distance name="left_width" value="6"/> - <distance name="right_width" value="6"/> - <distance name="bottom_height" value="6"/> + <distance name="left_width" value="1"/> + <distance name="right_width" value="1"/> + <distance name="bottom_height" value="1"/> <distance name="left_titlebar_edge" value="0"/> <distance name="right_titlebar_edge" value="0"/> <distance name="button_width" value="0"/> diff --git a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml index 16f1da99..1ab24750 100644 --- a/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml +++ b/desktop-themes/GreenLaguna/metacity-1/metacity-theme-3.xml @@ -5,7 +5,7 @@ <author>Wolfgang Ulbrich</author> <copyright>none</copyright> <date>2013</date> - <description>A green beige theme</description> + <description>A clean green theme inspired by the older versions of Clearlook.</description> </info> <!-- Colors --> @@ -20,11 +20,11 @@ <!-- Geometries --> -<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5"> +<frame_geometry name="normal" title_scale="medium" rounded_top_left="5" rounded_top_right="5" rounded_bottom_left="5" rounded_bottom_right="5"> <!-- frame widths --> <distance name="left_width" value="1" /> <distance name="right_width" value="1" /> - <distance name="bottom_height" value="1" /> + <distance name="bottom_height" value="5" /> <!-- distance of the left button from the left edge --> <distance name="left_titlebar_edge" value="1"/> <distance name="right_titlebar_edge" value="0"/> @@ -34,12 +34,12 @@ <aspect_ratio name="button" value="1"/> </frame_geometry> -<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" parent="normal"> +<frame_geometry name="normal_unfocused" title_scale="medium" rounded_top_left="5" rounded_top_right="5" rounded_bottom_left="5" rounded_bottom_right="5" parent="normal"> <distance name="left_titlebar_edge" value="1"/> <distance name="right_titlebar_edge" value="0"/> </frame_geometry> -<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> <distance name="left_width" value="0" /> <distance name="right_width" value="0" /> <distance name="left_titlebar_edge" value="0"/> @@ -51,15 +51,15 @@ <distance name="bottom_height" value="0" /> </frame_geometry> -<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> +<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="max"> <distance name="right_width" value="1" /> </frame_geometry> -<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> +<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="max"> <distance name="left_width" value="1" /> </frame_geometry> -<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false"> +<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false"> <distance name="title_vertical_pad" value="7"/> <border name="title_border" left="10" right="10" top="0" bottom="1"/> <border name="button_border" left="0" right="0" top="0" bottom="2"/> @@ -74,7 +74,7 @@ <frame_geometry name="nobuttons" hide_buttons="true" parent="normal"> </frame_geometry> -<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal" > <distance name="left_width" value="1" /> <distance name="right_width" value="1" /> <distance name="bottom_height" value="1" /> @@ -83,7 +83,7 @@ <distance name="title_vertical_pad" value="1" /> </frame_geometry> -<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="normal" > <distance name="left_width" value="0" /> <distance name="right_width" value="0" /> <distance name="bottom_height" value="0" /> @@ -92,11 +92,12 @@ <border name="title_border" left="0" right="0" top="0" bottom="0" /> </frame_geometry> -<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small"> +<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" rounded_bottom_left="false" rounded_bottom_right="false" parent="small"> <distance name="title_vertical_pad" value="5"/> </frame_geometry> -<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" parent="small"> +<frame_geometry name="attached" title_scale="small" hide_buttons="true" rounded_top_left="3" rounded_top_right="3" rounded_bottom_left="3" rounded_bottom_right="3" parent="small"> + <distance name="bottom_height" value="3" /> <distance name="title_vertical_pad" value="0"/> </frame_geometry> @@ -1732,3 +1733,4 @@ <window version=">= 3.2" type="attached" style_set="attached_style_set"/> </metacity_theme> + diff --git a/desktop-themes/Makefile.am b/desktop-themes/Makefile.am index 77aad1b5..25bd80d6 100644 --- a/desktop-themes/Makefile.am +++ b/desktop-themes/Makefile.am @@ -7,6 +7,7 @@ SUBDIRS = \ Blue-Submarine-border \ ContrastHigh \ GreenLaguna \ + GreenLaguna-border \ Green-Submarine \ Green-Submarine-border \ HighContrastInverse \ |